@Ludwig , I think the session was this one:
http://www.youtube.com/watch?v=_CruQY55HOk
Vincent ferries of this list lead me to it :)
> About this, I am getting a huge pain in the ass with memory problems. I am
> trying my app in an emulator with 800x480 screen size and 512mb RAM, and I
> can't even get two overlays running (it even crashes with the first one). I
> am using a 17mb offline map, is this mapfile completely stored in memory?
> Should I use smaller maps instead?
>
> I feel tempted to switch to HEAD revision, but it's lacking the OnTap event
> which I need for my overlays...
Are you sure it is a mapsforge problem Gabriel? I am still on the last
available version that has tile support and work really nice with it.
I had the same issues when I started with mapsforge, but after looking
at the video at the begin of the email, I solved all memory leaks,
which, apart of one (which is referenced in the issue tracker with
solution), it was all my own mess.
Maybe you could have a look with the tools described in the video,
where your leaks are. I am doing fine even on 1024 tablets.
If you want, I can cleanup and open the repository where I had to fork
off the last tile enabled version, and where I backported all the
fixes I saw pass that were bound to memory.
Ciao,
Andrea