On 24/10/12 10:12, Scott Vanderbilt wrote:
> Hello.
>
> Briefly, I would like to find an expert who can coach me through the
> process of building a set of terrain tiles. I'd like to start off with an
> initial phone conversation, with follow-ups via email or phone when
> necessary. I'm willing to pay for this support. Please quote your rate.
>
> More detail: I'm trying to build a set of very clean, high
> resolution terrain tiles for the island of Britain. Think of the Google
> terrain layer without roads and place names. I'm starting with a set of
> 50-meter DEM data in NTF and ASC format. I have successfully created color
> relief, hill shade, and slope shade GeoTIFFs from these data using GDAL. As
> further source data, I also have shapefiles for coastline, geographic
> boundary, and water features, as well as DXF files for contour lines. I
> will not be including roads, administrative boundaries, forestry, or any
> other data in these tiles. I want ultimately end up with tile sets for zoom
> levels 4 through 14, with as high a resolution as can be squeezed out of
> the source data.
>
> I have been able to produce one large map that is close to what I want to
> end up with, but I'm not very happy with the end results. The render times
> are very slow when clipping the GeoTIFFs. I'm also unhappy with the
> resolution when viewing the map fully zoomed in. There's major room for
> improvement.
>
> This is my first experience making map tiles (obviously), and I'm certain
> there are more efficient ways to go about it, as well as ways to improve
> the results. But most importantly, I'm in a hurry, and don't have time to
> fumble through this process with the usual support channels. I'm looking
> for someone who can set me down the right path quickly, answer questions as
> they come up, and QA my work. Telephone conversations or real-time chat
> would be best, at least some of the time. Email and other high-latency
> channels are suboptimal.
>
> I hope I'm not being too demanding. I'm really not. Just short on time. :-)
You may find it helpful to take a look at
https://github.com/andrewharvey/srtm3-stylesheets
I have a process for creating a hypsometric tinted shaded relief contour
map.