Similar to David’s technique, open the poly table and make the cosmetic
layer editable.
Select all from poly table and copy and paste into the cosmetic
layer;
Select all from the cosmetic layer; use objects –> enclose
Use Objects –> Set Target
Using the Query sql of select * from poly table, use objects –>
erase.
This will leave a set of small polygons in the cosmetic layer which are the
holes between the polygon edges.
It will not show fissures at the edges. David’s method will show these as
spikes.
You can use map –> save cosmetic objects to save the holes as a
table
It is now your decision as to how to repair these holes. It rather depends
on how faithful the new table has to be to any base mapping you may be
using.
If you do not have a large number, do it manually; if you are just moving
the odd point, set snap on, use the point edit button and move the point until
the snap cross is shown against a point on the neighbouring polygon.