Redesigning tilesets

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ZakM

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Mar 3, 2012, 3:45:52 PM3/3/12
to Tiled Map Editor
Hello,

first of all - Tiled is a great and just getting better :)

There's actually only one problem I have but it's getting more and
more annoying, actually almost a nightmare... I'm in the middle of
creating tilesets and maps. Currently I have several maps based on
some tilesets - the issue is when I change any of the tilesets (add
some additional pictures, remove some or so) all the maps need to be
totally redesgined since the order of particular images within tileset
images is changed.

Do any of you have any good idea how to handle that? PLEASE help.

Thorbjørn Lindeijer

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Mar 3, 2012, 4:10:28 PM3/3/12
to mape...@googlegroups.com

The only way currently available is to leave the tiles where they are,
and extend the tileset only to the right and to the bottom. As long as
you only add tiles there, Tiled will manage to load existing maps
fine.

This is because when adding tiles at the bottom, the existing tile IDs
don't change. And when extending the tileset to the right, the tile
IDs change in a predictable manner, which is used by Tiled to adjust
to the new tile locations.

Eventually, if you're into reorganizing the tileset to make it
prettier overall or to clean out unused tiles without leaving gaps,
some kind of tool would need to be written, but I am not currently
aware of any such tool.

Best regards,
Bjørn

ZakM

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Mar 3, 2012, 4:31:34 PM3/3/12
to Tiled Map Editor
I'm using LibGDX TexturePacker to creates tilesets so I don't really
have any control over how the pictures are being layed out in the
tileset. OK, looks like I'll need to live with that... thanks :)

On Mar 3, 10:10 pm, Thorbjørn Lindeijer <thorbj...@lindeijer.nl>
wrote:
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