I think what should be mentioned in addition to what sebbu said, is
that currently to edit the properties of an object you need to
right-click them and choose 'Properties...'.
> If it's not possible in Tiled, can you explain how I'm supposed to
> connect each object in the maps to specific code that makes it react
> how I want it to? Like collision tiles, warp tiles, triggers, etc
> etc...
Usually you fill in the type of the object in Tiled (in the object
properties dialog), and then use this type in your engine to determine
how to interpret the object and whatever custom properties it has.
> Here's hoping there's an easy solution to my problem. Other than that,
> the program is so easy and helpful.
That's always good to hear. :-)
Best regards,
Bjørn
You're exactly right. Tiled is a generic tile map editor, so it tries
to make minimal assumptions about what you may want to do with your
maps. Custom properties allow you to add the usually necessary
meta-information to your maps inside the editor, and you make your
engine interpret them the way you want. Of course some use-cases won't
be covered this way, but for many things it works fine.
Best regards,
Bjørn