----Tiled Map Editor mailing list---You received this message because you are subscribed to the Google Groups "Tiled Map Editor" group.To unsubscribe from this group and stop receiving emails from it, send an email to mapeditor+...@googlegroups.com.For more options, visit https://groups.google.com/d/optout.Email had 1 attachment:
2014-10-04 18.47.22.jpg
1.8M (image/jpeg)
Excellent news (both for the work on the feature and the direct support of Tiled)! I'll keep an eye out for the daily builds.
One thing I've kept in the back of my head is "would this work for octagonal maps?" Not that I'm adding that as well (right now) but it's a good test of the design, since in theory both map types would be pretty similar.
My reason for the sudden interest is from taking a vacation where I wound up playing 80 hours of Civ 5. I then had to leave the PC so I looked for a Civ on iOS only to find a real lack of titles. Civ Rev on iOS uses square tiles - square! That's unacceptable! =p
Right, actually both "isometric staggered" and "hexagonal" maps are special cases of "octagonal" maps (at least, when we ignore the empty squares that would appear if you would actually use all sides). It might be interesting to support all of them with a single renderer.
Michael Neel <michae...@gmail.com> writes:
> Like isometric, there are many ways to do hexagonal and it
> would probably be insane to support them all,
I am curious enough about this statement to de-lurk here for a
moment. You can make the rows or columns staggered. Also you could begin
with the first row/column right/down or left/up. That is only four ways.
What other ways are there?
> While vertical hexagons seem to be the most common, I could see a strong
> desire for horizontal hexagons so my thoughts here are to rotate the above
> sketch 90 deg counter clockwise (verts and tris stay the same - UVs will
> remap).
In my experience it is the other way around. Maybe that is because I
think mainly of physical boardgames and of computer wargames that often
look like boardgames. They usually have straight columns. Not that it
matters much because I expect both will be added anyway?
One thing that could be worth considering and implement at the same time
would be orthonogal staggered maps, that are topologically equivalent to
hex maps but with rectangular shapes. They are easier to render and in
some cases wastes less screen space, so they can be useful for some
games/platforms. Depending on how hex maps are implemented it might
not require any extra work at all, just be a matter of using the
correct geometry settings and tileset.
Also I guess the rotation bits will have to be treated slightly
differently for hex tiles?
So the secret to rending any of the maps is; it's always rectangles. When rendering a staggered or isometric map, it's just an adjustment to when the rectangle is position, but the source tile is always a square and always being drawn as such. This allows you to make maps that have tiles which overlap for perspective.The other upside to this is the flipping and rotation are the same for all maps, though if you rotate a tile in isometric in the current editor it's going to appear very weird!
The tricky bit that might need changing is Terrains, which would now have six sides to consider. I barely have my mind wrapped around terrains as it is so I don't know if this is a real issue or even a tricky one.
--
--
Tiled Map Editor mailing list
mape...@googlegroups.com
http://groups.google.com/group/mapeditor
---
You received this message because you are subscribed to the Google Groups "Tiled Map Editor" group.
To unsubscribe from this group and stop receiving emails from it, send an email to mapeditor+...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
--
--
Tiled Map Editor mailing list
mape...@googlegroups.com
http://groups.google.com/group/mapeditor
---
You received this message because you are subscribed to the Google Groups "Tiled Map Editor" group.
To unsubscribe from this group and stop receiving emails from it, send an email to mapeditor+...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
--
--
Tiled Map Editor mailing list
mape...@googlegroups.com
http://groups.google.com/group/mapeditor
---
You received this message because you are subscribed to a topic in the Google Groups "Tiled Map Editor" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/mapeditor/L8Uy--dFV5s/unsubscribe.
To unsubscribe from this group and all its topics, send an email to mapeditor+...@googlegroups.com.