Mailing List, Copyrights, Debconf

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Emmanuel Kasper

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May 5, 2011, 4:52:12 AM5/5/11
to mam...@googlegroups.com
Hello !

Back from holydays.

As we all agreed to scrap out our google group, I propose that everyone
of us subscribes to the debian-devel-games mailing lists, which is
relatively low traffic ( between 5 and 10 mails a day )

If no one speaks against it, I will close the google group in one month.

I am planning to go to DebConf in Banja Luka, in Bosnia this year, is
anyone of you going there as well ?

Finally I sorted out the copyrights for mame 0.142, which includes 199
new files in contrast to mame.0.141. And I had the pleasure to find out
that mame contains some Debian originated code in its md5sum handling :)

* Changed so as no longer to depend on Colin Plumb's `usual.h' header
* definitions; now uses stuff from dpkg's config.h.
* - Ian Jackson <ijac...@nyx.cs.du.edu>


Manu


Ludo

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May 5, 2011, 7:21:37 AM5/5/11
to mam...@googlegroups.com
Hi Manu, happy to hear from you again.

> As we all agreed to scrap out our google group, I propose that everyone of us subscribes to the debian-devel-games mailing lists, which is relatively low traffic ( between 5 and 10 mails a day ) If no one speaks against it, I will close the google group in one month.

Already on debian-devel-games, ok for me to close the google group.

> I am planning to go to DebConf in Banja Luka, in Bosnia this year, is anyone of you going there as well ?

I would really like but I can't at the moment... Hope you'll find good contacts there, take some pictures for us :)

> Finally I sorted out the copyrights for mame 0.142, which includes 199
new files in contrast to mame.0.141. 

Did you use an "advanced" script to easily check licenses types, new or modified ones?


--
Ludo.

Emmanuel Kasper

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May 5, 2011, 11:19:51 AM5/5/11
to mam...@googlegroups.com

>
>> Finally I sorted out the copyrights for mame 0.142, which includes 199
> new files in contrast to mame.0.141.
>
> Did you use an "advanced" script to easily check licenses types, new or
> modified ones?

Well I just used "find" and "comm" to find out files which were added
upstreams, then I grepped the "copyright" string, and checked if the
authors were already in debian/copyright before adding the files to
their respective authors. No magic involved.

BTW on your otherwise excellent mamecabinet how to (
http://wiki.ludomatic.fr/DebianMameCab) you advise to build a mame
package from source. Why not use build a debian package using the
instructions available on
http://wiki.debian.org/Mame ?

Much less to type, and works on all debian releases.

Manu

Jordi Mallach

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May 5, 2011, 11:39:21 AM5/5/11
to mam...@googlegroups.com
Hi Manu! WB!

On Thu, May 05, 2011 at 10:52:12AM +0200, Emmanuel Kasper wrote:
> As we all agreed to scrap out our google group, I propose that everyone
> of us subscribes to the debian-devel-games mailing lists, which is
> relatively low traffic ( between 5 and 10 mails a day )

While I don't have a big problem with subscribing there, I'm currently not
too interested in the rest of pkg-games discussion because I lack the
time, and chances are I would end up missing MAME messages due to the
signal/noise ratio. I suggest we all subscribe to the PTS
(http://packages.qa.debian.org/m/mame.html) and just use
ma...@packages.debian.org for our private communication. How does this
sound? This way, I wouldn't even filter this email, it'd go to my inbox
and I would not miss it. I get way too much email, unfortunately. :(
I just subscribed myself.

> If no one speaks against it, I will close the google group in one month.

Yay!

> I am planning to go to DebConf in Banja Luka, in Bosnia this year, is
> anyone of you going there as well ?

If nothing goes too wrong, I should be there too. But still not 100%
decided.

> Finally I sorted out the copyrights for mame 0.142, which includes 199
> new files in contrast to mame.0.141. And I had the pleasure to find out
> that mame contains some Debian originated code in its md5sum handling :)

Excellent! Do you think we're ready for an upload? If yes, is there a
reason you just updated to 0.142 and not 0.142u2?

Thanks for the work!

A sidenote: if a patch is obsolete (like the ppc patch), remove it from
the dir, as its no use keeping it there for posterity and we have a VCS
anyway.

Before uploading, I'll log into the kfreebsd-amd64 porter box to see wtf
is going on with that.

Jordi
--
Jordi Mallach Pérez -- Debian developer http://www.debian.org/
jo...@sindominio.net jo...@debian.org http://www.sindominio.net/
GnuPG public key information available at http://oskuro.net/

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Jordi Mallach

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May 5, 2011, 11:45:02 AM5/5/11
to mam...@googlegroups.com
Ahoy!

On Thu, May 05, 2011 at 05:19:51PM +0200, Emmanuel Kasper wrote:
> BTW on your otherwise excellent mamecabinet how to (
> http://wiki.ludomatic.fr/DebianMameCab) you advise to build a mame
> package from source. Why not use build a debian package using the
> instructions available on
> http://wiki.debian.org/Mame ?
>
> Much less to type, and works on all debian releases.

Heh, I forgot to tell Ludo about this very same thing! Ludo, your page is
awesome, but going even further from Manu's suggestion, why not use the
official debs right away now? I wonder why give the detailed instructions
when you've been maintaining a wonderful package for a long time.

MAME is now in testing. As soon as we upload 0.142, I'll see into
backporting it to squeeze, making this cabinet thing even easier to
achieve! :)

Jordi
--
Jordi Mallach P�rez -- Debian developer http://www.debian.org/

Félix Arreola Rodríguez

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May 5, 2011, 1:45:32 PM5/5/11
to mam...@googlegroups.com
I have subscribed to ma...@packages.debian.org

I'm also subscribing to debian-devel-games

I see Ludo's mame cabinet, and I think the compiled mame can get a
little "lighter" deleting Gtk and gconf library's (remember Ludo, the
nox11 mame?) This could make more intertesting your article (but maybe a
little harder).

--
Atte. Félix Arreola Rodríguez,
Firmado con GPG, llave 1E249EE4

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Emmanuel Kasper

unread,
May 9, 2011, 5:22:46 AM5/9/11
to mam...@googlegroups.com, ma...@packages.debian.org
Am 2011-05-05 17:39, schrieb Jordi Mallach:
> Hi Manu! WB!
>
> On Thu, May 05, 2011 at 10:52:12AM +0200, Emmanuel Kasper wrote:
>> As we all agreed to scrap out our google group, I propose that everyone
>> of us subscribes to the debian-devel-games mailing lists, which is
>> relatively low traffic ( between 5 and 10 mails a day )
>
> While I don't have a big problem with subscribing there, I'm currently not
> too interested in the rest of pkg-games discussion because I lack the
> time, and chances are I would end up missing MAME messages due to the
> signal/noise ratio. I suggest we all subscribe to the PTS
> (http://packages.qa.debian.org/m/mame.html) and just use
> ma...@packages.debian.org for our private communication. How does this
> sound? This way, I wouldn't even filter this email, it'd go to my inbox
> and I would not miss it. I get way too much email, unfortunately. :(
> I just subscribed myself.
>
>> If no one speaks against it, I will close the google group in one month.
>
> Yay!

ma...@packages.debian.org is great ! I did not even know such as thing
existed. Let us use that !

>
>> I am planning to go to DebConf in Banja Luka, in Bosnia this year, is
>> anyone of you going there as well ?
>
> If nothing goes too wrong, I should be there too. But still not 100%
> decided.
>

cool

>> Finally I sorted out the copyrights for mame 0.142, which includes 199
>> new files in contrast to mame.0.141. And I had the pleasure to find out
>> that mame contains some Debian originated code in its md5sum handling :)
>
> Excellent! Do you think we're ready for an upload? If yes, is there a
> reason you just updated to 0.142 and not 0.142u2?

with the kfreebsd patch from Felix, I think we can go for an upload of 0.142

I did not update to 0.142u because the interim releases are oriented for
the developpers AFAIK, and I have seen there have been sometime broken
related to gcc compilations error.

Besides that as Mame has a short release cycle ( and stable ) of three
months, we don't lose that much by waiting for the next release.

BTW I noticed that gnome-video-arcade has an unneeded dependecy to
xmame, as it has been removed from the archive ( and the package was
called xmame-x anyway ) Would like a report in the BTS for that or are
you happy with that mail ?

Manu

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