Back from holydays.
As we all agreed to scrap out our google group, I propose that everyone
of us subscribes to the debian-devel-games mailing lists, which is
relatively low traffic ( between 5 and 10 mails a day )
If no one speaks against it, I will close the google group in one month.
I am planning to go to DebConf in Banja Luka, in Bosnia this year, is
anyone of you going there as well ?
Finally I sorted out the copyrights for mame 0.142, which includes 199
new files in contrast to mame.0.141. And I had the pleasure to find out
that mame contains some Debian originated code in its md5sum handling :)
* Changed so as no longer to depend on Colin Plumb's `usual.h' header
* definitions; now uses stuff from dpkg's config.h.
* - Ian Jackson <ijac...@nyx.cs.du.edu>
Manu
Well I just used "find" and "comm" to find out files which were added
upstreams, then I grepped the "copyright" string, and checked if the
authors were already in debian/copyright before adding the files to
their respective authors. No magic involved.
BTW on your otherwise excellent mamecabinet how to (
http://wiki.ludomatic.fr/DebianMameCab) you advise to build a mame
package from source. Why not use build a debian package using the
instructions available on
http://wiki.debian.org/Mame ?
Much less to type, and works on all debian releases.
Manu
On Thu, May 05, 2011 at 10:52:12AM +0200, Emmanuel Kasper wrote:
> As we all agreed to scrap out our google group, I propose that everyone
> of us subscribes to the debian-devel-games mailing lists, which is
> relatively low traffic ( between 5 and 10 mails a day )
While I don't have a big problem with subscribing there, I'm currently not
too interested in the rest of pkg-games discussion because I lack the
time, and chances are I would end up missing MAME messages due to the
signal/noise ratio. I suggest we all subscribe to the PTS
(http://packages.qa.debian.org/m/mame.html) and just use
ma...@packages.debian.org for our private communication. How does this
sound? This way, I wouldn't even filter this email, it'd go to my inbox
and I would not miss it. I get way too much email, unfortunately. :(
I just subscribed myself.
> If no one speaks against it, I will close the google group in one month.
Yay!
> I am planning to go to DebConf in Banja Luka, in Bosnia this year, is
> anyone of you going there as well ?
If nothing goes too wrong, I should be there too. But still not 100%
decided.
> Finally I sorted out the copyrights for mame 0.142, which includes 199
> new files in contrast to mame.0.141. And I had the pleasure to find out
> that mame contains some Debian originated code in its md5sum handling :)
Excellent! Do you think we're ready for an upload? If yes, is there a
reason you just updated to 0.142 and not 0.142u2?
Thanks for the work!
A sidenote: if a patch is obsolete (like the ppc patch), remove it from
the dir, as its no use keeping it there for posterity and we have a VCS
anyway.
Before uploading, I'll log into the kfreebsd-amd64 porter box to see wtf
is going on with that.
Jordi
--
Jordi Mallach Pérez -- Debian developer http://www.debian.org/
jo...@sindominio.net jo...@debian.org http://www.sindominio.net/
GnuPG public key information available at http://oskuro.net/
On Thu, May 05, 2011 at 05:19:51PM +0200, Emmanuel Kasper wrote:
> BTW on your otherwise excellent mamecabinet how to (
> http://wiki.ludomatic.fr/DebianMameCab) you advise to build a mame
> package from source. Why not use build a debian package using the
> instructions available on
> http://wiki.debian.org/Mame ?
>
> Much less to type, and works on all debian releases.
Heh, I forgot to tell Ludo about this very same thing! Ludo, your page is
awesome, but going even further from Manu's suggestion, why not use the
official debs right away now? I wonder why give the detailed instructions
when you've been maintaining a wonderful package for a long time.
MAME is now in testing. As soon as we upload 0.142, I'll see into
backporting it to squeeze, making this cabinet thing even easier to
achieve! :)
Jordi
--
Jordi Mallach P�rez -- Debian developer http://www.debian.org/
I'm also subscribing to debian-devel-games
I see Ludo's mame cabinet, and I think the compiled mame can get a
little "lighter" deleting Gtk and gconf library's (remember Ludo, the
nox11 mame?) This could make more intertesting your article (but maybe a
little harder).
--
Atte. Félix Arreola Rodríguez,
Firmado con GPG, llave 1E249EE4
ma...@packages.debian.org is great ! I did not even know such as thing
existed. Let us use that !
>
>> I am planning to go to DebConf in Banja Luka, in Bosnia this year, is
>> anyone of you going there as well ?
>
> If nothing goes too wrong, I should be there too. But still not 100%
> decided.
>
cool
>> Finally I sorted out the copyrights for mame 0.142, which includes 199
>> new files in contrast to mame.0.141. And I had the pleasure to find out
>> that mame contains some Debian originated code in its md5sum handling :)
>
> Excellent! Do you think we're ready for an upload? If yes, is there a
> reason you just updated to 0.142 and not 0.142u2?
with the kfreebsd patch from Felix, I think we can go for an upload of 0.142
I did not update to 0.142u because the interim releases are oriented for
the developpers AFAIK, and I have seen there have been sometime broken
related to gcc compilations error.
Besides that as Mame has a short release cycle ( and stable ) of three
months, we don't lose that much by waiting for the next release.
BTW I noticed that gnome-video-arcade has an unneeded dependecy to
xmame, as it has been removed from the archive ( and the package was
called xmame-x anyway ) Would like a report in the BTS for that or are
you happy with that mail ?
Manu