TekkenCard Tournament鉄拳カードトーナメント Tekken Kādo Tōnamentowas a free-to-play online mobile game developed by Bandai Namco in which players face each other in turn-based one-on-one battles using a deck of cards. Announced in January 2013[1], the game was available on iOS and Android platforms in April 2013. The game's servers shut down on April 4, 2017.
Play online and in real time, using strategy and tactics. It won't be easy, your opponents come from all over the world. Can you beat them all? Do duels with the best. Collect the best cards to create the ultimate battle deck, featuring Tekken's most ghastly fighters.
Fast and nervous online play. Fight with combos that combine focus, attack, and parry. On each turn, the fighters choose between drawing a card, attacking or attempting a parry. Think fast, fight faster. Don't just think with your fists in this TCG. Strategy and tactics will be essential with less than 10 seconds to guess and decide what your competition is up to. You will need to show composure, bluff and intuition. Use combos to win global competitions and tournaments.
Beat the best fighters and uncover all the cards! Collect over 190 physical Tekken Card Tournament cards and mix real and virtual with QR codes of real cards to add them to your virtual deck. The characters appearing in it will come to life in front of your eyes thanks to augmented reality. Against the same level of players from all over the world, give their Tekken steel fists something to do anytime, anywhere. It's a real world war mixing baston and TCG![2]
The game is turn based, where one character will perform one action at a time. The player has three actions to chose: Focus (to obtain a new card, maximum is 5), Strike (attack with all of owned cards) and Block (blocks two cards if the opponent attacks). It is played in rounds, each player has 10 seconds to decide which action they'll perform. Characters are also given health bars, determining whether or not they would be able to fight.
Cards can come in four rarities. Most cards have three rarities that result in different qualities: Base (copper frame), Elite (silver frame), and Rare (gold frame). As a general rule, Elites are more potent than Bases, and Rares more potent than Elites, of the same name. By spending Gold, three Base cards of the same name can be exchanged/"fused" into one Elite, and likewise with fusing three Elites into one Rare. Super-Rare cards do not have any other rarities.
There are two types of currency in-game, Gold and Credits. Gold is easily acquired by winning matches, but the only way to get Credits quickly is through microtransactions, although a number of Credits are rewarded for each level-up and for participating in a weekly tournament. Gold can be spent on founding a team, fusing Base and Elite cards into Elite and Rare cards, getting a First Pack (three random Base cards, chance of one being an Elite instead), or acquiring specific cards from the Market.
The game is played with a deck of exactly 15 cards. No more than three cards can have the same name, whether or not they are the same rarity. In addition, Unique cards, signified by a circled U on the graphic, are limited to one each in a deck.
In version 2.0 of Tekken Card Tournament, a new character viewer and item shop was added to the game. The player can buy several types of customization for a character the player choses. By paying an amount of Credits, the player can change the color of that character's outfit (that forces for every character). In addition, items for a character's head, upper and lower body are able to be purchased.
The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu, where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu.
Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.
Japanese video game developer Namco began the series in 1994, with the release of the self-titled first entry. As of 2017, it has nine additional entries, eight spin-off games, and has been adapted into three feature films and other media. Tekken 2, as well as the third game Tekken 3, are considered landmark titles; they received critical acclaim for their gameplay and more immersive experience. Subsequent titles have followed this concept and received generally positive critical responses. It has been mentioned as early as 2015 by the Guinness Book of World Records as the longest running story in video games without reboots, retcons, or revisions. The Mishima saga covering the first ten games until Tekken 8 was described as a story revolving around the Iron Fist Tournament and a family aiming to destroy each other.[1]
The series has been universally acclaimed and commercially successful, having shipped over 57 million copies by 2024, making it the third best-selling fighting game franchise. The main series has been widely credited by critics and video game publications for raising the standards of fighting games and praised for its gameplay mechanics and replay value.
All major installments of the series are originally arcade games, and the boards used to run them have traditionally been based on PlayStation hardware. Following their release in arcades, home releases in the series have mainly been for consoles in the PlayStation line.
The first game in the series, Tekken, was released in 1994, first as an arcade game and as a port for the PlayStation in 1995.[3] The game features eight playable characters, each with their own sub-boss. The PlayStation version features remixes of the stage themes and also made the sub-bosses playable for a total of eighteen characters, including a costume swap for Kazuya (Devil Kazuya). In addition, a cutscene is unlocked when the player finishes arcade mode with each of the original eight characters. The canon ending of the game consists of Kazuya exacting revenge on his father Heihachi Mishima, beating him in the tournament and tossing him off the same cliff that he was thrown off by Heihachi.[4]
Tekken 2 was released in 1995 in arcades and in 1996 for the PlayStation. A port was also made several years later for Zeebo. There are ten playable characters as well as fifteen to unlock, for a total of twenty-five characters. The home version features four new modes that would become staples to the series, which were Survival, Team Battle, Time Attack, and Practice. The game features remixes of the arcade versions' characters' themes, and a cutscene unlocked once the player completes the arcade mode. The canon ending of this game consists of Heihachi surviving the fall, entering the King of Iron Fist Tournament 2 and defeating Kazuya, throwing him into an erupting volcano and reclaiming the Mishima Zaibatsu.[4] During the events of the second King of Iron First Tournament, Kazuya and Jun Kazama were mysteriously drawn to one another and became intimate.
Tekken 3 was released in arcades and for the PlayStation in 1997 and 1998, respectively. Due to the 19-year storyline span between the game and its predecessor, the game largely features a new cast of characters, including the debut of staple main character Jin Kazama, the child of Kazuya and Jun, as well as now-staple characters Ling Xiaoyu and Hwoarang, with a total of twenty-three characters. The home version includes a mode called Tekken Force, as well as the bonus Tekken Ball mode, and also includes remixes to the characters' themes from the arcade version.[5] The canon ending of Tekken 3 consists of Paul Phoenix defeating Ogre and leaving victorious. After its defeat, Ogre transforms into a monstrous creature, "True Ogre". Jin Kazama faces True Ogre and defeats him, avenging his mother. With Ogre out of the way, Jin's grandfather Heihachi shoots him, leaving him for dead. However, Jin survives, being revived by the Devil Gene he inherited from his father.[4]
Tekken Tag Tournament was released in 1999 in arcades and as a launch title for the PlayStation 2 in 2000. Tekken Tag Tournament features tag battles and includes almost all of the Tekken characters in the series up until that point in time, for a total of 34 characters. The game ran on the same arcade board with an updated Tekken 3 engine, and thus saw major graphical upgrades when ported to the PlayStation 2. The home version features remixes of the characters' themes from the arcade version, and also features a bonus Tekken Bowl mode. A remastered version of the game, Tekken Tag Tournament HD, is included in the 2011 collection Tekken Hybrid,[6] which also contained a playable demo of Tekken Tag Tournament 2 and the film Tekken: Blood Vengeance.[7]
Tekken 4 is the fifth installment of the series, released in 2001 in arcades and 2002 for the PlayStation 2. The home version includes a new Story mode that unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade Mode. Gameplay revisions include the ability for the player to move about before the round begins, as well as walled-stages. For the first time, the themes used in the arcade mode are the same ones put into the home version. There are 23 characters to choose from. The story reveals that Kazuya survived the fall into the volcano from 20 years prior, and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu. In the canonical ending, Kazuya and Heihachi are both defeated by Jin. Jin unwillingly transforms into his Devil form, but after glimpsing a vision of his mother, Jun (whom he had not seen in six years), he refrains from executing Heihachi.[4]
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