GeoMagic Design, formerly Alibre.
Rhino3d
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I use freecad because I'm an open source geek. Here's a tutorial I did on some freecad design basics. It creates good stl files too.
https://www.youtube.com/watch?v=_tyuIIk0M3E
Cheers, Ketil
Just curious what you guys are using ? I have tried a few but have not settled on one .
I teach OpenSCAD to 6+ graders and adults, and they all pick it up pretty fast. Some later try something more conventional like Inventor or Solidworks or Sketchup and end up prefering OpenSCAD. Though it looks scary, give it a shot, it's worth it. Just remember to use comments, too easy to get lost otherwise!
I'll also throw in a vote for FreeCAD, though it can be a little buggy at times. Personally, I bounce between the two of them depending on what I'm working on.
Thanks for all the replies !!! I have tried some of those . Free cad looks worth investigating ...I have blender still on my machine but was a bit overwhelming . I will have to give free cad and geomagic a look . I am on a budget so I don't want to spend a thousand dollars on software !!! Opens cad looks interesting but I think it is a bit beyond me ! I live tinkercad for simplicity ....it just isn't advanced enough to do some of the things I need !!!
Yes auto desk is out of reach for me....I liked solid works but still to pricey ! Some interesting options have been brought up for me to check out ! Hopefully I can settle on something and get to designing !!! Again Thanks for the info !
http://www.designspark.com/eng/page/mechanical is a free (though I believe closed source) program that seems fairly powerful - I haven't used it as much as I'd need to to make a real recommendation, but it's worth looking at at least.
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What slicer package does Autodesk make? I hadn't heard of them having any offerings along those lines...
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pat, i did a lot of reading on both solidworks and rhino before i chose. here is what i found are the differences. as you can see already from using rhino, its precise so you can make mechanical parts of any kind while its also good at doing complex surfaces like ornamental models with a lot of curves etc. you can basically do mechanical stuff while still doing the artsy stuff as well. for mechanical stuff it can make any part you want to make but you need to know what it is you want and that it will work and work with other parts that interact with it. for solidworks, its parametric and more mechanical engineering. great for making mechanical parts but not the freeform, curvy or ornamental stuff. solidworks is good for making assemblies because it knows all your parts and how they interact with one another. you can make you model function with all the parts working as they should. take our m2 printer for instance. solidworks is great for designing the entire printer within the software. you can see everything work and interact with one another. if you decide to increase the size of the bed SW would know to increase spider size, hardware, belt and linear bearing lengths. rhino is great for reverse engineering some of the parts or designing say the spider or any one of the parts on the machine. neither one is for sculpting or making characters, etc. for me, since i am not designing an engine or transmission i chose rhino. its a good middle ground between the engineering softwares and the sculpting stuff. with a few different plugins like tsplines or grasshopper, rhino can be extremely versatile. seems to be perfect for what we do on 3d printers.
Then I tried working with Blender. My opinion of Blender can be summed up this way: If you build pianos upside down, there will still be piano virtuosos. But that doesn't mean that you should build pianos upside down.
One thing thing I've found that greatly improves my interaction with any modeling program that supports it is the 3DConexion SpaceNavigator 3D mouse. It is super well built, heavy as a brick (which is good because it doesn't move), and makes manipulating your view as you work so much better. Highly recommended.
Cinema 4D Studio. Nurbs, splines, textures, particles, animation, wind, sun, rain, topography, vegitation, cameras, extrude, erode, slice, deformers, reformers, and more. It's a beautiful beast. I can open it. LOL. TurboCad.