+1 to netfabb basic. I occasionally then wash my STLs through the
On Sep 29, 11:40 pm, Zip Zap <
zzap...@yahoo.com> wrote:
> I'm using a hacked version of Autodesk 3ds Max 2010. I cut up large STL objects all the time. The main tool is the "ProCutter". You can view it on YouTube. Basically you create a flat plane and use that as a knife and just slice the object in any angle you want. Then select each piece to export it out as an individual STL file. You can use other shapes like a cylinder and punch holes into your objects. But for straight up slicing, the plane is used more often.
>
> ________________________________
> To:
make...@googlegroups.com
> Sent: Thursday, September 29, 2011 8:30 PM
> Subject: Re: [MakerBot] Splitting up large prints of a single object
>
> You could try using openscad. You can use the intersect or difference to cut out parts.
> It takes a little fiddling around but it works pretty well.
>
> -Jeremy
>
> On Sep 29, 2011, at 9:10 PM, Declan Shanaghy wrote:
>
> The latest model im working on is too large to fit on the build platform.
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> >I've modeled it in sketchup and I want to split it up to print in pieces
> >then glue them together.
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> >Of course i could model each piece individually within a single file, or multiple files,
> >however I'd prefer to design it as a whole then easily split it up and save that
> >separately. That way i can iterate the design and re-split it somehow.
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> >Are there are any recommended methods for doing this?
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> >Is this even the normal way of doing it?
> >For large prints do people usually just maintain each piece individually?
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> >--
> >"An engineer's definition of done is the perfect set of code, and left to his own devices, an engineer will endlessly improve the code on the mythic journey to done."