Hi Bryant
I've got two Cupcake Makerbots in my high school classroom. One is
mine, one is the school's. This year I've started a new program in a
public high school:
http://pemtech.pbworks.com/ 3D printing is one of
the ways that we are studying making. Students are also working with
the laser cutter, vinyl cutter and hand tools to make their own
original designs.
Photos of the projects students have done are here:
http://www.flickr.com/photos/connors934/tags/pemtech/ There is a set
with many of the photos here:
http://www.flickr.com/photos/connors934/sets/72157625338318641/
In order for students to really access making, they shift to a
different style of learning than they experience in other parts of the
school: They try things, fix them and keep at it. I've distilled some
of the best qualities in this document on Innovative Learners:
http://pemtech.pbworks.com/InnovativeLearner
As far as the use of Makerbots in the classroom, there are a few
themes to what I've seen in the past two school years.
Time
Everything takes time. The Makerbot is a limited resource. Only one
print can be made at a time. Short prints tell you more about what is
right or wrong in your design than long prints. If you know what to do
as you set up the machine, you will work faster, and the next person
will be able to make their print. Longer prints are best done at the
end of class, during lunch or after school. If a student is uncertain
about the basic accuracy of a design, printing it for two hours isn't
going to be a good value of the machine time. This is especially true
if there are fifteen other students waiting for their turn.
Process
Earlier this year, I wrote up a few documents on how to design for and
print on the Makerbot:
http://pemtech.pbworks.com/SketchupToMakerbot
and
http://pemtech.pbworks.com/MakerbotPrint
As students have used the machine themselves, they have gotten better
at it, and are not following these guides strictly.
If students help each other, this can be useful in moving them along
quickly.
Persistence
Nothing ever works correctly the first time. You and your students
have to accept this and incorporate it into your schedule and approach
to problem solving.
Students are much more familiar with modern technology than we were as
youth. Their experience is much more based on very nice interfaces and
products that have been tested professionally and vetted before
production runs of millions. Their phones don't have the problem of
failing very often. This brings about something of a frustration with
less than perfection. It can also result in a 'prejudice of materials'
where they can discount a project because it isn't made of material
that is of a perceived quality. This goes to motivation. If students
can see the development of a project as a spiraling through the design
process, they have an easier time developing the persistence they will
need to craft a great project that represents their ideas. When they
begin the project, they often cannot see what it will look like at the
end. Being able to see a few steps ahead of where they are and know
that they can get it to work much better also helps them to maintain
their motivation.
I could go on....
Let me know what else you could use for your talk.
Chris Connors
connors934
http://chrisconnors.com/