Lumion Upgrade

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Nella Mcnairy

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Aug 5, 2024, 6:16:54 AM8/5/24
to maiqueterlo
12: If you have already got a Lumion 9 license, you do not need to upgrade your License Key in order to download and install new Lumion 9.x updates. All 9.x updates are free for existing Lumion 9 license-holders.

2.2: To download Lumion, please search for the latest Getting Started with Lumion email in your inbox and follow the instructions to download the latest version of Lumion.



2.3: Please click on the link below and follow the instructions if you can't find the email:


Have you experimented with the 'Photo Matching' feature in Lumion 10 yet?? Form what I was watching on YouTube, it looks like a very cool feature for customers trying to envision home designs on their lot. I am trying to sell this to my team as a reason to upgrade to Lumion 10


No. Not yet. But honestly i would push "high quality preview". With high quality preview i have went from 40-80 (or more as i am picky) sample renders to basically one run of "final" renders....The high quality preview allows you to instantly see your rendered output (at 95% accuracy). Im able to play with sun settings and locations a lot better...and do a lot of fine tuning very quickly.


Also when sitting with clients you can use this to quickly show clients the lighting effects on a house. I have to continually pick up my clients jaws off the floor as we navigate their home with lumion.


Oh...and another thing youll love.....they had added a forest environment to the start menu...it is AWESOME. So i just open that...import model (move trees as needed)....texture, add entourage, add lights, set up photos...done.


the forest environment is (center pic top row) and a tropical environment is (right side top row pic)...Havent used it yet but there is a suburban environment (center pic bottom row) that looks cool. When i import SP project into L i have the property all set up so ill have to figure out how i can use that efficiently.


very cool! I am excited about the native "forest scenes". Up until now, I have saved out and modified the example scenes that come stocked with the program like the Farnsworth house..etc. I have been looking for fast options for creating quick landscapes and have had no luck so far until you presented this. Like I said awhile ago I think, it would be neat to show a home on a golf course of something cool like that.


It seems the 'Photo Matching' is only for 2D renders for now (I think it would be hard to make it work in 3D unless it was a 360 pano images) but that would certainly provide some creative scenes and lots for sure.


The render preview is pretty neat too. I usually just render out 2D images to get a feel for my effect stacks, but this could save lots of time I'm sure. Glad you are getting great feedback from your customers with your Lumion renders! Keep up the good work!


Wellllllll... Christmas came early and after I wrap up my latest render here, I am downloading Lumion 10! The photo matching feature really sealed the deal, ha. It will be nice to show 2D high quality renderings on real sites as well as have the other new features that 10 brings to the table. Still waiting for that Softplan live-sync though....


Hey Allen! at least we can say we tried! It really shouldn't be up to average users of both platforms (SP and Lumion) to facilitate this. You would think that the SP marketing team would be beating down the doors for the publicity that cross-platforming can bring.


Hi,

I am using Rhino with v-ray and sometimes export files to collada to use the geometry in Lumion. It seems that something changed in an update somewhere, because i have increasingly run into issues where materials are not recognized by Lumion as the correct, but instead it seems they are named individual pr. mesh. The only fix i have found so far is that materials without bump seems to always go through, but material with bump assigned can sometimes go through.

I have recreated the issue on multiple computers with a lot of variations in the material definition, and there does not seem to be an apparent mistake i did recently, so it is general.


This is the DAE I get from v6. Not sure what to expect exactly, but importing it in Blender gives for instance two boxes with the same material Wood_box (or actually named Material-_Wood_box), not with duplicate materials.


I tried with your export, and it acts the same way as in Rhino 5.

The guys at Lumion has made me a Hot-fix which solves the issue for me personally, but the odd influence is still there for others.


Just out of curiosity, if it worked in the Rhino 6, would it not be fixed in Rhino 5, or has that now lost priority? It makes me a bit sad since i bought a Rhino 5 license in september. I tried to upgrade it before i finished my education to have Rhino 6 to play with at home, but never got a response from the danish re-seller.


If it is the Lumion import that gives duplicate materials, then the error is probably with Lumion. Blender imports the materials as expected. The COLLADA file internally looks well formed as well, with only one material for the Wood_box as mentioned earlier:


I have been working on the ampersand issue, and I think I have a fix ready. The fix will actually allow even for accepted non-ASCII characters as well, meaning scandics should work, greek letters, cyrillic etc.


Interesting to see the inner workings of the file. It seems the material id is what sometimes gets mixed up with the name for some reason. And somehow the bump provocates this.

Good with the character-fix. Thought having those kind of letters is just asking for trouble later on.


I purchased an HP Z440 to do my architectural projects with. I use software like Lumion, Chief Architect, and 2020 design. I am not happy since the outcome is not good especially when it come s to rendering. I was told that I need to upgrade the processor and the video card. Please help me with the best and compatible option to make sure that the computer serves me better.


Absolutely! Now is the most affordable time to upgrade your Lumion license. Existing customers of earlier versions of Lumion can benefit from an upgrade to subscription at a significantly reduced price, for a limited time. Click here to learn more about our offers.


We encourage you to upgrade your perpetual license to a Lumion subscription and take advantage of all the upcoming new features and content as they are released. Active subscribers will always be on the latest version of Lumion, at no extra cost.


Your perpetual license will remain valid when you upgrade to a Lumion Subscription and you will retain the same number of seats. For more information about how the licensing system works, please check this article .


Thanks for the review of Lumion 5 I have been using Lumion 4 and I it! I am not an architect but have always loved to draw uniquely shaped homes. When i found out about skecthup I decided to learn it so i can take my drawings to the next level, and then imported one of my home designs into lumion and I have been hooked ever since.


I don't really understand the question, you modified geometry? Adn then exported it again to IFC?

I think the philosophy, you should always use the IFC file for "saving" changes. Instead of the .blend file.


What you want is essentially how Lumion treats an imported obj/dae right?

it updates the model that was edited elsewhere and keeps the materials/extras done in lumion saved.

At the moment that's not how the Ifc works in Blender and I am not sure how easy it is to make that happen?


Per the change log, it looks like the following functionality was added at the v0.0.191129 release, but not sure if it still exists. :)

"You can now specify an IFC Diff and do an incremental import. No need to reimport an entire file, just import the things which have changed!"


Unfortunately since then, the feature no longer exists. It's pretty difficult to implement it and still maintain consistent native authoring. However, if we implement it for usecases like yours where you're not doing native authoring but only enriching in Blender, then it should be an easier task to reimplement.


hi, thank you for the answers,

@Ace yeah, and also how Speckle works, it updates the geometry but keeps the material definitions intact

@theoryshaw thank you, for the suggestion, also saw that there was a button "reload IFC" but also read either here or github that it was just a placeholder, actually I think it was Moult who answered that one as well.

@Moult I see, thanks for the info. It would certainly be helpful! but I can do it with Speckle, just would prefer to have an offline way of doing it, not relying on any other software/service;

And as much as I'd like to contribute, I am still a student who can barely get by, thus the only contribution would be writing code, which I am trying to get into just from watching projects such as this, Blender, Speckle, FreeCAD.


Unfortunately the addon only works for 2.83, which makes sense given the timeframe. Tried to install it in B3.3, but it gives an error of IfcOpenShell not being built for 3.10, is there anyway to build that version of IfcOpenShell for the 3.10 python version, and would the addon even work after correctly building the it?


Also, tried to have a look on the operators.py and see the differences on the implementation, it seems fairly straight forward on the old one, but was unable to implement it with the new structure of the code, I guess I just don't understand it.

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