We should rename EFL to EFA, then. :)
Leandro
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> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves <gl...@profusion.mobi> wrote:
> > I suggest something in the lines of the glorious
> > http://zynaddsubfx.sourceforge.net/.
>
> I suggest we stop writing yet another library and start doing apps.
>
>
> Lucas De Marchi
this is actually going to be integrated into an app once it's done
Why not making the app first then? Once it's working, separate the effects part.
Lucas De Marchi
> On Wed, Mar 28, 2012 at 1:57 PM, Michael Blumenkrantz
> <michael.bl...@gmail.com> wrote:
> > On Wed, 28 Mar 2012 11:16:45 -0300
> > Lucas De Marchi <lucas.d...@profusion.mobi> wrote:
> >
> >> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves <gl...@profusion.mobi>
> >> wrote:
> >> > I suggest something in the lines of the glorious
> >> > http://zynaddsubfx.sourceforge.net/.
> >>
> >> I suggest we stop writing yet another library and start doing apps.
> >>
> >>
> >> Lucas De Marchi
> >
> > this is actually going to be integrated into an app once it's done
>
> Why not making the app first then? Once it's working, separate the effects
> part.
>
>
> Lucas De Marchi
because raster is working on an initial version of the app now with a deadline
of 1-2 weeks from now and I would rather stay out of his way
> On Wed, 28 Mar 2012 14:22:00 -0300
> Lucas De Marchi <lucas.d...@profusion.mobi> wrote:
>
> > On Wed, Mar 28, 2012 at 1:57 PM, Michael Blumenkrantz
> > <michael.bl...@gmail.com> wrote:
> > > On Wed, 28 Mar 2012 11:16:45 -0300
> > > Lucas De Marchi <lucas.d...@profusion.mobi> wrote:
> > >
> > >> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves <
> gl...@profusion.mobi>
> > >> wrote:
> > >> > I suggest something in the lines of the glorious
> > >> > http://zynaddsubfx.sourceforge.net/.
> > >>
> > >> I suggest we stop writing yet another library and start doing apps.
> > >>
> > >>
> > >> Lucas De Marchi
> > >
> > > this is actually going to be integrated into an app once it's done
> >
> > Why not making the app first then? Once it's working, separate the
> effects
> > part.
> >
> >
> > Lucas De Marchi
>
> because raster is working on an initial version of the app now with a
> deadline
> of 1-2 weeks from now and I would rather stay out of his way
Not directly the same thing, but on our roadmap (you know what) is an
Ephysics library that glues EFL with "Bullet Physics" in a thread, as
wanted by our god Raster ;-)
I believe the effects library will be orders of magnitude simpler to use
and lighter than a full-blown physics... BUT the effects are also more
limited and feels artificial.
anyway, I still agree with demarchi ;-)
--
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: barb...@gmail.com
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202
do you use some e_phys code ?
Vincent
No.
It was requested to use a major physics library called "bullet". And
this lib logic should run from a thread.
same as edbus, this project is starting, no code for it yet. Once
there is, it will be in SVN (as this one is a new library, it does not
break anything and have no problem to go asap)
--
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: barb...@gmail.com
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202
------------------------------------------------------------------------------
Cool. I'm working on slowly converting OpenSim virtual world stuff to
EFL, and bullet physics is on my TODO for later. Working on the
scripting engine first. Which got put on hold while I do contract
work. sigh
--
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.
That's a great news, and I agree with you that an effect library will
be a simplified version of a physics library.
--
Cedric BAIL