The Sims - The nearest thing on the DS was The URBZ, which was a port of a good GBA game, nuff said.
The Sims 2 - DS version is about managing a hotel, very very enjoyable, but also quite crappy. Not a sims game at all. Other Sims 2 games where released too, (and the 'pets' one is just so terrible i dont wanna talk about it)
The game gives you 3 files, you can create a (rather ugly, but the sims in the PC version aren't very pretty to start with) sim or choose an existing family to start faster, i created a new sim, then the game gave me a bird eye version of the city to choose a house. Now this is rather important, because i haven't found a way to move out to another house (or change my hairstyle for that matter).
Sims have complex personalities with traits, life time wishes and can walk around the city, other sims have works and live on their own, just like in the PC version. But the game plays more like The Sims 2 on many parts, like, the game needs to load when you go into a house or other enter-able building (some buildings have the sim enter, but not you! just like the pc version, btw), and the sim's animations look more like taken from the sims 2 than the sims 3.
Some things where cut out for the DS release though, your sims can't whoohoo (any sim player will know what it is), so Kids don't exist... Sims don't seem to age at all, so the city won't change with time like in the PC version.
You don't seem to be able to die (my sim just "passed out" of starvation and reapeared at the hospital... what? i just hadn't time to eat!).
You can't flirt with sims of your gender (but you do can get married with a sim of the opposite gender!), and at a bar you can only "make milkshakes" (lol).
The amount of items you can buy is quite limited, but it is still very variated, and you can only have a certain amount of items at the same time, probably because the DS wouldn't handle more.
You build new walls and make rooms, but you can only make single-story houses. And wall paints apply to the whole room too, so you can't put a paint in this wall and another on the next one. The same applies to floors, which is weird considering the stylus works just like a mouse.
Going outside gives you a lot of stuff to do, you can visit places, work out, fish, satisfy your needs (eat at the restaurant, get a shower at the Gym, and stuff), there's also some kind of seeking game, after your "life-time happiness" gets to a certain amount a new "karma power" will be unlocked, the game will give you a hint and you will need to search for it, the first one you get (or at least i got) is quite cool, it makes the city look like it is winter (though your house won't change at all), which eliminates the annoying pixelated flowers that plague the city.
That is another thing, have you played The Sims 2? remember how the houses look in the neighbourhood mode? The entire city looks like that. The entire city is blocky and low-res, i mean, the city is rather large and runs perfectly even if you are watching a large portion of it, it has a huge amount of objects and sims living their lives, which is good, But zooming in and actually seeing the pixels is awkward even for a DS game.
The gameplay is flawless though, it is as good as sims can go, and most of the good things introduced with The Sims 3 made it to this one. I really like the mix of The Sims 2 and The Sims 3 this game is.
Work in this game is rather time consuming but you don't really need to work at all. The city is large and full of things to do and pretty much like a harvest moon i find myself with the "just another day and i'll stop playing" dilema.
It sounds pretty good. I might have to rent it to see how it stacks up to The Sims 3 on Android. The Android version is (I think) a port of the original iPhone Sims 3 game. You can WooHoo but there are no children. Even when my Sim dies all I have to do is reload the game and keep on moving. It sounds like the town in the DS game is bigger; the one on Android is very small, but I can't complain too much since it was on sale for 99 cents!
Thanks for sharing your impressions on this. I posted a thread a while back wondering if anyone tried it and liked it, but it didn't get many replies at the time (might have still been too new, I guess). I've never played a Sims game before, but thought I'd give this one a try. I should be getting it soon, so I'll let you know what I think of it as well.
I actually found The Sims 3 on DS to be a huge disappointment. It imposes too many limits, the time doesn't fast forward to a satisfactory degree while Sims are at work or asleep (leaving you waiting around with nothing to do for a few minutes, unless your Sim has a roommate, but they too may be working/asleep). There's no option to create your fellow roommate/spouse, the frame rate is exceedingly choppy, and the Sim models are just downright ghastly. I was also disappointed that despite the number of community lots that are available in game, there's little interactivity with a majority of them, as your Sim enters the building without allowing the player to follow and watch whatever they're doing inside, detaching the player from the experience.
I find that The Sims 2 on DS is the better game overall (at least as far as the DS versions are concerned). While it doesn't offer a domestic/suburban living experience like the PC games, it at least attempts to create an adventure game that uses the Sims game as an inspiration for its execution. The graphics were better, the Sims were prettier, and there were plenty of activities to keep you occupied. In fact, 5 years on, I still find myself playing The Sims 2 from time-to-time. The Sims 3 feels far too stripped down in comparison to the PC games for me to be able to enjoy the game. The Sims 2 on the other hand, feels like a more complete experience, in spite of its shortcomings.
You should try giving your sims all they want (complete their "wishes") whenever possible, that will give them "life time happiness" points, you can exange these for nice upgrades for your sim (like, making it more resilient, or more atractive).
On the other hand, when your sim's life time happiness reaches a certain number a "karma power" will be open for unlocking.
They keep appearing until 50000 LTH, and, if you use your points before unlocking them you will need to get the points again (belive me, i learned it the hard way). So it's up to you to decide when to use the points.
The personality traits you choose for your sims control what they wish, so an "evil" will want to do evil things, and so on.
Choosing certain traits, some sims can also become easier to please than others.
When choosing a job, you should also choone one that goes with his personality. A creative sim will find itself more confortable at creative jobs. And it will be easier for it to get a promotion, too. Remember, a happy sim is a productive sim.
The Sims 2 on Nintendo DS is very unlike all the other versions of The Sims 2. Instead of falling into the Life-Simulation genre, it falls more into the Adventure Game genre. It bears much more resemblance in terms of gameplay to the GBA version of The Sims: Bustin' Out, both the GBA and DS versions of The Urbz: Sims in the City and The Sims 2 for GBA. This is not a coincidence either, as all of these titles were also made by the same developer, Griptonite Games.
Several characters in The Sims 2 on Nintendo DS are originally from these other titles, including Giuseppi Mezzoalto, Luthor L. Bigbucks, Misty Waters, Dusty Hogg, and Pepper Pete, among others.
The game begins with your sim becoming stranded in Strangetown after their car breaks down. From there, they go on to be the manager of the Strangetown Hotel and bring the town back to life. Along the way, they meet many people including more residents and guests with secrets and antagonists with mysteries.
Through the game, the Penthouse is occupied by three different guests, all of whom have a specific set of goals which lead towards the end of the game. Throughout the game, your sim will be able to improve relationships with other sims, build more rooms in the hotel and in turn, increase the hotel score.
The game runs in real time, so therefore when a room takes 8 hours to build, that is both in-game and in real life. However, several loopholes are associated with this, as one can simply change the time on the Nintendo DS into the future and have rooms completed and guests checking out instantly. Frequently deemed as time-travelling, when travelling to the future, no in-game effect is encountered, but travelling back in time causes aliens to invade, and your sim to have a slow walk speed, however this can be solved by making them go to the Desert, letting their sanity run out, and waiting for them to recover, which takes around a minute.
The game's currency, simoleons, can be earned in a variety of ways. These include having guests stay in the hotel, winning on Keelhaulin', the Slot Machine or Lottery Machine, selling collectibles, selling art, playing music on a Music Mixer, selling items found whilst vacuuming, selling items found with the Metal Detector, selling unwanted furniture, performing social interactions and using the Money Making Machine.
While there isn't much in the game that could be considered a cheat in the traditional sense, occasionally hotel guests will call you on your Cellphone and inform you that they have stacked the decks in the Snake-Eyes Casino. If you play Keelhaulin' at this time, you will always be dealt matching sets of cards in the initial dealing of each round, making it very easy to win. The effect lasts for around an hour.
Occasionally hotel guests will call you to inform you that the prize winnings at the Snake-Eyes Casino are doubled for a period of two hours. During this time, winning games of Keelhaulin' will yield double the normal amounts. On rare occasions, both stacked decks and doubled prize winnings can occur and overlap, making it easy to quickly make tons of simoleons.
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