Biomutantfloods you with a seemingly undending series of puzzles, most of which are variations on the same style of rotation puzzle. In these puzzles you have to match up the yellow bits and the white bits. Sounds simple, but it can be trickier than you think.
Learn how to solve any rotation puzzle in Biomutant with this handy how-to below. We'll walk you through progressively harder puzzles until you're a master who can crack any of these puzzles and earn the rewards that await you afterwards.
Biomutant rotation puzzles can appear very different from one another, but they all use the same very simple mechanic. Once you understand that mechanic, every such puzzle in the game becomes quite easy.
The idea of every rotation puzzle is that you have three sections that you can rotate. On each section there's either a white bit, or a yellow (or orange) bit, or both. Your aim is to rotate each section so that every white bit is next to another white bit, and every yellow bit is next to a yellow bit.
As you can see, the three knobs have been rotated, a step at a time, so that all the yellow arrows are pointing towards something yellow (whether it's the yellow bar on the left or another yellow arrow), and the same is true for the white arrows.
You only get a limited number of moves for each rotation puzzle, and you can only ever rotate something 45 degrees either clockwise or anti-clockwise per move. The number of extra moves you have is dictated by your Intellect stat. But don't worry if you go wrong or can't complete the puzzle. Nothing bad happens. You just have to start the puzzle again from scratch.
Note the subtle white and orangey-yellow lights above and below the knobs. This is the sort of thing you have to watch out for. Some of the more complex puzzles can hide these lights quite sneakily in the areas surrounding the puzzle, so you have to realise what counts as a "white bit" or a "yellow bit" sometimes.
There you have it. Hopefully this has cleared up some of the confusion surrounding the Biomutant rotation puzzles. If there's anything else you're confused about, you may wish to take a look at our Biomutant tips and tricks page.
Whether you're hunting down one of the plethora of collectibles the game has or you need to solve it to continue with the story, Biomutant rotation puzzles are everywhere. The gist of things is that you simply need to match up the colors; orange to orange and white to white.
Give me a game and I will write every \"how to\" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Ford JamesSocial Links NavigationGive me a game and I will write every "how to" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant.
If you've played Biomutant for an hour, you've likely run into several rotation puzzles. These brain-teasers are everywhere in the game. Whether you're fixing the flow of pipes, rerouting electricity, or picking up one of the game's many different types of collectibles, you'll be solving a rotation puzzle in the process.
Each rotation puzzle will ask you to turn at least three nobs and match them up to colors surrounding the nobs. These take different visual forms based on what type of puzzle you're solving, but the principals are all the same.
The first thing you should look at are the ends of the puzzle. For example, in the image from the Find the Radionics side quest above, you can see that the first nob needs to be white/orange as does the third nob. You can tell this is the case because the colors under the nobs tell you that. Then, you need to move the middle one to continue the pattern throughout.
Of course, this is one of the more simple types of puzzles you'll come across. Take a look at the example from the Find the Spiral Groover side quest above for a tougher example. Here, you need to first turn the orange nob to get the tone arm over the record. Then, you need to move the white nob to get the needle to rest over the correct spot. It looks very different visually, but the principle of matching up the colors continues throughout. These puzzles can be a bit tougher at first, but if you remember what you're doing, you'll figure them out quickly.
The most apparent is that you can make more mistakes if you have 15 moves instead of 10. In our playthrough, our intellect was at about 150, which gave us 16 moves to work with. Having those extra moves in your pocket can be the difference between finishing a puzzle and being stumped.
However, Biomutant takes things even further as you can't solve some puzzles in only 10 moves. A good example for this is the Find the Stringplonks side quest. A few of the sheet music puzzles you'll be asked to solve need at least 11 moves to finish them. Putting those points into intellect will ensure you can finish all the puzzles in the game.
Circuitboard puzzles ask you to light up all three lights, but if you click a one of them to turn them on, it also turns on/off the one touching it. Your best bet is to try to get both the center and top or bottom lights turned off. Then, you can flip the top or bottom lights on and finish the puzzle.
Cable puzzles are a bit more difficult to give tips on. You're trying to switch cables around to get your readout of letters to match up with puzzle's readout. The best thing we can say is that you don't need to rush anything. Carefully consider what switching a cable to a new letter before making changes.
As you can see in our example above, you can see that each end of the cable is important to the final solution. Don't just move the ends without purpose. It also doesn't hurt to have more points in intellect to give you extra moves.
UPDATE 23RD AUGUST: Low quality footage showing actual Biomutant gameplay has surfaced from Gamescom. It's refreshingly colourful and bizarre. Environments vary from orange deserts to blizzards on snowy hilltops, then down into turquoise waters bordered by lush green forests. The game's unusual animal hero wanders, sword on back, across the land, making use of a variety of machinery on the way. There's a tank, shaped like a hand, you sit in the wrist of, the fingers flicking enemies and even shaping into a gun to shoot at them. There's also blimp, a glider, a jet-ski and a mech seen in the footage. Attacks vary from ranged gun shots to twirling acrobatic sword strikes, and to what appears to be a kind of magic, too.
It's described as an open-world action RPG in which you combine mutant powers, bionics and weapons. You can change your character's abilities and appearance with mutations and bionic prosthetics. You can, for example, grow claws, sprout wings or attach a robotic leg. Each choice impacts the way your hero plays in real-time combat, which blends melee martial arts and firearms.
Biomutant is set in a post-apocalyptic universe filled with mechs, paragliders, balloons, mounts, jet skis and dangerous animals. It's developed by Experiment 101, a Swedish studio co-founded by Stefan Ljungqvist, a former studio art director and game director at Avalanche Studios and one of the key members on the team behind Mad Max and the Just Cause series.
Wrote Amazon: "Biomutant is a post-apocalyptic open-world action role-playing game that delivers real-time melee, shooter and mutant ability action. Replayability by varied and deep character progression, exploration of three systematically generated worlds, an underworld and a small solar system, by foot, mech, air-balloon, jet-ski and UFO. Biomutant also features a fully customizable (MMO style) character and mutation system, bionics and creative item crafting, plus an interactive narrative featuring a contextual storyteller where the players create their own story of survival in a vibrant colourful world."
ORIGINAL STORY 19TH AUGUST: A German magazine has spoiled a THQ Nordic Gamescom surprise: a post-apocalyptic open-world kung-fu action role-playing game called Biomutant, which is a bit of a mouthful.
In a tweet of the magazine advert, via Reddit, a kind of scruffy cat/fox/something stands on two legs with a large sword slung over its shoulder. It is armoured and wearing a bullet belt, and there is a large cricket - of course there is - on its shoulder.
"We will be demoing the studio's first title on the show floor at Gamescom - an open-world action-RPG not like anything you've seen or played before. We've been hard at work on this for some time and I am happy to finally be able to share it. Really looking forward to it. Made with UE4."
As the world of Biomutant was left behind by its previous inhabitants, the Toxanol, players may encounter various dangerous environments. These include radiation, biohazard, extreme heat, extreme cold, and hypoxia, all of which have suits to resist them. Each of these suits takes a bit of a journey to find, but a relatively similar route.
While players can focus on a specific type of resistance when making their character, and later invest bio points into bringing up the resistance. However, this can become incredibly expensive if the player is looking to building up all of their possible resistances. Plus, players will have to get the Oxygen Suit no matter what, as there is no resistance for players to deal with not having oxygen.
Each of the hazardous areas that players will enter will start the player on the quest to find the suit for that environment. However, players should be able to still find the suit without starting the quest. In this case, players should head to the associated pingdish location.
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