Hi,
sorry for belated reply -- yes, Magnum should avoid the need to bother about nasty low-level issues with OpenGL like state management and platform-specific extensions :)
There is a bit more examples in the
https://github.com/mosra/magnum-examples repository, among them is a text rendering one. However, what might actually interest you is the new experimental UI library that's part of
https://github.com/mosra/magnum-extras repository. It's still considered heavily experimental, but we've been using it internally for a while now. There's unfortunately no tutorial or high-level overview of the capabilities yet, but you can have a look at the sources of the `gallery.cpp` file to see how it is used. In hopefully not-so-far future I'm planning to expand it, write proper docs for it and make some examples with it.
Hope this helps you :)
Regards
mosra
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> Komu: Magnum C++/OpenGL Graphics Engine <
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> Datum: 07.02.2017 12:30
> Předmět: [magnum] 2D GUI with Magnum?
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