Zumbi Blocks 0.7.0 Download

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Ja Hurrell

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Jul 22, 2024, 10:50:23 PM7/22/24
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Zumbi Blocks 2 is a zombie survival game. You're thrown into a procedurally generated city, infested with zombies. You have to scavenge, hunt and take down zombie bosses to acquire better equipment. You'll need the best weapons, vehicles and equipment you can find to defeat the ultimate zombie boss, required to save the city from the infestation.

You just have to download it, extract, and run the .exe file. Give preference to playing singleplayer. I don't recommend playing online right now, cause you'll need a VPN or LAN, and there are still glitches related to online play that I need to fix.

Zumbi Blocks 0.7.0 Download


Download https://vlyyg.com/2zGr6z



Currently the game is in early stages of development and it's missing some core systems, like construction of defenses, crafting and vehicles. It's also missing a lot of content. If I can avoid launching it in early access I will. I don't want to launch an incomplete game.

It's a sequel to a previous game I made, Zumbi Blocks, launched for free on Kongregate in 2014. Five years later I decided to make a sequel to it. Zumbi Blocks 2 has been in development for about 2 and a half years, and it's being made by one person.

I really am in love with this game
but there are some suggestions that i think would make the game better

-Add ingame settings such as - Set day and night or somin somein
-Add More bossess and also do make sure to Add more guns
make the world a bit more alive like not only zombies but like cars and stuff

Over all the game is the best please make more games like this

Antes de mais nada, gostaria de expressar meus elogios, pois mesmo estando no incio, j estou achando o jogo muito divertido. Lembro-me de quando era o nico jogo que meu computador conseguia rodar em 2014. Joguei com meus amigos por cerca de uma hora e gostaria de compartilhar algumas ideias que tive durante a partida. Tenho cincia de que muitas dessas ideias podem j estar nos planos para serem implementadas no jogo, mas gostaria de deix-las aqui apenas como uma sugesto. Vale ressaltar que estas so apenas minhas opinies e no precisam ser levadas muito a srio.

Abaixo est a lista:

1. Sistema de fome e sede: O sistema atual de fome e sede no jogo um pouco confuso. Pessoalmente, demorei um tempo para entend-lo completamente e ainda acho que no entendi completamente. Acredito que um sistema mais padro, com barras de fome e sede, seria mais intuitivo (talvez seja s eu que tenho dificuldade em entender as coisas).

2. Sistema de construo: Seria muito interessante se pudssemos coletar recursos para construir estruturas de proteo contra as hordas de zumbis.

3. Hordas de zumbis: Seria interessante ter um sistema de hordas de zumbis que se movimentam aleatoriamente pelo mapa, proporcionando um elemento surpresa para o jogador.

4. Combate corpo a corpo: Eu no sou o jogador mais habilidoso, mas achei o combate corpo a corpo um pouco ineficiente, talvez possa ser melhorado.

5. Loja: Um sistema de loja que aparecesse aleatoriamente no mapa seria muito interessante para comprar equipamentos e munio, seguindo um estilo similar ao do jogo Killing Floor.

6. Chefes: Seria timo ter uma maior variedade de chefes no jogo.

7. Inimigos de elite: Adicionar inimigos com habilidades especiais poderia trazer mais desafio ao jogo.

Quero reforar que o jogo j est incrvel e essas foram apenas algumas ideias que tive. No estou, de forma alguma, criticando o jogo.

Downloaded the game 3 days ago. Spent the last 3 days trying to kill the Queen, finally succeded, this game really makes you fell rewarded for doing stuff and discovering stuff, I am really in love with this game, when it is complete, it may be my number 1 most played game on Steam, for real.

Fala, meu querido, andei dando uma bizu no discord mas n encontrei l nem aqui nem um link sobre donate e afins, tem alguma maneira que a gente pode ajudar na produo do game???

Edit: Sonho com esse game desde o primeiro, achei que o sonho tinha acabado quando vc parou a produo naquela poca e meu sonho brilhou de novo quando li sobre a produo do 2, irmo, nem que seja pra aprender a fazer o jogo tambm, me fala, como eu posso ajudar na produo de alguma forma??

i got it off steam and i loved it overall score 10/10 really charming artstyle and the open world is really fun to explore but one suggestion is to add more gun types and stuff like a rocket launcher also i haven't beat the bosses so i don't now if a rocket launcher is already in

game's great with nostalgia, and I know it's early alpha but path finding and all those bugs are unplayable, I am not hating the game just waiting for improvements, also add a dedicated melee button for first person because that's annoying to play in third.

I got to rebalance everything. Initially I wanted to make it a rogue-like (similar to Risk of Rain), but it's not really working out that way.
So I'm going to change the way difficulty works entirely. And I want to add base building and waves, to make it more like ZB1. More of a survival game.

This is not a first person stealth survival game, its a generic same-y third-person gun nerd portfolio piece. I get that the design of the original was objectively bad, but what you changed made it even worse. For instance, New day on the Zombies World. This game was ugly, unbalanced, and very confused. That games same problems permeate this game but in a different form. Instead of ugly design, you chose a boring flat-shaded design that looks like a cry of irrelevancy at the foot of Unturned. Instead of bad and unbalanced gameplay, you chose to emulate popular games of our time which lead to an extremely time consuming nothing-burger.

-- Zumbi Blocks Gameplay --
You quietly scavenge for ammo, find radios, collect and keep resources to use them however you like. Zombies are completely silent, so it is important that you stay constantly alert. If you don't move, you don't get ammo, you don't get kills, you don't get money.
When night rolls in, the extreme lack of light poses a great disadvantage to the player. Not only can you not hear the zombies, but you can't see them very well either. This tense combination of stealth and scavenging makes for some interesting results.
Guns are loud. While you are getting tons of ammo, you know shooting will get you hordes of enemies on your back. It is impossible to kill all enemies sustainably, since the more you kill the more they spawn. They are also that slight bit faster than your walking speed, so they're always catching up to you and you won't know until you see or get hit by them.
Zombies do a lot of damage, usually killing in 5-6 hits, but can also cause bleeding. Since health items are one of the rarest resources, and within that category bandages are even more fleeting since they give +10 health, you are forced to be smart and save up.
Simplicity that flowers into complex enough strategy to still be arcade-like. Beautiful.

-- Zumbi Blocks 2 Gameplay --
giant boss spawns (with a health bar and title like its Dark Souls??), shoot until you have no ammo, whack him until you die, repeat 20 times until it falls. Pick up the LEGENDARY AA-12 (WOAH!!!) which in reality sucks much like every game that follows that trope.
now that the tutorial is done, maybe the game is better? No. It is just as nonsensical, unbalanced, boring, and pointless. You run around what looks like a store asset which would be called "Low-Poly Tropical City". Watch the difficulty bar that looks like it were made for a toddler go up into the spooky purple tier (it means difficult by the way). Pick up the same 3 weapons that are all modelled to be semi-realistic and have some little quirk to them to make all the Tarkov nerds point their finger at the monitor and go "A WELROD!!! FRICKIN EPIC!!!". Shoot the zombies that die immediately and are visible and audible at all times which makes them really not scary or impeding at all. Dodge roll (again, why?) out of the way of the zombies who pre-program their attacks 3 years before they happen. Sort through you inventory a bit I guess. Ogle the bullet calibers.
That's really all I can say. I understand the game is unfinished but so is Zumbi Blocks. Its so much for so little and everything within it can be compiled for the same result completely by assets from somewhere like the unity asset store. I made it an hour into a run with this game and not once did I ever think to save up on anything or be scared of an enemy. I died because I got bored and ran myself into a crowd I gathered.

-- Zumbi Blocks Visuals--
Amateur. While this word is commonly taken as an insult, it's also commonly taken the wrong way. To be amateur within a field, is to do it for pleasure and not for monetary gain. This is commonly attributed with a lack of skill, which in a professional field might be an insult, but it helps Zumbi Blocks. The visuals are all completely smooth-shaded and low poly, yet the guns are much higher poly. The guns all have weirdly chosen and commonly inaccurate names along with the inaccurate design. Despite this all, I find it extremely charming. This is a charmingly amateur game that captures that child-like and unprofessional fun you can only get so much of these days. The visuals tell this so good I wouldn't have it any other way.
Now moving along to the unimportant, it's pretty boring in places. The buildings are mostly empty, single shaded boxes with an inside, some doorways, and windows. As I stated however, I don't care. They're buildings in an incomplete game. The clear focus was gameplay and entertainment, not being flashy and competitive with other titles, therefor unimportant.
Now the important things, the zombies. The zombies in Zumbi Blocks look completely mindless. No mouth, open rectangular eyes that stare forward at all times even after death. There is nothing to gather from it other than void. These things just lumber at you slowly and tick away your health until you die, nothing more nothing less. They also stand almost a foot higher than the player which has you looking up at them which feels quite intimidating.

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