Weapon Pack 3 Call Of The Wild

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Basa Benejan

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Aug 3, 2024, 6:07:40 PM8/3/24
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The Glock 40 was introduced into the game with the "Assorted Sidearms" DLC as the "10mm Davani 40". Chambered in 10mm Auto, it features a 15 round magazine and compatibility with a micro red dot sight. An alternate custom variation also exists, though differences are only really cosmetic.

The Ruger GP100, known in-game as "Rhino 454", appears modelled with the barrel of a Taurus Raging Bull. It is obtainable though the in-game store, although it is score-locked. As the name suggests, it is chambered in .454 Casull, it also features a 5 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. An alternate version with many decorative features such as engraving and a pearl grip also exists as "Sundberg 454" which was added during celebration of the fifth anniversary of the game. Like the Rhino, the Sundberg is also obtained through the store, although differs in that it is both free and not score-locked.

The Ruger Mk IV was introduced in the "Weapon Pack 3" DLC under the name "Andersson .22LR", though interestingly the markings on the in-game model show the very different name of "Roger Mark II". Chambered in .22LR, it has a 10 round magazine and is compatible with a micro red dot sight, reflex sight, handgun scope and tritium sights. Two alternate variants exist with only cosmetic differences.

The Ruger Super Redhawk appears as the ".44 Panther Magnum" and is acquired through the in-game store. It is chambered in .44 Magnum with a 6 round cylinder and compatibility with a reflex sight, handgun scope or tritium sights. Two other interesting variations exist, one being the ".44 Wildcat Magnum", a fancy and engraved version which is for some reason not score-locked, and the even fancier ".44 Gaucho Magnum", which will only appear in the store after completing a series of missions on the "Parque Fernando" DLC map, it will be free but is still score-locked.

The Taurus Judge was added in the "Weapon Pack 2" DLC with the name "Mangiafico 410/45 Colt", though modelled in-game with a barrel from the Smith & Wesson Model 327. True to the name, it can be loaded with either .410 shotshells or .45 Long Colt, it also features a 6 round cylinder and compatibility with a handgun scope. Two other variations also appear with only cosmetic differences.

The Thompson Center Arms Contender was introduced with the "Assorted Sidearms" DLC as ".243 R.Cuomo". It is chambered in .243 Winchester and is compatible with a reflex sight and most rifle scopes, another cosmetically different variant is also available. A variant chambered in .45-70 was added in the High Caliber Weapons Pack as the ".45-70 Jernberg Superior".

A Single Action Army was added in the "Assorted Sidearms" DLC under the name ".45 Rolleston". As one would expect, it is chambered in .45 Colt and operates only in single action, it is modelled with a 6-round cylinder although the player will always skip over one of the chambers and only load five rounds instead, likely as a safety measure carried out on real SAA-pattern revolvers without a transfer bar. It is not compatible with any optic but does still have an alternate cosmetically different variant available. This gun is unique in that it features a special idle animation specifically when not loaded which has the player spin the gun around, additionally the hammer is fanned by the player when firing from the hip repeatedly.

The Smith & Wesson Model 629 Performance Center Hunter makes an appearance as the initial handgun available to the player under the name "Focoso .357". It is chambered in .357 Magnum with a 6 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. The gun has clear markings which read "MADE IN ITALY Focoso 357 Morreiti".

The M30 Luftwaffe Drilling was introduced in the "Weapon Pack 2" DLC as the "Grelck Drilling Rifle". It is chambered in 16 Gauge and 9.3x74mmR and is compatible with a special 3-9x scope, three variations in total exist with only cosmetic differences.

An Over and Under Shotgun appears with the name "Caversham Steward 12G" as the initial shotgun available to the player. It is chambered in 12 Gauge and is compatible with a reflex sight, shotgun scope or tritium sights, though unlike the most of the guns in-game, the model is always equipped with a rail even without an optic. Two alternate variants exist, the "Gamekeeper 12G" which is available through the in-game store, and the rusted "Grankin's Shotgun", obtained (technically stolen) during a specific mission on the "Medved-Taiga National Park" DLC map.

The Remington 870 Wingmaster appears under the name "Cacciatore 12G" (Cacciatore meaning Hunter in Italian). It is acquired through the in-game store, though is score-locked. As in the previous game, it is mixed with elements of the Mossberg 500 and Winchester Model 1200/1300, in the form of an extended magazine and trigger guard respectively. It features a 6 round capacity and compatibility with a reflex sight, shotgun scope or tritium sights.

The Remington Versa Max was introduced as a part of the "Duck and Cover" DLC under the name "Nordin 20SA". It is chambered in 20 Gauge with a capacity of 3 rounds, it is also compatible with a shotgun scope. Three very cosmetically different variants exist in total.

A Side by Side Shotgun was added as a part of the "Wild Goose Chase Gear" DLC with the name "Strecker SxS 20G". It is chambered in 20 Gauge and is compatible with a red dot sight. In total, four cosmetically different variants exist.

The Winchester Model 1887 was introduced in the "Smoking Barrels" DLC as the "Miller Model 1891". It is chambered in 10 Gauge with a capacity of 3 rounds and no compatibility with any optic, though none of this prevents it from being the most powerful shotgun in the game.

The Winchester Model 1897 was introduced with the "Rancho del Arroyo" DLC map with the name "Couso Model 1897" and is available through the in-game store. It is chambered in 16 gauge with a capacity of 5 rounds and is compatible with a shotgun scope. Three cosmetically different variants exist in total, though one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map as it was introduced with.

An AR-10 was added in the "Modern Rifle Pack" DLC under the name "Zarza-10 .308". It is chambered in .308 Winchester with a 5-round magazine and compatibility with a reflex sight and most rifle scopes, an alternate variant also exists with only cosmetic changes. According to the in-game description, it features a custom 24-inch barrel.

Two variations of the AR-15 platform were also added in the "Modern Rifle Pack" DLC with the names "Zarza-15 .223" and "Zarza-15 .22LR" respectively. They each are chambered in what their names would suggest and both feature a 5-round magazine, compatibility with a reflex sight & most rifle scopes, and each feature a cosmetically different variant.According to their in-game descriptions, the .223 features a custom 20-inch barrel while the .22LR features a custom 1-inch barrel.

The Blaser K95 makes an appearance in two forms, the "7mm Regent Magnum" and the "Rangemaster 338", both acquired through the in-game store. They are chambered in 7mm Remington Magnum and .338 Lapua Magnum respectively and both are compatible with a reflex sight, most rifle scopes and tritium sights. The Regent has an alternate cosmetically different variant while the Rangemaster does not.

The Blaser R8 from the previous game returns under the name ".223 Docent". Chambered in .223 Remington with a capacity of 6 rounds, it is also compatible with the usual options, a reflex sight and most standard rifle scopes.

The Browning A-Bolt was added in the "Weapon Pack 3" DLC as the "Eckers .30-06". Chambered in .30-06 Springfield with a capacity of 4 rounds and the typical options of a reflex sight, any standard rifle scope or tritium sights. Three cosmetically different variants exist.

A sporterized Lee-Enfield was added with the "Te Awaroa National Park" DLC map as the "F.L. Sporter .303", and is obtained through the in-game store. It is chambered in .303 British and has a magazine capacity of 5 rounds, and is not compatible with a reflex sight but still can be equipped with most rifle scopes. Three cosmetically different variants exist, one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map it was added with.

A hybrid of a Marlin Model 1895 and a Marlin Model 336 appears as "Coachmate Lever .45-70" and is available through the in-game store. It is chambered in .45-70 and has a capacity of 3 rounds, a low number for the magazine tube length modelled on the rifle. It is also compatible with only a non-standard rifle scope and tritium sights.

The Marlin Model 995 (indentified as such and not a Ruger 10/22 due to the form of the stock/reciever & use of straight magazines) was added in the "Weapon Pack 1" DLC under the name "Virant .22LR". It is chambered in .22 Long Rifle with a 10-round magazine and compatibility with the usual options, a reflex sight and most standard rifle scopes. Two cosmetically different variants exist in total. According to the in-game description, it was developed in Slovenia.

A Mosin-Nagant Model 1938 Carbine was added in the "Weapon Pack 2" DLC as the "Solokhin MN1890", the model is noticably very undersized. It is chambered in 7.62x54mmR and has a capacity of 5 rounds, it is also compatible with most standard rifle scopes, and three cosmetically different variants are available in total. This rifle is reloaded differently depending on whether or not the player has fired off all five rounds; a detail not shared by most guns in-game.

The M1 Garand was added in the "Smoking Barrels" DLC under the name "M1 Iwaniec", the model is very noticably undersized. It is chambered in .30-06 with an underloaded capacity of only 5 rounds as opposed to the real life counterpart's 8, it is also compatible with most standard rifle scopes and has three cosmetically different variants in total. The iconic "ping" will be heard should all five rounds be fired, but if reloaded without being emptied, it will not be heard. For normal reloads the bolt is "sticky" and requires the user to push it forward after loading the clip but for the "Lightning Hands" reload it behaves properly and slams forward on its own.

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