Build failed in Jenkins: magarena » magarena #1568

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Aug 16, 2015, 11:00:52 AM8/16/15
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See <https://buildhive.cloudbees.com/job/magarena/job/magarena/1568/changes>

Changes:

[Melvin Zhang] replace if+break with additional condition in while loop

[Melvin Zhang] Revert "make forceVerticalScrollbarToMax private as it is implementation detail of LogStackViewer"

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WARNING. Number of blocking options is 279936.0
Running randomized blocking algorithm
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CRASH REPORT FOR MAGARENA THREAD Thread[pool-6067-thread-1,5,main]
CREATED ON 2015/08/16 15:00:21
MAGARENA VERSION 1.65, JRE 1.7.0_79, OS Linux_3.7.10-101.fc17.x86_64 amd64
================================
Used Memory: 141M
Free Memory: 105M
Total Memory: 247M
Max Memory: 494M
================================
-Xms256M
-Xmx512M
-Xverify:none
-Dcom.sun.management.jmxremote
-Dmagarena.dir=<https://buildhive.cloudbees.com/job/magarena/job/magarena/ws/release>
-Ddebug=false
-Dgame.log=1439732443.log
-Djava.awt.headless=true


Turn : 20 Phase : FirstMain Step : Resolve Player : MMABC Score : -1
0] Player : MMABC Life : 8 Delayed : Black=1 Colorless=1 Total=2
- Hand : Prowler's Helm
- Hand : Swamp
- Graveyard : Rabid Rats
- Graveyard : Lingering Death
- Graveyard : Dark Banishing
- Permanent : Bayou
- Permanent : Dakmor Lancer Power : 3 Toughness : 3 Damage : 0
- Permanent : Fleetfeather Sandals
- Permanent : Forest
- Permanent : Nightshade Stinger Power : 1 Toughness : 1 Damage : 0
- Permanent : Rupture Spire
- Permanent : Savage Lands
- Permanent : Swamp
- Permanent : Swamp
- Permanent : Swamp
- Permanent : Throne of Bone
- Permanent : Volrath the Fallen Power : 6 Toughness : 4 Damage : 0
1] Player : MCTS Life : 15 Delayed : Total=0
- Hand : Eye Gouge
- Hand : Armory of Iroas
- Hand : Rusting Golem
- Graveyard : Spike Rogue
- Graveyard : Pilgrim's Eye
- Graveyard : Natural Spring
- Graveyard : Setessan Starbreaker
- Graveyard : Shadowfeed
- Permanent : Forest Tapped
- Permanent : Forest
- Permanent : Forest
- Permanent : Swamp Tapped
- Permanent : Swamp
- Permanent : Wall of Souls Power : 0 Toughness : 4 Damage : 0 Summoned
Stack : 0
1. ExecuteFirstEventAction = 0
2. AddEventAction (EVENT: Wall of Souls Pay {1}{B}$. Choose how to pay the mana cost.) = 0
3. AddEventAction (EVENT: Wall of Souls Play Wall of Souls. ) = 0
4. ExecuteFirstEventAction = 0
5. TapAction (Forest) = -5
6. TapAction (Swamp) = -5
7. ExecuteFirstEventAction = 0
8. RemoveCardAction (Wall of Souls) = -425
9. PutItemOnStackAction (MagicCardOnStack,Wall of Souls) = -1
10. AddEventAction (EVENT: Wall of Souls ) = 0
11. ExecuteFirstEventAction = 0
12. EnqueueTriggerAction = 0
13. PutItemOnStackAction (MagicTriggerOnStack,Throne of Bone) = 1
14. AddEventAction (EVENT: Throne of Bone Proceed with "may" action?) = 0
15. DequeueTriggerAction = 0
16. AddEventAction (EVENT: NONE Play a card or ability.) = 0
17. ExecuteFirstEventAction = 0
18. ExecuteFirstEventAction = 0
19. AddEventAction (EVENT: NONE Play a card or ability.) = 0
20. ExecuteFirstEventAction = 0
21. StackResolveAction = 0
22. AddEventAction (EVENT: NONE Play a card or ability.) = 0
23. ExecuteFirstEventAction = 0
24. AddEventAction (EVENT: NONE Play a card or ability.) = 0
25. ExecuteFirstEventAction = 0
26. StackResolveAction = 0
27. PlayCardFromStackAction (Wall of Souls) = 1165
28. ChangeStateAction = 0
29. AddEventAction (EVENT: NONE Play a card or ability.) = 0
30. ExecuteFirstEventAction = 0
31. AddEventAction (EVENT: NONE Play a card or ability.) = 0
32. ExecuteFirstEventAction = 0
33. ReturnExiledAction = 0
34. AddEventAction (EVENT: NONE Play a card or ability.) = 0
35. ExecuteFirstEventAction = 0
36. AddEventAction (EVENT: NONE Play a card or ability.) = 0
37. ExecuteFirstEventAction = 0
38. CleanupTurnTriggersAction = 0
39. CleanupPlayerAction = 0
40. CleanupPermanentAction = 0
41. CleanupPermanentAction = 0
42. CleanupPermanentAction = 0
43. CleanupPermanentAction = 0
44. CleanupPermanentAction = 0
45. CleanupPermanentAction = 0
46. CleanupPermanentAction = 0
47. CleanupPermanentAction = 0
48. CleanupPermanentAction = 0
49. CleanupPermanentAction = 0
50. CleanupPermanentAction = 0
51. CleanupPermanentAction = 0
52. CleanupPlayerAction = 0
53. CleanupPermanentAction = 0
54. CleanupPermanentAction = 0
55. CleanupPermanentAction = 0
56. CleanupPermanentAction = 0
57. CleanupPermanentAction = 0
58. CleanupPermanentAction = 0
59. CleanupTurnStaticsAction = 0
60. ChangeStateAction = 0
61. ChangeStateAction = 0
62. UntapAction (Bayou) = -5
63. UntapAction (Dakmor Lancer) = -10
64. UntapAction (Forest) = -5
65. UntapAction (Nightshade Stinger) = -10
66. UntapAction (Rupture Spire) = -5
67. UntapAction (Savage Lands) = -5
68. UntapAction (Swamp) = -5
69. UntapAction (Swamp) = -5
70. UntapAction (Swamp) = -5
71. ChangeStateAction = 0
72. ChangeStateAction = 0
73. DrawAction = -300
74. AddEventAction (EVENT: NONE ...) = 0
75. ExecuteFirstEventAction = 0
76. AddEventAction (EVENT: NONE Play a card or ability.) = 0
77. ExecuteFirstEventAction = 0
78. AddEventAction (EVENT: Volrath the Fallen Pay {1}{B}$. Choose how to pay the mana cost.) = 0
79. AddEventAction (EVENT: Volrath the Fallen MMABC discards a creature card$. Choose a creature card from your hand.) = 0
80. AddEventAction (EVENT: Volrath the Fallen Play activated ability of Volrath the Fallen. ) = 0
81. ExecuteFirstEventAction = 0
82. PayDelayedCostAction = 0
83. ExecuteFirstEventAction = 0
84. ExecuteFirstEventAction = 0
85. PutItemOnStackAction (MagicAbilityOnStack,Volrath the Fallen) = 1
86. AddEventAction (EVENT: NONE Play a card or ability.) = 0
87. ExecuteFirstEventAction = 0
88. AddEventAction (EVENT: NONE Play a card or ability.) = 0
89. ExecuteFirstEventAction = 0
90. StackResolveAction = 0
Score = 376

Exception from controller.runGame: java.lang.ClassCastException: magic.model.target.MagicTargetNone cannot be cast to magic.model.MagicCard
magic.exception.GameException: java.lang.ClassCastException: magic.model.target.MagicTargetNone cannot be cast to magic.model.MagicCard
at magic.model.MagicGame.doAction(MagicGame.java:556)
at magic.model.phase.MagicPhase.executePhase(MagicPhase.java:43)
at magic.model.MagicGame.executePhase(MagicGame.java:470)
at magic.model.MagicGame.advanceToNextEventWithChoice(MagicGame.java:784)
at magic.ai.MCTSAI.runSimulation(MCTSAI.java:452)
at magic.ai.MCTSAI.randomPlay(MCTSAI.java:428)
at magic.ai.MCTSAI.access$000(MCTSAI.java:63)
at magic.ai.MCTSAI$2.run(MCTSAI.java:189)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassCastException: magic.model.target.MagicTargetNone cannot be cast to magic.model.MagicCard
at magic.model.event.MagicEvent.getRefCard(MagicEvent.java:357)
at Volrath_the_Fallen$1.executeEvent(Volrath_the_Fallen.groovy:26)
at magic.model.event.MagicEvent.executeEvent(MagicEvent.java:659)
at magic.model.MagicGame.executeEvent(MagicGame.java:765)
at magic.model.stack.MagicItemOnStack.resolve(MagicItemOnStack.java:122)
at magic.model.action.StackResolveAction.doAction(StackResolveAction.java:13)
at magic.model.MagicGame.doAction(MagicGame.java:554)
... 10 more


make: *** [buildhive] Error 1
Build step 'Execute shell' marked build as failure
Archiving artifacts

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