In 2017, the goal of full-time cruising was the light at the end of the tunnel, and the light was blinding us. This meant it was time to dust off the old water maker and see what this thing could do. It was at this time I realized that I had no clue how it worked. The unit was installed partly under the galley sink, and partly in the main bilge area. The feed hose was run to the bow, where is shared a seacock with the front head. There was a spaghetti mess of stiff, 20-year-old hoses that I knew nothing about. Though I did know they always seemed to be in my way.
After a little light reading (the manual), I was able to replace a few hoses and make some sense of things. After a call to the local distributor, I was surprised that he told me to just fire the damn thing up, right there in the marina. Sure enough, with that old membrane and my hack-plumbing job, it was making water! Pretty good water too, around 500ppm. That was very encouraging!
They would store the two unit system in an unused berth, then pull it out once a week to fill their tanks using their Honda generator, then store it again. One of the draws of this system is that there is no installation required. We were envious! Even if they completely ran out of water in their tanks, they could be showering again in 10 minutes! With the way the system is set up, we could have just borrowed it from them for a few hours, a novel idea! But alas, I was too proud.
The Rainman gets high marks in our book. Our biggest complaint is not the setup specifically, but instead hauling the two bulky cases onto the deck. We began running all the hoses out the portlight, which made the process much more manageable. Now, we have taken that experiment and expanded on it. We have decided to take our guest head, located in the v berth (take a tour of our boat here), and converted it into a watermaker room. And with all that water making ability, we have also added a compact washing machine.
You have the pressure unit that is a pressure washer pump. It feeds the Membranes, which are the pressure vessels where the water gets filtered. Inside the high capacity unit, we have two 40 inch membranes. It also comes with all the hoses you need. The gauge is already attached and some optional mounting hardware if you want to do a permanent or semi-permanent install like I plan to do. (Rainman Watermaker)
MonMae (MonTamer Maker) is your one stop shop for monster tamer games! MonMae strives to offer intuitive building mechanics that rival RPGMaker, without all of the suffocating limitations. Indulge in the power of an engine that exports to all major consoles, yet requires no coding experience to start!
All the hard work has been done for you. With a massive library of ever expanding, beautiful artwork at your fingertips, and a 40+ OST, making the next best selling Monster Taming game has never been easier! If there's any doubt, we even have a YouTube Tutorial Series to guide you through the process.Why pick MonMae over other Engines?
MonMae contains all of the art, animations, and code you would ever need for making the game of your dreams, with the ability to export to Nintendo Switch, Xbox, PS4, and of course PC, Web, iOS, Android, and Ubuntu.
At current, MonMae is built-on and depends on GameMaker, for things like asset handling, world building, exporting your game. You may be interested in checking out GM's system requirements and exporting licenses before making your final decision. MonMae is coded in GML and requires GameMaker (free download) to use, you can see the initial setup process from the YouTube Tutorial Series.
Hello, is there a cheaper version of the engine that only has the main parts of the "skeleton" of the game? In other words, it does not contain music, graphics and all the things that make it the visual delight that you see in the images.
Hello, we do have plans to make a version similar to how you outlined at a discounted price, but we're waiting until the majority of MonMae updates are finished to keep development smooth. If we open up and start updating and supporting two versions of MonMae it would create difficulties and delays.
This is fantastic but a little too expensive, i will consider buying it in the future but a more accesible version whould be great for more people like me to use your engine, maybe with a watermark or maybe less customization options for 15-20 dollars ??? maybe a limit of things on screen idk
That's great to hear, I am rolling my own assets and things so I am interested in a "pared down" version. RPGArchitect, for instance, is currently $30 on Steam, for comparison's sake. I am interested in this and will be watching eagerly but the battle architecture is mostly what I'm interested in. I'm guessing a final date is nowhere near finalized, but if you had to place a guess at a 1.0 version, how long would you say it would take, given the current output?
I'm looking to release a 1.0 version within 1-2 months from the time of writing this. 3 months at the latest, as it depends on how the release schedule works out for Dokimon. Although, 1.0 will not be the last steps for MonMae, so please expect it to grow and evolve even from that point on.
Hello devs! I have a question, and sorry if this has been asked before. The page says this project supports exporting games to current-gen game consoles. Is there any support for exporting to older consoles, such as the Super NES, PlayStation 1, or Dreamcast?
We have a roadmap type thing in our discord group, which is basically a to-do list that shows things we've completed, are currently working on, and will be working on very soon. Here's a link to that.
I really wanna buy it but I have a few questions. I'm a huge of HeartGold/SoulSilver and I'd like to implent the follower system. Is it possible? Also, is it possible to make a PvP like the GBA games?
Hello :) It's not possible just yet but it will be very soon. I have already made and coded this feature and I will be adding it into the engine after more testing^^
As for PvP, we do have plans to implement it, but it's still a little ways off as we have other priorities at the moment.
You can make games for consoles :) It's almost impossible to make a game engine for console, however we would be able to make like a "make your own game" where you can create games and send them to friends and stuff, similar to mario maker :)
I'm not sure if it's possible D: Even only the art itself isn't possible, as it exceeds the limitations of Gameboy hardware.
However, edited versions of the tileset could be made and used for .pocket and GB versions of the game, and the game could be re-made in GB Studio, which is something I've always wanted to do!
But, I don't think the engine will be able to support native exportation to Pocket/GB, I would have to make a similar version of this for GB Studio WHICH, may very well be possible. I will look into it :)
Once we get to version 1.0 and a working version on Steam we will asses where the engine is at, and if things go well we'll very likely be adding back sprites. So, likely yes, but not guaranteed. If we do add them however it will be this year for sure and included in the current price.
Understandable. I will most likely make my own sprites but I really like your sprites too. As someone who does not know the work involved, I am really hoping for abilities too, its my favorite feature in Pokemon games. But it seems like a lot of work xD
Hi Yana, I see that you also sell assets packs where it says I can use it in other engines. I wonder there's an update in policy that I can use the assets from this MonMae engine purchase in other engines as well? Or do i need to purchase these asset packs separately. Thanks!
Also, are all monster assets included in the engine available for purchase separately? I think the total for the 3 starter packs + 3 assets packs are like 87 monsters vs 100+ stated in description here.
Yes you're correct :) All assets from MonMae aren't available commercially yet. I'm still working on organizing and uploading everything. If you purchase the [COMPLETE] bundle it will have everything (MonMae + Assets w/ commercial licenses). I did have another bundle that's all assets w/ commercial licenses yet without MonMae, but it's currently not live.
Ever since sword and shield released I always wanted to create my own monster taming game with all the features I personally wanted in a game. One problem I don't know how to code, so I figured this all would just be a dream to think about to kill time. Then I discovered MonMae. Yana aims to create an engine that non or less skilled coders can use to create monster taming games. I thought this was perfect and my best shot at making my dream a reality, so I backed the Kickstarter the day I learned of it. MonMae isn't perfect, still has a way to go, and is missing a few things I would personally like, but Yana is working hard on it as a solo dev and every update improves things, fixes bugs, or lays the foundation for new features in the future. As someone who can't code I've been having fun looking at the code and trying to see how things work and I think I've slowly started to learn some things. I've been able to to change small parts in the code to what I want that's not currently possible in the visual editor alone, so if you're worried about that, don't be. What's already there is cool and I'm excited to see what MonMae becomes in the future.
MonMae provides you with the foundations to build your own world within the Monster Tamer genre. It [Tackle]s the ground work [It's super effective] that would initially deter some from getting started in this genre. MonMae overall provides a solid tool that allows users to manifest their ideas into something real. I also love the retro style graphics which provide alot of charm.
So far my use of MonMae has been experimental as I've only just started getting into it. The developers seem quite dedicated to seeing this project grow, and are working on new features and updates regularly. I see myself one day trying to explore it much more seriously.