Instead, I find that the low src image loads almost instantaneously and then
the animated gif starts loading and playing, and "chokes" in the middle of
the animation while playing (because it's still downloading).
I imagine there's a simple work around to get the image to not play at all
until it's fully downloaded but I'm stumped.
Any help would be greatly appreciated, especially with an email copy. Thank
you!
Hi Bob,
Well, mate after a bit of a think I reckon you have 2 choices or
though some other clever git may prove me wrong ;)
Firstly, you could simply scrap the gif animation and do the whole
thing in DHTML which would I think would reduce the download time and
gives you more control over the animation cycle as it can be
constructed through timelines. Dreamweaver and Golive have good
support in creating DHTML web pages.........
Then second way I thought of was to have a blank first page that
simply preloads the gif animation first then moves onto the index page
with the animation on it. I know this will cause a little delay but
you could place a "loading intro......." statement on the page or
something else...................
Hope this has been of some use :)
Jason Parker
webm...@cncc.co.uk
Bob Haroche wrote:
> I created a rather large animated gif which appears at
> www.sonic.net/bharoche/onpoint. Because it's large I specified in my HTML a
> low src image to simply hold its place until, I thought, the full animated
> gif downloaded and was ready to play.
>
A less reliable but perhaps simpler method is to specify a lengthy time delay
for the first frame.
Good luck
Thanks for the tip.