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New 3d gallery from ArchitecTour

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ben-ari

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Sep 1, 2004, 9:57:46 AM9/1/04
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Hi
have a look at our new 3d gallery done with shockwave 3d.
http://www.architectour.co.il

Dean Utian

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Sep 1, 2004, 10:44:05 AM9/1/04
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Hi / Shalom Ben-ari,

I quite liked your walkthroughs.Coming from an architectural background,
I could appreciate architectural quality. You have good materials, nice
lighting, the pace you move around the rooms is good. I like the house
where you have the walkthrough and the plan version. I'm not too sure
about the design of this house. The layout of the rooms could be
better;) Overall, a good job. Well done.

Dean

Multimedia Lecturer/Consultant
http://www.fbe.unsw.edu.au/learning/director
http://www.multimediacreative.com.au

Mal

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Sep 1, 2004, 11:19:30 AM9/1/04
to ben-ari
Hi Ben-ari,

> have a look at our new 3d gallery done with shockwave 3d.
> http://www.architectour.co.il

Very cool, it's interesting to see how it offers a different approach to
navigating a 3D space than our own ( recently updated ) Shockwave 3D
gallery, as well as your use of multi-texturing ( in ours, we use
light-mapping, then force an undercoat of a tiled texture ). They both
have a quite different feel to them, although achieving the same result.

You can see our updated demo here.

http://www.candointeractive.com/demos.html

Just out of interest, were you developing this for a client, or, like
us, in the hope of getting clients with a working prototype?

Regards...
Mal

zippy

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Sep 1, 2004, 1:16:17 PM9/1/04
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Great job! I remember back in the late 90's when I used to do web design, a
client once asked if we could create a 3D walk-through of a museum for him.
We had to say no, as back then something like that was just a pipe-dream.
It's nice to see that it's now possible.

Steve

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ben-ari

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Sep 1, 2004, 5:18:07 PM9/1/04
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a

Richard

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Sep 1, 2004, 5:37:31 PM9/1/04
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Beautiful work!

The shading on the objects is very slick. Do you bake the textures?

I like the way it slides along the walls.

By the way, I found a collision error in the last demo on your gallery. Walk
to the bay windows, and walk through the left side of the window wall. You
can float straight though into the garden, then through the backdrop and
fall into empty space! waaarghg. . . . . Don't worry you never hit the
ground. Might need a jet pack if it was a game ;)

Better fix it before a client falls into infinite oblivion. . .

Richard

Dean Utian

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Sep 1, 2004, 10:58:07 PM9/1/04
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Mal wrote:

> Very cool, it's interesting to see how it offers a different approach to
> navigating a 3D space than our own

Yes, good to see different approaches to a similar product. You could both
learn something from each other. Mal, having people in the spaces definitely
adds to the experience and makes the spaces more 'alive'. So, Ben-ari,
something for you to consider. Mal, I like that you give the user a
different way of navigating around the space. Though when you fly from one
room to the next, you really fly. This could be slowed down. Also, think
about how you treat the walls ceilings. Some of them look very flat. Having
a gradient map softens the surfaces somewhat. Look at the way Ben-ari has
down lighting in the mapping. It is a good way to soften the walls and
celings and make then less flat looking. You may not have been expecting a
review of your work, but since I am a teacher in an architectural faculty,
that's what you had to get from me;)

benari

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Sep 2, 2004, 3:49:23 AM9/2/04
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"ben-ari" <webfor...@macromedia.com> wrote in message news:<ch5eaf$696$1...@forums.macromedia.com>...
> a

Hi mal
The link for the gallery is http://www.hhkgallery.co.il/
Its a gallery for an Isreli artist.
I have seen your gallery and Its very cool...and your navigation
system is very smart.
I liked your older gallery better, I don't think the plants are giving
somthing "new" to your gallery and they have problem with the alpha
channel . (I am using directx 7 with openGl the gallery is very slow
because of the overlay I am trying to avoid using it)
The floor is very nice
To much orange in the scene when you click on a picture change the
mouse not the picture...:)
About your last question and shockwave
Shockwave 3d is the best 3d render on the web. better then turntool
,virtoolst,and all the poor 3d render like x3d .
The problem with good developers and artist is the bussiness side... a
good developer/artist = bad bussiness man
your demos are good and with good marketing I know we can do it
...(good marketing is to take a marketing guy)

and yes I got money for the gallery project....:)

Regards
Bari

Mal

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Sep 6, 2004, 6:36:35 AM9/6/04
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Hi Dean

> Yes, good to see different approaches to a similar product. You could both
> learn something from each other. Mal, having people in the spaces definitely
> adds to the experience and makes the spaces more 'alive'. So, Ben-ari,
> something for you to consider. Mal, I like that you give the user a
> different way of navigating around the space. Though when you fly from one
> room to the next, you really fly. This could be slowed down. Also, think
> about how you treat the walls ceilings. Some of them look very flat. Having
> a gradient map softens the surfaces somewhat. Look at the way Ben-ari has
> down lighting in the mapping. It is a good way to soften the walls and
> celings and make then less flat looking.

The gradient softening on the walls and ceilings is something that we've
been looking at recently, hopefully we've got it sorted for future demos
etc.

> You may not have been expecting a
> review of your work, but since I am a teacher in an architectural faculty,
> that's what you had to get from me;)

:) It's always good to get some quality critique from fellow developers.

I've updated the demo a bit more, it's now got previous and next buttons
to visit the pictures in a room more easily, when you're already viewing
one of them.

http://www.candointeractive.com/demos.html

Regards...
Mal

Dean Utian

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Sep 6, 2004, 11:29:15 PM9/6/04
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> :) It's always good to get some quality critique from fellow developers.
>
> I've updated the demo a bit more, it's now got previous and next buttons
> to visit the pictures in a room more easily, when you're already viewing
> one of them.

Hi Mal,

I looked at the update, couldn't see the previous and next buttons you mentioned.

Since you liked my critique, here's more. From an artist's point of view (I paint
and sketch too), we look at our art from a distance to make sure things look
right. Up close, you see one thing, from a few metres back, you see another
things. In galleries, I may look at a work up close but will also view it from a
point further back as well. So, how does this translate to you? Well, I think it
would add value if instead of just being able to make the people silhouettes, we
could turn them off, so that do not block the artwork, when you're behind them.

I hadn't noticed your options for controlling the room colour, adding glass and
people thing, until I looked at your site a second time. My artistic opinion is
not to enable the user to turn on or off the glass. I would want my art work image
to look bright or dark, not the way the audience wants to see it. I would hope the
gallery chooses the most appropriate lighting for my work. Also, changing the
colour of the walls does provide an interesting feature to your application, but
this is not suitable for a gallery. The wall colours have to suit the art work, as
does the lighting of the spaces. I would not want a person to be able to change
those elements in an arbitrary manner and thereby effect the way the art work is
represented. So, if your application in for an art gallery or an artist, these
would be concerns.

The other thing is that a noticed a possible bug (?) in your application. If you
move the cursor over a painting, then immediately move it over a second painting,
the second painting will flash to bright orange then back. It happens will all the
paintings I tested. It does not happen if you move the cursor onto a painting,
then off, then onto the same painting.

regards

alex

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Sep 7, 2004, 4:27:08 AM9/7/04
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ben-ari

How to cretae light like the example Villa?
The shadow and light are so good, but my scene and light
are very rough....

aLeX

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Mal

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Sep 7, 2004, 6:14:18 AM9/7/04
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Hi Dean,

> I looked at the update, couldn't see the previous and next buttons you mentioned.

You might need to clear your cache first, to see the new version.

> Since you liked my critique, here's more. From an artist's point of view (I paint
> and sketch too), we look at our art from a distance to make sure things look
> right. Up close, you see one thing, from a few metres back, you see another
> things. In galleries, I may look at a work up close but will also view it from a
> point further back as well. So, how does this translate to you? Well, I think it
> would add value if instead of just being able to make the people silhouettes, we
> could turn them off, so that do not block the artwork, when you're behind them.

There'll be an option in the final version to remove people / specify
your own ( eg muppets for kids gallery ), the online demo is more of a
proof of concept.

> I hadn't noticed your options for controlling the room colour, adding glass and
> people thing, until I looked at your site a second time. My artistic opinion is
> not to enable the user to turn on or off the glass. I would want my art work image
> to look bright or dark, not the way the audience wants to see it. I would hope the
> gallery chooses the most appropriate lighting for my work. Also, changing the
> colour of the walls does provide an interesting feature to your application, but
> this is not suitable for a gallery. The wall colours have to suit the art work, as
> does the lighting of the spaces. I would not want a person to be able to change
> those elements in an arbitrary manner and thereby effect the way the art work is
> represented. So, if your application in for an art gallery or an artist, these
> would be concerns.

We're working on an app, and these will be choices that the creator can
optionally allow the end user to choose.

> The other thing is that a noticed a possible bug (?) in your application. If you
> move the cursor over a painting, then immediately move it over a second painting,
> the second painting will flash to bright orange then back. It happens will all the
> paintings I tested. It does not happen if you move the cursor onto a painting,
> then off, then onto the same painting.

The orange flash indicates that something can be clicked. With user
testing, having the cursor change, the text at the top change, and the
item flash orange for a frame or two, some people still didn't get that
they can click on the item. In a future version, we're going to add a
small sound effect as well.

Mal

ben-ari

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Sep 7, 2004, 9:10:18 AM9/7/04
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Hi alex
The light in my scene are fake .
Bake the textures and then import them .
You can learn how to bake textures and light your scene (the web is full of
tutorials how to do it.)
Actually .. a texture baking is done in every computer game and there is no
differens in shockwave render engine)
cheers
Bari

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