How can I make a Spotlight that has a texture on the model surface when the
model is illuminated with the light? So the spotlight is looks like a light
from a flashlight. (Like in the FPS games)
That's a great Havok based example.
Here is another real-time lighting SW3D example (this time the light color is
controlled at runtime).
http://necromanthus.com/Games/ShockWave/test/RTL.html
If you want to emulate the flashlight cone "glow", all you need is a
semi-transparent (blend=10...20) cone model
attached to the light source.
cheers
But, I don't have the Havok Xtra, is Havok released the new Havok Xtra for Director 11?
Havok is supported in D10 (MX2004) and all the previous versions.
In D11 it has been replaced with Ageia.
In any case, for what you're trying to achieve, you don't need Havok or Ageia.
cheers
In Shockwave 3D, realtime lighting means [b]per vertex[/b] lighting.
In other words, more vertices you have, better results you'll get.
The girl from that RTL demo looks so good because the 3D model has 10,000
polys.
Unfortunately, you cannot use this level of detail for a character in a SW3D
game.
Unless you don't raise the system requirements to Core i7 and GTX280 ... lol
cheers