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Fear2K

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Feb 20, 2009, 9:40:01 PM2/20/09
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Hello All Of Director Users! Can I Ask For A Support?

How can I make a Spotlight that has a texture on the model surface when the
model is illuminated with the light? So the spotlight is looks like a light
from a flashlight. (Like in the FPS games)

Nanomedia

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Feb 21, 2009, 4:53:11 AM2/21/09
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necromanthus

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Feb 21, 2009, 5:07:57 AM2/21/09
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[q][i]Originally posted by: [b]Nanomedia[/b][/i] :smile;[/q]

That's a great Havok based example.
Here is another real-time lighting SW3D example (this time the light color is
controlled at runtime).
http://necromanthus.com/Games/ShockWave/test/RTL.html
If you want to emulate the flashlight cone "glow", all you need is a
semi-transparent (blend=10...20) cone model
attached to the light source.

cheers

tyree_2

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Feb 21, 2009, 4:30:33 PM2/21/09
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thats a good looking character. I think Ive seen it somewhere before. nevertheless a good looking model

Fear2K

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Feb 21, 2009, 7:26:54 PM2/21/09
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For Nanomedia & Necromanthus, thanks a lot for the support!

But, I don't have the Havok Xtra, is Havok released the new Havok Xtra for Director 11?

necromanthus

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Feb 22, 2009, 5:15:56 AM2/22/09
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[q][i]Originally posted by: [b]Fear2K[/b][/i]

For Nanomedia & Necromanthus, thanks a lot for the support!
But, I don't have the Havok Xtra, is Havok released the new Havok Xtra for
Director 11?[/q]

Havok is supported in D10 (MX2004) and all the previous versions.
In D11 it has been replaced with Ageia.
In any case, for what you're trying to achieve, you don't need Havok or Ageia.

cheers

Fear2K

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Feb 26, 2009, 9:52:25 AM2/26/09
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(the warehouse.zip posted by necromanthus), the demo was very good, but the light on the model surface isn't smooth. How can I make the light on a model surface looks smooth?

necromanthus

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Feb 26, 2009, 1:20:02 PM2/26/09
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[q][i]Originally posted by: [b]Fear2K[/b][/i]
(the warehouse.zip posted by necromanthus), the demo was very good, but the
light on the model surface isn't smooth. How can I make the light on a model
surface looks smooth?[/q]

In Shockwave 3D, realtime lighting means [b]per vertex[/b] lighting.
In other words, more vertices you have, better results you'll get.
The girl from that RTL demo looks so good because the 3D model has 10,000
polys.
Unfortunately, you cannot use this level of detail for a character in a SW3D
game.
Unless you don't raise the system requirements to Core i7 and GTX280 ... lol

cheers

Fear2K

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Mar 8, 2009, 12:15:59 PM3/8/09
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Can a light be masked?
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