Rr Pubg

0 views
Skip to first unread message
Message has been deleted

Tabatha Pasqua

unread,
Jul 16, 2024, 5:22:56 AM7/16/24
to lynonvade

I have enabled and disabled EXPO. this is also happening between 2 builds.

Had some progress tonight. Limited the power on the card to -10% and underclocked set max frequency to 2600mhz on the core. Been stable in pubg all night. Gonna try releasing the power and increasing the clocks tomorrow.

I've been fighting with PUBG for days... no games I play have crashed, but PUBG i legit could not get through a single game. Crashed every single game, normally within the first 5 minutes. Tried all the fixes I could find..

rr pubg


Descargar https://urlin.us/2yP3hZ



Since I don't know much about these kinds of things, could please tell me specifically how to reduce frequency to 2600 and reduce power 10%. I'd to try this. I am getting timeouts or error messages in just a minutes or two and have tried everything else I've seen written up.

Looks PUBG has problem with high FPS over 200. One more quick advice = try to turn on VSYNC and you don't have to underclock your graphic card. Then please let us know if the game is stable with VSYNC or not. Thank you!

I can also confirm boost clocks boosting up much higher than a set max clock. It should not be boosting up higher than a set max but it is. I also saw my 7900xtx boost up to 3200 all while max boost was set down under 2900.

Amd seems to be fixing the driver timeout issue one game at a time if you read the last few driver updates notes. You would think they could find an underlining issue here. Fixing 1-2 games by driver update isn't good enough.

The 7900 XTX graphics card occasionally crashes in PUBG, affecting gameplay experience. Users report instances of sudden freezes or black screens during intense gaming sessions, leading to frustration and disruption. Despite its powerful performance in other games, the 7900 XTX seems to struggle with stability issues specifically in PUBG, prompting players to seek solutions or alternative hardware.

Hello everyone, I'm also struggling with 7900XTX driver timeouts when playing PUBG. The game crashes every time I play it within about 2 minutes of round start in deathmatch and several times during a team battle royale. The last driver version that worked without problems was 23.12.1, and every driver version since then has had this issue on my computer. I cannot go back to 23.12.1 as my PCVR setup no longer works with that.

For the current driver 24.3.1. disabling SAM and/or EXPO did not solve the problem. Enabling VSYNC and DirectX11 in game settings did not help. Using AMD Adrenaline program I also tried limiting max GPU frequency for PUBG to GPU boost frequency 96%, voltage to 98% and power to -2%, as suggested above, but it did not help either. I reduced max frequency further down to GPU boost frequency 2497 MHz (equivalent to 82%) to no avail. Reseating GPU also did not work.

Thanks for the tips! Undervolting did not help in my case, but it lead me in the right direction, as it was reducing the GPU max frequency that stopped crashing for me. Weirdly, I tried it earlier to no avail as I mentioned, but this time I had made a clean install for PUBG as suggested here (resets all game settings) and I updated AMD chipset drivers to 6.03.19.217, and then the GPU frequency limiting solved the problem. Maybe the clean install of PUBG was unnecessary, but it's hard to say.

If it helps others, my current settings in AMD Adrenaline are Max Frequency (under GPU tuning, Advanced Control slider enabled) 2523 MHz and in PUBG I use DirectX11. No need for VSYNC or limiting max frame rates in my case it seems.

I am facing an issue while playing pubg on 14 pro max with guided access on or while screen recording. Whenever one of these feature is on, there is a lot of fps drops. It doesn't matter if I just started playing or if phone's temprature is high, but there's no 90 fps. With both these features off, I get 90 fps. Can someone help me with this issue?

my bad, I had meant render targets and as you also stated they are not good for performance but sadly the links you have sent me are also using render targets which is not a viable option for me.
so im trying to find the pubg method in which from what i see it does not use a render target.

Please look at the two pictures i have uploaded.
in these 2 pictures there are 2 different zoom levels 1 is zoomed in and 2 is zoomed out.
now here is the thing, outside and inside of the scope have the same FOV and thats pretty obvious if you take a close look at it. lets say it does use a render target for inside but it begs the question why would you adjust the FOV of player camera to match the render target? it doesnt make sense. whats more important for me, since the FOV of player camera is getting changed then why is it not zooming on scope mesh itself? one might think its umg but i dont think so because the lighting of the world is affecting scope material.

I watched the video again and the way player brings in the scope to screen is definitely weird as if its done for the sake of umg to not look out of place.
I think i know where to look now.
Thanks for the help, I really appreciate it

d3342ee215
Reply all
Reply to author
Forward
0 new messages