Sure, but isn't that something that's needed so often, that there should be some implemented high-level solutions, without the need to dive into vops and microsolvers and a lot of highlevel math? Like a "sheeter microsolver" or a more sophisticated "surface tension microsolver"? My only explaination is that a big flood-wave, a vast ocean or a roaring river (where those effects are less influencial/crucial) is needed more often than a tiny little drop of water, so there might be more (dev-)focus in that direction. But for commercials/advertising, small scale liquid sim is something that is asked for quite often, and there is as far as I know no real (commercial-)solution out there - except from custom built inhouse tools and now maybe the Q-solver plugin that looks very promising regarding sheeting and it's (more realistic) surface tension model.
RFConnect is a connectivity plugin between standalone RealFlow and DCC applications. The plugin is a successor of RF Connectivity and RF RenderKit (RFRK). The plugin supports following DCC applications: 3ds Max, Maya, Cinema 4D, and Houdini. The plugin is also available for Lightwave and Softimage but the development is currently not active.
The plugin integrates directly with native Maya technologies like nParticles and MEL scripting, and includes key features from the standalone edition of RealFlow, including the GPU-based Dyverso multiphysics solver.
Then, I stitch all the alembic files like it's said in the tutorials I saw, but when I try to import in in Maya, I have a group that appear with Particles inside, but nothing appear. I searched pretty everywhere, but I found nothing (I have a plugin Realflow in Maya too, but I've seen nothing helpful in it...)
Hello, I wanted to know whether i should invest my time in Houdini or if i should focus on 3ds Max with those plugins and RealFlow 10. Which is more used in the industry right now? For now, i am having a basic understanding of Houdini and can handle nodes a bit well now. Know basic modeling and texturing. And self studying Particles currently which i found a lot easier to use than PFlow and Thinking Particles. Is Houdini superior to the other plugins/softwares? I am about to work on my showreel now so wanted to know if i should take some time and learn Houdini in detail or focus on these softwares which i have decent knowledge about and make a dynamics showreel based on those softwares. I mostly wanna get into movies and gaming industry so if anyone knows which software is currently being used and can tell me would help me in deciding what i should focus on.
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