Iam somewhat interested in playing MGSV, but when playing a singleplayer game, I really hate it when my efforts are undermined by forced competitive multiplayer like base invasions, especially if people are cheating their way to victory.
It does not matter how big or small the loss is, the hate is primarily psychological. My opinion is: I worked for it, I spent time to unlock it and/or gather it. If another player, while playing the same game I do, can take something I earned in a singleplayer game away from me, that just breaks my morale, especially if it happens multiple times.
Is there a way to opt out completely from the competitive multiplayer components of MGSV so other people can not detract from the efforts I made? I don't mind any multiplayer that is beneficial or neutral, like auction houses or PvE.
My question is different from Are FOBs necessary to complete the game? in that while I do not want the invasions, I do want to make full use of the FOB. The duplicate question asks "can I ignore FOBs?" while I ask "Can I use FOBs without risking invasions?".
There is no way to opt out of FOB construction as it is needed to advance the single player plot. Therefore there is no way to stop others from raiding your FOB. Being off line does not work: your FOBs can still be raided while you are offline.
I shared your exact same concerns and since FOBs are mandatory, I asked how to secure your FOB. I followed the advice given have had a FOB for several weeks now and never been invaded once. It could be a statistical blip, I might be raided as you are read this. However, my FOB is a useless piece of junk that is super defended by losers (C-rank or below) on high alert and hight technology gear.
However, even if you are raided and lose fully: It still does not matter. FOB offer you two major advantages: two more units to dispatch on missions and a huge increase in staff numbers. Those alone will offset any lose you make when being invaded.
Your FOB will be bury in a long long list of FOBs. If you invade other FOBs, then they get to know you as an enemy. Thus, they are more likely to take revenge on you1. If you do not invade them, your FOB looks like a piece of trash that will be really expensive to invade: why bother? Think of it as your FOB increasing your productivity by 100% but sometimes (very rarely) you will lose 1% of that. Net result: You have 99% increase in productivity. Still a win.
It has been longer than a year, since I wrote this answer, I now have two FOBs build, and have had not one invasion. However, I am raking in the benefits from being able to send two extra team of the S+ soldiers to harvest resources.
At low levels, you aren't worth invading because you definitely don't have anything worth stealing, and the volunteers gained from invading you will also suck. Most people invade FOBs so that they can get S-rank and higher recruits, which will join them as volunteers once they invade someone with advanced-enough security. The other reason you would be invaded is that you possess a nuclear weapon, which is completely optional and doesn't even get unlocked as an option until close to the end of the game. Players will invade other players that possess nukes so that they can steal and then either sell or dismantle the nuke. Dismantling nuclear weapons gives a lot of Heroism, which is a stat that influences how many volunteers you get and how good they are.
I have no experience with cheaters online, but I have seen it done in videos. Cheating is unfortunately a common problem in these Japanese-developed games with fleshed-out multiplayer features -- see Dark Souls for another case study. Japanese publishers don't ever seem to prioritize putting a stop to cheating post-release or allowing their devs to put the necessary precautions in place to prevent it. It's just an unfortunate trend that I've observed when I play any Japanese-made game's multiplayer feature. The one exception that I've witnessed is Monster Hunter, which would suffer very greatly from cheaters due to its quasi-MMO persistence and grind. Heck, there might be a lot of cheaters in MH4U -- I haven't played it at the highest tier, so I can't say for sure.
If someone infiltrates your base to its core successfully, you really don't have that much to worry about. You will lose some resources which you will have in large abundance by the end of the game and are farmed automatically in large numbers, and troops that are replaceable because they're not on your Direct Contract list. Direct Contract is a mechanic that allows you to put a limited number of staff on it so that they can't be killed or Fultoned during an infiltration. I find that the game provides ample enough Direct Contract slots so that I don't have to worry about losing the staff I actually care about.
In fact there is actually a question on this site where someone is asking how to make it easier for someone to successfully infiltrate his base, because he astutely recognized that defenders get much, much less for winning a defense than attackers get for winning an infiltration, and additionally defenders really don't lose much of value when the infiltration is successful.
From my overall view, it seems like Konami/KojiPro intended for FOBs to be a sort of "Farmville" mechanic in the game, where you can build up your bases with cool security features, up your ranking in the Virtual League, and increase your resource gain. The infiltrations seem like they were designed to be rewarding for attackers (who are just looking for extra challenging gameplay) while being minimally damaging to the defender, so they don't have to worry about being attacked. This encourages people to go out and invade FOBs frequently. The FOBs were built as a sort of additional sub-game on top of MGSV -- the features lend it towards having little impact on your actual game unless you want it to.
I don't know if "Neither is it possible to not construct a FOB.2 2: Actually, that's not true. Just do not progress past Mission 20." was true when written. But it definitely is NOT true now. I've completed mission 29 and have NOT constructed an FOB. I'm not sure if it's because I've always had the game blocked in my firewall so it has never connected to Konami but, nevertheless, I've never constructed one and so far it hasn't prevented me from progressing in the single player storyline well past mission 20. I just wanted to post this in case someone else like me came along later to read this they would be aware of the current state of things and not mistakenly believe they are forced to construct one.
Today I do the 1.7 gig update and when I load my game, both of my resources are highlighted in red saying I don't have the correct amount despite having over 100,000 fuel and 120,000 minor metals. I also have 4.5 million gmp.
FYI: You can download the patch and still use offline materials as long as you do not connect online. If there's anyone reading this who hasn't launched the game since the patch, and hasn't built a nuke yet, make sure you launch the game while offline so you can get around this.
Wow. I built a nuke already, but I forgot to dispose of it and someone else beat me to it, so I had to build another for my final achievement. Good thing I started production the other day or else I'd be furious right now.
Well this sucks...this sucks a lot. How can you tell which resources are online and how can you speed this up? I didn't want to develop the device until after I maxed out Mother Base. This change could be a terrible grind I feel.
I disconnected my router before I loaded up the game and it's allowed me to develop the nuke using my standard resources. I was wondering myself how you can tell which are online and offline resources. Plus it's only taking 24 hours now instead of the 30 since the update.
The online resource are given with a little globe next to them. If you're one of the unlucky ones who didn't do this already, it seems your best bet is to farm the "special even" Mosquito base. They won't retaliate so you can plunder it all you like.
I farmed up enough unprocessed online resources for both fuel and minor metals before I realised if you hit the back button and go do "disconnect" to play in offline mode, you can start building a nuke offline using only your offline resources taking 27 hours. The achievement didn't unlock and I wasn't hit with -50'000 heroism points so I'm assuming (and hoping) it will happen once the nuke has been completed. Then I can dismantle it straight afterwards and be done with those 2 achievements.
One thing... when trying to dismantle my nuke built in offline mode, the game kept giving me 'A network error occurred' message each time. I had to disconnect again before it allowed me to dismantle it and get the achievement.
Mine unlocked today, started my nuke off while offline and it finished up today while I was connected to the servers online and the achievement unlocked. Had to disconnect again to dismantle the nuke and once I reconnected online to the servers the achievement for dismantling unlocked!
It just counters my lust for playing the game knowing that if dont play for a week then I loose allot of progress.. And to repair the damage Im gonna have to grind the whole weekend to just get it back... It really makes me rethink playing the game. Investing time into character improvement is one of the things i love doing. But not if im gonna loose that progress while im at work anyways and not get to enjoy the benefits..
You die? You rollback.
You've just played 10 raids without gaining single XP in strength? You rollback.
You stay in main menu for 20 hours trying to snipe one item? Well, you rollback. Get out and get some excercise, you fat panda.
You play only scav? Your PMC rollback.
But we have life, we have jobs (unlike some nerds and streamers that can play 16h/7), sometimes we are out for a weekend, or have to work overtime so we can't play as much. And then we come back to game and learn that our character has been rolled back for no reason. It's bad. Very, very bad.
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