[Gang Beasts V0.4.5 PC

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Luther Lazaro

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Jun 12, 2024, 7:16:01 AM6/12/24
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Developer's Note: "The new area is home to a couple of parasites that aren't seen elsewhere. One of them has several events and scenes associated with it, and is particularly difficult to remove.

Gang Beasts v0.4.5 PC


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Developer's Note: "The easiest way to be blindfolded is to pass out on the streets with high allure. There's a new potential event there. Gags can currently be found only in the temple, though they'll likely be exported elsewhere in the future.

Developer's Note: "The new bartender options should make the job a bit more lucrative for characters willing to take on more risk. Security is tight, but there are individuals security is hesitant to upset. Skulduggerous characters may be able to exploit the job in other ways.

The update has some details I'm unsure about. Firstly, the Feats system is unavailable to characters who have enabled the cheat menu at any point. This makes sense in a way, and the bonuses they give aren't essential. However, I don't want to penalise people who've used the cheat menu to fix bugs, which isn't uncommon given the game's rough state. Let me know what you think.

I've also been thinking about clothes a lot lately. My original plan was to have just two shops for clothing. One for regular garments, and one for more exotic fare. I thought this would keep things nice and simple. As the number of clothes increases though, I'm starting to wonder if they aren't getting too cluttered. It might be better to have multiple, more specialised shops. The wardrobe was getting cluttered too, but the UI changes have improved things a lot."

Developer's Note: "Body-writing doesn't have an impact on allure, so encounters won't become more frequent, but they might become more dangerous. Bad situations can snowball hard already, and I'm concerned additional allure would be too much. The aim is to add to the middle-ground between everything being fine, and being passed around town like a chew toy."

Developer's Note: "I wanted to take a detour this update to clear some of the smaller items from my to-do list. It ended up having a focus on exhibitionism, though quite by accident. There were a lot of small events I wanted to include, such as the strip club staff trying to stop you leaving without getting dressed first, in order to flesh out the town and make everything feel more alive.

I've been considering the physique change for a while. Smaller characters are no longer at a disadvantage in skill checks that require speed or agility, though anything that requires raw size or strength is unchanged.

Note this version updates the game's underlying framework. I'm worried this may render some cached saves unusable, though several people have tested and we've found no problems. If the game won't load, you may need to clear the old saves from your cache. They should load fine if exported."

Developer's Note: "One focus of the update is getting the growing and market mechanics ready for the PC-run farm. The market doubled up as a way to make the seduction skill more useful, though it should be profitable even without using your charms.

The combat UI changes are quite weighty under the hood, so there may be some wonkiness. You can replace the combat radio buttons with drop down lists under Combat Controls in the SAVES/OPTIONS overlay. The drop down lists are much neater than the radio buttons, but don't display all available options as readily. Try it out and me know which you prefer.

Developer's Note: This update can be considered the first part of the farm proper. I wanted to give the "bad end" scenario it's own update, as there are several points in town that can lead there, and it's a meaty area in its own right. Future updates will add more benign farms, and ways to make money. Currently all horses and centaur have penises, but I'll add female genitals if there's demand.

A bunch of issues related to clothes were fixed, but old saves may still be affected. To fix them, go to the tailor and take advantage of the new repair or sell by delivery options. Let me know if things remain wonky."

Developer's Note: "Today marks the second anniversary of the first Degrees of Lewdity release! I had no idea what to expect back then. I hoped people would like the game, but I'd never done anything like this before. Knowing that people enjoy DoL feels fantastic. Development has since become an important part of my life, and I'd have it no other way. Thank you!

The PC has been able to travel west, back to the orphanage, since the first release. I wanted to let them travel in the opposite direction, but was unsure how to approach it. I liked how exposed PCs were pushed into returning to the orphanage and relative safety. I considered involving control, but decided exhibitionist requirements alone might be enough. Willingly roaming the streets exposed and putting yourself at risk should be a core part of exhibitionist gameplay, and one I plan to flesh out further.

Size now matters more during encounters. Larger penises are more dangerous, but have a harder time penetrating. This also applies to the PC's penis. In response to these changes, NPCs now carry lube with them. A PC skilled with the organ in question should have little trouble even without lube."

Developer's Note: "River is unsure why Whitney, notorious for skipping lessons, shows up as often as they do for maths. That they tend to leer at one student in particular might be a clue. Indeed, higher love and lust will increase how often they show up. It should provide more opportunities to endear yourself to Whitney, or to defy them.

This is the first time the PC has been able to journey to the farmlands without being dragged in the back of a van. I wanted to get the road set up first, along with events for hitchhiking. I feared a road to nowhere wouldn't be interesting though, so included the riding school and meadow sooner than I'd intended. There are a few other locations planned there before we reach 0.3. Next will likely be a farm where the PC can find work.

Note that I've reworked how animal transformations decay. The cow transformation was unique in that it would decay and replace other transformations. The others now also work this way. To counter this, the cat bell, cow bell and new spiked collar counteract the decay from other transformation effects. So you can remain a wolf at Remy's farm, as long as you wear a spiked collar."

Developer's Note: "A lot of scenes were adjusted to take hermaphrodites into account, but we've likely missed places. Let me know if you find anywhere you think could be improved. Hermaphrodites have a harder time than other characters due to the townsfolk's prejudices.

I'd planned to add a work location to the farmlands this update, but hermaphrodites proved a chunky addition, particularly as I took the opportunity to flesh out crossdressing while I was busy.

Developer's Note: "The farm gives many opportunities for deviancy, and allows such characters to make extra cash. That said, I wanted the location to be interesting for characters with beasts disabled as well. Aiding the new NPC will also make the farm more lucrative. And dangerous.

There's more to come for the farmlands before we reach version 0.3, but I'm going to take a detour for Halloween next month. A certain character missed out last year. I need to be careful about how much I bite off, or I won't make it in time!"

Developer's Note: "Kylar needs to work up a lot of courage before asking the PC out. They have something special planned, but should be careful about letting their guard down. They're not the only one watching from the shadows.

Machines are a new encounter type, though they appear in only two places so far. The easiest to find is at the brothel, where you can convince Briar to let a sex machine pound you in front of an audience.

The Android APK was built with a different system this time. Back up your saves if you want to be safe, but it's been tested, and seems to install over previous versions without issue, saves intact. Big thanks to 00c356 for setting up the new system, and to Lollipop Scythe for additional help.

Developer's Note: "I've been thinking about including exams for a while. Swotting is still the most reliable way to do well, but there are others. Kylar is always eager to help. Whitney is less useful. Cheating is possible, though the teachers will be watching. I hope it gives more context to the school skills, and makes raising those stats more interesting.

The moor will make heavy use of lurkers, so I wanted to develop their encounter mechanics beforehand. The mechanics also cover other creatures too small to be normal beasts/monsters, but too big to make up swarms. I sprinkled some other events around the world that make use of them, including in the new area. There's more planned for them in the future. Lacking a way to represent creatures of that size in combat felt restrictive.

The squirmy cave was planned for several updates ago, but was pushed back for time. It seemed a good location to tackle with the new encounter mechanics ready. The cave should serve as an alternative to lake diving. You'll need to go diving to find it. It's a criminal haunt, but there are more dangerous things down there.

I'm ready to begin work on the moor, which will include the last major additions before the jump to 0.3. However, I've been hoping to add snow and wintry events this December. I'd like one more update before Christmas, and the moor might be a bit chunky to finish in time. There are also some Robin scenes in the pipeline I'd like to include soon if possible. Not sure what order to expect.

Developer's Note: "Clothes now have a warmth rating. I wanted to make weather and clothing choice more impactful without being too restrictive. The temperature of individual body parts isn't tracked, so you should be comfortable in the winter cold in just your underwear, as long as you're also wearing a warm hat, mittens, and boots. Unless it's really cold.

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