WhenI run Viper Racing (you can get a copy here: links to abandonware are forbidden.) patched to 1.2.3 (via 1.2.1, the 1.1 patch won't work with my version ever), it boots, then shows a pop-up window titled "Our Apologies" and "Your video card returned an error. Are your video drivers up to date?"
I'm suspecting it's an nvidia driver problem (not surprising how their 'way it's meant to be played' is broken in most cases to the point where people blame Windows) as it works on RadeonHD6 here without any wrapper on Windows 7. v1.0.
Ironically some games that were broken on my previous computer now work though, e.g. Plane Crazy, Sports Car GT (Glide), Shadows Of The Empire, Wipeout 2097... some with more specific fixes though! I've got hundreds more games to run through though, so I'll be raising any more in here too. Plus any fixes I generate!
So you have to place DDraw.dll and D3DImm.dll into the Data subfolder.
Unfortunately the current dgVoodoo version does not work with it because of a small incompatibility with MS DX5.
I've fixed that and the game now works beautifully. Will be included in the next version.
Dege, I think once I've finished re-installing games (may be a few months haha!) I'll post a thread for you with all the games I have issues with (might test run them on ATI based PC at work too), so you've got a list of things to have a play with. They're mostly racing games, mind you...
It's a bug in the video card detection routine that triggered when video memory size reported by DirectDraw is close to 4Gb. Nascar Heat is built on the same engine and exhibits the same problem. I've managed to patch the Nascar Heat to fix this bug, and it looks like this patch can be applied to the Viper Racing as well. For the patch details please see my answer at
superuser.com. If it doesn't work for you, post here or drop me a PM, and I'll try to help.
The problem seems to be pretty similar to the Nascar situation in that the reported vram is to big to fit into a 32 bit integer causing a change in signedness. Since a negative number is obviously smaller than the 4 MB minimum requirement the benchmark refuses to run. 3dMark 2000 uses these functions to detect the amount of video memory:
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I want to use the windows.gaming.input to connect my Thrustmaster T300 with Force-Feedback. Some background information: I have to read all data (steering angle, buttons, ...) from the steering wheel and simply display them in a command prompt. If this works, I would like to add the functionality to send the wheel a desired moment (force feedback) and duration. I'm not really deep into C++ (have little experience with it). I read some articles about how to read the wheel and chose the UWP (Universal Windows Program) with its windows.gaming.input API over DirctInput or InputX.
But now I have the problem that I really can't get anything working with the documentation provided by Microsoft. It's most likely due to my lack of c++-skills, to be frankly I don't really know where to start.
My challenges: Since febr 8th 2024 my external display is (more or less) randomly setting the display into 'racing mode'. This mode can be changed manually through some knobs on the display (8 different settings) or thgouth the appplication SmartControl (which I downloaded from the Philips website).
There was a specific situation in which the challenge re-occured again and again. After starting WSL (Ubuntu) the display always switched back into racing mode! So frustrating. And more over it changed back at random intervals.
Many people reported more or less the same challenge (switching back to racing mode). However no where a solution so far. I got more and more frustrated by this cause it takes me lots of time to readjust the display day after day since Febru 8th 2024. I found an item in MS forums: -us/windows/forum/windows_11-hardware/monitor-settings-randomly-chan...
First I discovered that almost every time that the display got reset an action was reported in the directory: %APPDATA\Local\HP\HP Display Handler\ where a logfile got stored for every day since the challenge started: ie. HP Display Handler.log.20240517.active
Then I started to use procmon from the Sysinternal Suite! And I got to learn the a process accessed the logfile in the directory HP Display Handler. The process: C:\ProgramData\HP\Telemetry\collectors\hp-telemetry-peripheral-collector_ver_3.0.4737034\ProcInfo.exe for example. One for each day since Feb 8th 2024.
Dear Gaya1239,
Many thanks for your message. However I hope you don't mind that I am a bit suprised. The primary reason is that in my post - to which you respond - I have written down a workaround for the problem I describe. In my simplistic view of the world it is the HP Telemetry software (installed on the new laptop I purchased) which causes the 'racing mode' issue.
Furthermore on your comments: if I checked all of them and with no result I started to undertake my own research. Even earlier this week when my workaround was in place, I installed an HP INC. SoftwareComponent optional update through Windows Update and the 'racing mode' challenge was back again! So I did implement my workaround again (change the name of directory C:\ProgramData\HP\Telemetry\collectors\hp-telemetry-peripheral-collector_ver_3.0.4737034) and the issue disappeared again. And on a final note: I have 2 identical laptops at home (one for me and one for my spouse). Connecting the Philips monitor to the other laptop showed the same 'racing mode' issue. Same workaround installed and gone.
I hope you're able to contact the right people who develop and maintain the HP Telemetry software since I am almost 99,9% certain the resolution can be found there!
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