Hi there !
Now that I have solved many thread/networking/memory bugs and things start to work, I am working on the editor.
The graphical interface will be entirely built in Lua by using Lubyk bindings to Qt (called mimas). Coding Lubyk is becoming fun again !
Here is what I have right now:
On the right: found Lubyk processes on the network.
On the left: opened process (=patch).
All the widgets are coded in Lua (no C++ code) so that it is easier to test, mock and adapt (plus it produces a good example on how to do things).
Yipaa !
Gaspard
PS: did I tell you that the snake game works with two wiimotes (
http://bit.ly/gdVU23) ? Try fighting against yourself: it's worst then Brainf*ck.