Hi, Brandon!
On Fri, Apr 19, 2013 at 5:53 PM, <
bsm...@filamentgames.com> wrote:>
> Here's the error log
>
> TypeError: Error #1009: Cannot access a property or method of a null object
> reference.
> at luaAlchemy::LuaAlchemy/init()
> at luaAlchemy::LuaAlchemy()
> at
> com.filament.epi::Epigame/onTextLoad()[C:\Users\bsmith\Desktop\FilamentSVN\Epigame\dev\branches\WISE\src\com\filament\epi\Epigame.as:232]
> at flash.events::EventDispatcher/dispatchEventFunction()
> at flash.events::EventDispatcher/dispatchEvent()
> at flash.net::URLLoader/onComplete()
>
> and I was using the precompiled .swc, if that helps at all!
Please try to build *SWF* in SWF12. If you're using ant to build the
project, here is how to do that:
https://github.com/lua-alchemy/lua-alchemy/commit/8525f2b7a85f8e8aa25c4fdd31edf49526e7ce33
HTH,
Alexander.
> -Brandon
>
>
> On Thursday, April 18, 2013 10:19:41 PM UTC-5, Alexander Gladysh wrote:
>>
>> Hi, Brandon!
>>
>> On Fri, Apr 19, 2013 at 6:51 AM, <
onion...@gmail.com> wrote:
>> > Hey there, I'm running the 0.3.2 version of LuaAlchemy
>> >
>> > and I get a null reference just by creating a new LuaAlchemy object.
>>
>> > I've tested this in 0.3.0 and 0.2.2 and get the same thing.
>> >
>> > I was using this code, as reference
>> >
http://forums.tigsource.com/index.php?topic=22715.0
>> >
>> > Per the documentation, I also tried properly setting the virtual
>> > filesystem
>> > root, same crash.
>> >
>> > Any idea what I might be doing wrong?
>>
>> Please show the crash diagnostics.
>>
>> And make sure that you build LuaAlchemy as SWF 12.
>>
>>
>>
https://github.com/lua-alchemy/lua-alchemy/commit/8525f2b7a85f8e8aa25c4fdd31edf49526e7ce33
>>
>> Alexander.
>
> --
>
> ---
> You received this message because you are subscribed to the Google Groups
> "lua-alchemy-dev" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to
lua-alchemy-d...@googlegroups.com.
> For more options, visit
https://groups.google.com/groups/opt_out.
>
>