On Fri, Apr 19, 2013 at 5:53 PM, <bsm...@filamentgames.com
> Here's the error log
> TypeError: Error #1009: Cannot access a property or method of a null object
> at luaAlchemy::LuaAlchemy/init()
> at luaAlchemy::LuaAlchemy()
> at flash.events::EventDispatcher/dispatchEventFunction()
> at flash.events::EventDispatcher/dispatchEvent()
> at flash.net::URLLoader/onComplete()
> and I was using the precompiled .swc, if that helps at all!
Please try to build *SWF* in SWF12. If you're using ant to build the
project, here is how to do that:
> On Thursday, April 18, 2013 10:19:41 PM UTC-5, Alexander Gladysh wrote:
>> Hi, Brandon!
>> On Fri, Apr 19, 2013 at 6:51 AM, <onion...@gmail.com
>> > Hey there, I'm running the 0.3.2 version of LuaAlchemy
>> > and I get a null reference just by creating a new LuaAlchemy object.
>> > I've tested this in 0.3.0 and 0.2.2 and get the same thing.
>> > I was using this code, as reference
>> > http://forums.tigsource.com/index.php?topic=22715.0
>> > Per the documentation, I also tried properly setting the virtual
>> > filesystem
>> > root, same crash.
>> > Any idea what I might be doing wrong?
>> Please show the crash diagnostics.
>> And make sure that you build LuaAlchemy as SWF 12.
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