Initial Vehicle Position With Simulated GPS

26 views
Skip to first unread message

Elias Strandell Erstorp

unread,
Aug 12, 2016, 5:48:12 AM8/12/16
to LSTS Toolchain
Hello,

To test our multiple-vehicle control algorithm that is supposed to control three ASV's for fish-tracking I run multiple 
instances of DUNE, each with a different configuration of your swordfish ASV. In total I run 4 instances,
3 of which are supposed to be the vehicles we're going to control and one additional that has a simple
task which is dispatching RemoteSensorInfo messages with the vehicle location to act as a dummy-fish 
(it's still a swordfish so we can tell it where to move through Goto-commands). 
Under [Simulators.GPS] I have changed the initial position of each vehicle so that they appear close
to the fish-dummy but this doesn't seem to have any effect, they 'spawn' in the exact same location in 
Porto de Leixoes when all DUNE instances are started. 

Any ideas of why this is?

Thanks for the help!

Best Regards,
Elias Strandell Erstorp, KTH Naval Architecture

José Braga

unread,
Aug 12, 2016, 6:30:23 AM8/12/16
to LSTS Toolchain
Hi Elias,

This was fixed in the meantime...
please try the following patch file and let me know if this fixes it

Regards,
José

--
You received this message because you are subscribed to the Google Groups "LSTS Toolchain" group.
To unsubscribe from this group and stop receiving emails from it, send an email to lsts-toolchain+unsubscribe@googlegroups.com.
Visit this group at https://groups.google.com/group/lsts-toolchain.
To view this discussion on the web visit https://groups.google.com/d/msgid/lsts-toolchain/09264ddc-eb7c-4e4e-aa44-0cc8124449ad%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

patch.txt

Elias Strandell Erstorp

unread,
Aug 12, 2016, 7:10:06 AM8/12/16
to LSTS Toolchain
Thanks, it works! :)

Regards,
Elias
Reply all
Reply to author
Forward
0 new messages