I don't have the steam version and was wondering if there are any advantages to owning it on there instead? I have already bought and own several modules, and not sure if I had made the wrong choice of not having gone with the steam version instead.
Seems like the dcs modules on steam have more sales often if I'm not mistaken. Is it possible to convert a non-steam DCS install to a steam one and vice versa? And also if I buy modules from steam, will it work with my non-steam version of DCS?
And Steam does not have more frequent sales. Actually, the ED Store sales are usually longer. Only benefit I see with Steam, is that you keep it in Steam. I'm on Standalone, and I'm very happy. Can even use Skatezilla's excellent GUI Updater/Launcher app.
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It still has regional prices in my country (with exceptions, unfortunately), so I'm sticking with it, but it entirely depends on whether Steam gives you a good deal or not. If ED introduced regional pricing, I could switch, but not if they want me to pay as if I was earning EUR.
Also, you can try a product before it's out on free trial, and if you use it for less than two-hours and decide you don't like it, you can get a refund. I've done that three-times over the years I think, and ended up re-buying the modules later on and keeping them. I also like to load up my Steam wallet when work is solid. So no credit card action for modules in the down season, everything is pre-paid.
Faster download and less troublesome updates. Also stream refunds apply. So if you buy a module that just doesn't work or something. As long as you've used it less than 2 hours or had it for less than 2 weeks you can get a refund.
I really, really wish you could do the reverse, and could purchase Standalone modules, then transfer them to Steam. I really hate the thought of being locked out of a module I bought if I decide (for a good reason or not) to use the different version of DCS. Though DCS is not the only game that suffers from this.
While that is true - with ED most modules you can get a 2 week trial (resets every 6 months too). For me, having 2 weeks to try out a module gives me far more time to evaluate than less than 2 hours.
I have had the same understanding too (but don't have any statistical evidence, just the amount of steam players that have asked me for help for repairs personally, vs those with stand-alone installs has given me the impression that steam can be more troublesome).
The only real benefit I see of steam is that I would be protected by your own countries laws. (So here in Australia, steam buyers might have a legal 'backup' to be able to get a refund through steam for the F-15 under our consumer laws if the F-15 falls flat, but with ED their not in our jurisdiction, so we're more at the mercy of ED. However the last time I checked, steams currency conversions were significant and buying direct through ED gave me a much better currency conversion than Steam. Steam also logs the hours played (man - I wish I had a real logbook of multi-player stats).
So that untested protection through steam comes at the cost of not being able to have a 2 week trial (compared to a 2hr game play refund through steam), less access to sales, more expensive currency conversion, and no ED miles/credits towards future purchases, plus (from my own personal experience with others) what appears to be more difficult trouble-shooting than a standalone install.
With the number of modules I've purchased (more than a few) - I've already calculated that I've saved more through ED miles and currency conversions buying direct that I can afford to lose a module and still be in front having purchased through ED Directly. Of course, depending on your country of origin, currency conversion rates on ED's store vs Steams, and how many modules you buy - YMMV, so it's best to double-check these things for yourself.
Oh - there is one other reason NOT to purchase through steam. Steam were great game developers. Half Life. Half Life 2. HL2 Ep 1. HL2 Ep2. Then they found out they could make a tonne of money through their distribution platform and never made HL3. That in itself is a reason NOT to support steam IMO. I've been waiting 2 decades to see how that story continues - and I'm still waiting!!!!!
I believe the talk is about 'licensing' - and transferring licensing from one platform to another. You can add non-steam games into steam, but only as a launch - not as being fully maintained as a steam based distributed install.
There is an even bigger advantage. For example, in the worst-case scenario where a game developer goes bankrupt, you can still download the final version of the game along with the DLC you purchased on steam.
Personally, I still use the steam version. The benefits I see are faster downloads, ease of payment (I try to keep spreading around my credit card information to a minimum) and I really like the start menu where I can easily switch between VR and non-VR versions.
I prefer steam because I got rid of all the other installers that littered my hard drive (I'm kind of lazy that way) and polluted my experience. Since I'm an avid SteamVR user, I need Steam anyway, so this was a natural. Also, with Steam comes ease of mind - I'm somewhat security sensitive, and games downloaded from Steam seem to have the (illusion?) of greater security/authority. I'd rather load and run a game from Steam than a rando server of unknown pedigree located in Russia. Same with giving my credit card number. Oh, yeah, as @Eugel mentioned, a GUI interface to VR is very convenient for someone who regularly switches between flat (mission development) and VR (testing and flying).
The downside is of course that ED receive less from my purchases, and that I can't participate in free trials nor ED's miles program. I've solved the no free trials problem by simply getting all the modules...
Dosnt matter what connection you have for MSFS. Because it download and unpacks and install at the same time. Which slows it to a crawl. It downloads a tiny fraction, then unpacks it and install that before moving on. And the unpacking and installation seems unaffected by download speed or the speed of your SSD/M2. I have like 20 hours in MSFS and like 12 of those are just download/install time.
With the number of modules I've purchased (more than a few) - I've already calculated that I've saved more through ED miles and currency conversions buying direct that I can afford to lose a module and still be in front having purchased through ED Directly.
Oh - there is one other reason NOT to purchase through steam. Steam were great game developers. Half Life. Half Life 2. HL2 Ep 1. HL2 Ep2. Then they found out they could make a tonne of money through their distribution platform and never made HL3. That in itself is a reason NOT to support steam IMO.
I decided to go with stand alone instead of Steam. I was new and didn't understand Steam. Now I have the Quest 3 and I have been wanting to try the mixed reality with my cockpit set up. However, I have not been able to find a way to do that with stand alone. Every video I find talks about going through Steam.
12 years using DCS and I had zero patching corruption issues with the stand alone updater. Storage ranging from HDDs to SSDs.
On Steam in other hand, a lot of patching corruption couple of years back caused by their code. It got better.
Steam version uses the same authentication. If ED 'go bust' Steam version will go down together with the standalone.
The stand alone has a plus of unlimited offline mode, but careful about hardware changes.
I have a Steam version of X-Plane 11 purchased through a Steam account I share with my son. Up until now it has not been an issue. It was rare where we would both be playing a game at the same time. Well now I am playing, or trying to anyway, X-Plane almost every day. And he is playing a new game almost every day too so we run into a lot of conflicts. Especially with the home isolation in place due to the virus outbreak.
My questions is can I convert my Steam version of X-Plane 11 into a Digital Download version? Or do I need to drop the dime and buy another digital version. Seems like there should be way to convert the Steam version since it cost the same.
Because Steam siphoned off a chunk of money when you bought XP from them, and Laminar did not get that, you signed up to get XP through Steam. So for that license Steam is providing you with the XP access - not Laminar.
@jacqe00 Create a new Steam account for your son, create a family group on your Steam account and add him to it. You can share certain games so hopefully he can play his game whilst you play X-Plane. I'm assuming he isn't playing X-Plane, of course.
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