Unfortunately I am late to the party, but I was going to mention that the ScummVM interpreter plays 7th guest perfectly well and just requires the data files copied off the discs. I then ripped the audio files to flac and put them in the same directory and you then have full audio.
Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
16th December 2010 - Added Xmas Card 1988 soundtrack
By way of a Christmas special, I've added the soundtrack for Sierra's free Christmas card from 1988. This is downloadable from www.scummvm.org if you click on the demos link in the menu. Happy Xmas and don't be surprised if you see the other two of Sierra's Christmas cards on here before the 25th.
26th November 2010 - Fixed Windows build and added mp3 soundtracks
I've updated yesterday's Windows build, and put the correct scummvm.exe in the archive this time. I've also done mp3 conversions of all SCI1 and over games and added these to each games page. These are straight conversions from the ogg's so the ogg's will be better quality. If I was taking this more seriously, I'd have uncompressed wav's for all the recordings but I don't think the difference will be very noticeable on a PSP anyway. The increase in speed on the other hand can't be missed.
With the slowdown fixed, I've got more incentive to get the rest of the SCI soundtracks done. After all, it's the later SCI games with a mouse interface that are most playable on a PSP. I'm fairly busy with other things but I'll try to get started on them again over the weekend.
26th November 2009 - Bluddy's keyboard patch has been added to trunk so I've done a new build incorporating this. I've been giving this a quick go and this makes SCI0 games very playable on PSP. There is a slight snag in that restoring a game in the latest version crashes the PSP within 30 seconds, fingers crossed that gets fixed soon. It wouldn't hurt to map the d-pad to the arrow keys either, I'll do that if no one else gets there first. Also, I've added the scummvm modern theme back in so you don't have to put up with green text any more.
24th August 2009 - I've been messing around with YUI for work and thought it might be a good excuse to revamp this website. This is still very basic but it's a slight improvement and gives me a framework to try out some of the features of YUI. I'm far too lazy to do something professional as it would be too much like the day job but expect unneccessary extras like sliding div's as I try stuff out...","18th August 2009 - Finally got around to updating all the PSP and Windows builds on here. Added partial MT-32 soundtrack for Cruise For A Corpse.","14th August 2009 - Added PSP 1.1.0SVN build with Bluddy's patch to allow pause/resume. It's untested for now so I've left the old build up. Adds Cruise For A Corpse support - soundtrack to follow when I get around to it.","26th June 2009 - Added NDS build (F) with LOL support and also with music patch. This works well and looks like the better platform for LOL. The music patch suffers at times from the sound sticking. It's fine in general play but sticks when waiting for input (i.e. during a cutscene). It's exactly the same thing I've seen in other games and appears to be a problem with the cd audio code in the DS port. I'll look into it but I know nothing about DS development and may not have the skills required.","25th June 2009 - Finished LOL music patch. It all still needs playtesting and I'll no doubt tweak things a bit when I get around to playing the game through myself. I've noticed that my new movement controls stick if you stop pressing triangle while holding down a key. I'll attempt to fix this eventually but its still perfectly usable.","23rd June 2009 - Walking around in LOL using the mouse pointer is far too slow so I've added an alternative system. If you hold down triangle you can then use the arrow buttons to move and the shoulder buttons to turn. This turns off those buttons usual functions while triangle is held down but you can still use triangle to slow down the analog stick as normal. I might look at making it the default for LOL so you don't have to hold the triangle but I'll give this a go first and see how it works out.","22nd June 2009 - Completed 3 more chapters of Lands of Lore soundtrack. Saving is now working.","20th June 2009 - Added digital soundtrack to Lands of Lore. I've just done the first 2 chapters so far and will finish it off over the next week or two. At the moment you can't save in LOL so you would do well to get further than these 2 chapters.","17th June 2009 - Newest PSP build now has Lands of Lore support. I'll be doing a music patch for this next.","29th May 2009 - I've dumped the Digital MIDI Replacement driver completely and you just have to use the adlib driver in Kyrandia games now. This was partly due to a recent code change in SVN and partly due to avoiding code duplication after porting this engines sound patch to DS.
I've had a go at improving the KQ5 SCI1 soundtrack and made some decent progress today. SCI1 games have a few tricks to merge tracks together which aren't going to happen with a digital audio patch but its starting to come together and I'd class the patch as usable now for the first time (although I've still barely tested it). I'm a lot more confident that I should be able to do a reasonable job now with SCI1 soundtracks. I've renamed a load of the oggs for KQ5, so if you want to try it out delete all the old ones first (this bit is important) then download the new set and use them instead.
While I was at it, I've also tweaked all the SCI code so that its DS-ready. SCI won't run on DS yet but when it does the new soundtracks will work with the existing code, with adlib sound effects. ","26th May 2009 - Added sound effects back into Legend of Kyrandia on DS so you can now have adlib sound effects to go along with the MT-32 music. Note that you will now need to use the adlib driver rather than the Digital MIDI Replacement on DS. Hand of Fate seems to run much smoother now also.","23rd May 2009 - Music in SCI now starts from correct position and not always from the start of the track (used a lot in LSL3).","22nd May 2009 - I've added a few more DS games. First the soundtracks for Monkey Island 1 and Loom floppy versions including the enhanced orchestral version of Loom. All of these work great. I've also added Legend Of Kyrandia and Hand of Fate. These work less well. LOK isn't bad at all but you won't get any sound effects for now. HOF is pretty much unusable and the speech is garbled + the music sticks frequently. It might be of some use with the DOS version without speech but unless the engine is optimised further the DS just isn't up to it.
Thats all I'll be doing with the DS for now. I still prefer PSP and I've learnt enough to know that I'll easily be able to add SCIO soundtracks provided the engine is quick enough with just a small change to what I've already done. This is a while off yet as Space Quest 3 runs extremely slowly at times even on my PSP.","21st May 2009 - A couple of minor fixes for yesterdays windows update. First you couldn't add new games which is now fixed. Secondly, the resource numbering has changed with this release. SCI has different resources for some tracks depending on whether you are using adlib or MT-32. Since I did the soundtracks scummvm has started using the opposite ones to before so I've renumbered a load of the oggs. SCI looks to be working reasonably well again at this point. So far I've only played through SQ3, so I think I'll work my way through a couple of the other games I've added fixing any bugs I find along the way before I look at adding anything new.","20th May 2009 - I've owned an NDS for a bit and thought I'd compile some of my changes for it to see how they worked out. So far I've just tried Simon2 which works passably well but there are glitches during the intro. In the long run I'd like to run the SCI0 games on NDS as typing on the PSP isn't too practical.
Also I've updated the Windows 14.0 build for the first time in weeks.","13th May 2009 - As I've been adding games this site has gradually become more and more confusing and as such I've attempted to thin it out a little bit and have added a news section which I'll update when I change something. I'm still sorting out my environment after moving to Windows 7 RC1 and will start working on some new stuff again fairly soon. I'll add dates onto my builds also from here-on out.
The sound engine in SCI has been changed recently and I've updated my code to cope with this - this is still something of a step backwards at the moment so I'm leaving the old Windows build on here for now. The current code doesn't allow you to save/load either. The SCI code is clearly coming on but in terms of being able to play the SCI0 games right now it is getting worse with every version I try. It will probably be a while yet before it reaches a playable state.
I've also been informed that the sound in Simon the Sorcerer 2 doesn't work with the Windows version of STS2. I've tracked the problem down and know how to fix it but will need to get hold of a windows release before I can implement it."); //instruction pages pagehtml["pspinstructions"]="PSP InstructionsAll the soundtracks here are designed to work on PSP but a couple of the game engines are still under development and may be a little slow for now. Full instructions for running scummVM on a PSP are available from www.scummvm.org. To use the soundtracks however, you will need to download the build from here and run that instead of the official version. You can run more than one version on the same PSP if you just copy it into a different folder so there is nothing to stop you using the original release. Once you have installed the program itself, you need to download the ogg version of the game soundtrack you wish to use and extract it into the same directory as the game is in. Run scummVM on your PSP, make sure sound is set to adlib and start the game up."; pagehtml["windowsinstructions"]="Windows InstructionsAll the soundtracks will work in Windows. This is mainly going to be useful for MT-32 soundtracks like Legend Of Kyrandia or the Sierra games (assuming you don't own the real thing). Sound in General MIDI games, may also be improved, depending on the MIDI hardware you are using. To use the soundtracks, download the windows build and extract to your hard drive. Next, download the ogg version of the game soundtrack and extract it into your game directory. Run the scummVM.exe in the new folder, make sure sound is set to adlib, then start your game. You can also set sound to MT-32 emulation instead of adlib if you want to see the little messages that popped up on the MT-32's LCD screen in Sierra games. You will need the MT-32 roms for this to work."; pagehtml["dsinstructions"]="Nintendo DS InstructionsI've added support for a few DS games with varied success. The sound can stick at times in some games and I can't play more than one sound at a time so there is no sound effect support. All the games fall back to adlib sound in these cases for the fx.
To use a digital soundtrack, download the DS scummVM build from here and copy it onto your DS. Then download the DS game soundtrack and copy this into the game directory. Start your game up using the new build as normal, make sure sound is set to adlib and that should be it.
Due to the limiations of the DS, I'm mainly interested in using the PSP for these soundtracks so I don't pay a huge amount of attention to the DS build and it will be updated very infrequently. This may change if SCI support ever gets to a stage where it runs SCIO games on DS."; pagehtml["otherinstructions"]="Other PlatofrmsIf you have a different platform you are out of luck as far as downloading a build from here goes. However, it should be possible to create your own using the source patch from here. Instructions for building a particular version of scummVM should be on the scummvm.org site in Developer Central. I would first attempt to compile a standard release, then if you can get that to work, apply the patch from here and compile again. There is plenty of potential for things not to work on other ports but I've attempted to write these patches so that they use standard libraries. Provided you can play ogg's on your hardware I'd expect it to work ok."; //soundtrack pages pagehtml["kyra"]="Legend Of Kyrandia (MT-32)This was the first soundtrack I attempted and still my favourite on here. It's a complete MT-32 sound replacement including all the sound effects if your hardware supports multiple digital audio tracks.
Legend Of Kyrandia Ogg Soundtrack
Legend of Kyrandia DS Soundtrack"; pagehtml["kyra2"]="Legend Of Kyrandia 2 - Hand Of Fate (SC-155)If your hardware is up to it this is a complete soundtrack replacement including all music and sound effects. The sound effects are only used on the floppy release with the CD release using digital samples.
Hand of Fate Ogg Soundtrack
Hand of Fate DS Soundtrack"; pagehtml["lol"]="Lands Of Lore (SC-155)I haven't included sound effects as of yet and it will fall back to adlib. All the music is included but I've yet to play this game through so there may be tracks in the wrong place. Any feedback on any problems (preferably with attached savegames) welcome. Given the length of this game, I'm holding off playing through it myself until it's officially supported as I don't like the idea of getting near the end of a game this size only to run into a bug.
Lands Of Lore Ogg Soundtrack"; pagehtml["coc"]="Conquests Of Camelot (CM-64)One of my favourite Sierra soundtracks. Unfortunately, this soundtrack makes extensive use of tracks which don't loop in their entirety which isn't supported by my replacements. I've attempted to sympathetically loop the entire track.
Conquests Of Camelot Ogg Soundtrack"+sierratext; pagehtml["kq5"]="Kings Quest 5 (CM-64)This was my first attempt at supporting a SCI1 game. I've played more or less to the end of the floppy version of the game now and the patch worked well enough to convince me to go ahead and do the rest of the SCI games.
Kings Quest 5 Ogg Soundtrack
Kings Quest 5 MP3 Soundtrack (Better performance on PSP)"+sierratext; pagehtml["ecoquest"]="Ecoquest (CM-64)I've recorded this one without having actually played the game so I don't know what it's supposed to sound like. It does some unusual things like starting an instrument halfway through a track which then plays all the way through when the track loops. In the intro I've got around this by recording direct from the game and trusting that the sound won't loop but if it happens on in game tracks, the extra instrument will be missing. This was recorded from the floppy version of the game which has a slightly different soundtrack but I'm told it still works ok on the CD version.
Ecoquest Ogg Soundtrack
Ecoquest MP3 Soundtrack (better performance on PSP)"+sierratext; pagehtml["lsl2"]="Leisure Suit Larry 2 (CM-64)The worst soundtrack Sierra ever created but it still sounds better on MT-32.
Leisure Suit Larry 2 Ogg Soundtrack"+sierratext; pagehtml["lsl5"]="Leisure Suit Larry 5 (CM-64)Loads of the music on here has intros which aren't supposed to be included in the looping. I've opted to always leave these intro's in and loop the whole track anyway. This usually works out pretty well but it doesn't sound quite right on a few of these tracks when they loop back to the start.
Leisure Suit Larry 5 Ogg Soundtrack
Leisure Suit Larry 5 MP3 Soundtrack (better performance on PSP)"+sierratext; pagehtml["kq1"]="King's Quest 1 SCI Remake (CM-64)Not a great soundtrack but it's better than the beeps in the original game. If Sierra were going to remake a game in SCI they could have picked a better one than this. In fact, if there was a worse AGI game than KQ1 I'm struggling to think of it right now. I'd much rather have had Manhunter 3 instead.
King's Quest 1 Ogg Soundtrack"+sierratext; pagehtml["lsl3"]="Leisure Suit Larry 3 (CM-64)Possibly my favourite SCI0 soundtrack.
Leisure Suit Larry 3 Ogg Soundtrack"+sierratext; pagehtml["lsl1"]="Leisure Suit Larry 1 VGA Remake (CM-64)
Leisure Suit Larry 1 Ogg Soundtrack
Leisure Suit Larry 1 MP3 Soundtrack (Better performance on PSP)"+sierratext; pagehtml["bass"]="Beneath A Steel Sky (CM-64)This game doesn't make the best use on an MT-32 but here is the soundtrack in it's original form. Hopefully the remastered version will be available as an alternative before too much longer but I decided to record the original anyway after waiting about a couple of years.
Beneath A Steel Sky Ogg Soundtrack