Konami Pes 2012 Free Download Full Version

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Wesley Godinez

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Aug 4, 2024, 10:29:23 PM8/4/24
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Thelast weeks I was eager to add classic collections to my 360. There are not so many available, but at all I ended up with an satisfying result. The Capcom and especially the Namco and Midway collections has a lot to offer. The Konami classics Vol. 1&2 has not much to offer but for me personel they are cause of Contra, Super Contra and SotN a Must Have for me to have in my 360 shelf. I already have the Sega Mega Drive Ultimate Collection and the Dreamcast Collection.

Maybe you are happy to hear that the Konami Classics Vol. 1&2 works on your Pal 360. Dispite this collections have only three games on disk, they are really very, very nice Items to add to your 360 collection. Especially cause both disks work on a Pal 360 dispite they are regionlocked US/NTSC versions.


The Konami Code was first used in the release of Gradius (1986), a scrolling shooter for the NES[11] and was popularized among North American players in the NES version of Contra. The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game.[10][12]


The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game).[2] After entering the sequence using the controller when the game was paused the player received all available power-ups. The code was meant to be removed prior to publishing, but this was overlooked and only discovered as the game was being prepared for mass production. The developers decided to leave it there, as removing it could result in new bugs and glitches. The sequence was easy enough to remember for testers and simultaneously sufficiently hard to enter accidentally during the gameplay for unsuspecting users.[citation needed]


The Konami Code was thus included in the series' other sequels and spin-offs, with some key differences. The code has been subsequently re-used in a large number of other games and other computer programs.


I'm searching for a king's valley cib.

But i stumbled upon something weird. 2 kind of shells.

My question: have european versions been sold with an japanese cartridge shell? Or should they only contain european shell (with two holes) ?


I think I've seen this on a few other games too of the same packaging: Circus Charlie and Yie Ar Kung Fu 1. The single hole casing feels like an outlier to me as I rarely came across it back in the day.. to the point when I saw it I felt it was a knock off cart and not an original. It felt lighter and cheaper plastic than the two-hole dominant casing. Those are my recollections.


thanks @wbahnassi , i agree the single hole feels more clumsy (although it features a dust cover mechanism). And indeed my Circus Charlie is single hole, but my kung fu is two holes.

What i really want to hear is if it's perfectly genuine to have a single hole cart in european box


Well IMHO it depends more of the cart production batch dates, rather than the EUR/JAP release

I think until 1985 April/May productiono of the new formfactor cart began

So you may find both carts in EUR or JAP releases depending if its a first print or a second re-release

Something similar happens one year later 1986 March/April with the 3rd version of the cart featuring the new back logo...

you may also find different logo carts regardless if they are EUR/JAP releases...

hope this helps,




It really helps! Always good to know and makes sense what you say!

Only issue now is that it's already sold. So while i tried to find out if it was legit I blew my change to buy a nice CIB of this game. A heck....saved some money this way ;-)


That doesn't mean the game is suddenly fixed, mind you. I'm still experiencing a bit of input lag and various audio bugs on the US English version of the game, and the emulator Konami has packaged up with MGS 1 still lacks the bells and whistles you'd find if you emulated the game yourself via something like Duckstation. But if you just want to launch MGS 1 and go, make sure you pick that US English version. You'll be glad you did.


Anyway, here's the bit where I do some editorialising: I'm a bit disappointed with how the discourse over these ports has shaken out. Plenty of fans unhappy with the incredibly basic emulation of MGS 1 and the muddy, 720p versions of 2 and 3 have fallen back on the old trope of "lazy devs," which is basically never accurate and is, I reckon, super inaccurate here.


One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Joshua WolensSocial Links NavigationNews WriterOne of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.


Naturally, the PS4 and Xbox One versions look better than their last generation counterparts, with enhanced lighting effects and better environments, and you can really see the difference in some of the textures when compared directly.


The difference between the PS3 and PS4 can be noticed, but I cannot say the same about the the X360 and XOne versions :/ This video will be the next big nightmare for some people in Redmond.

Still, the PS3 version looks great :D


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Konami Gaming had announced in August that it would be expanding its Concerto video slot product range. The firm said then that the new line-up would include slot machines offering a multi-game version and new display formats, including slant screen, curved single screen and flat single screen.


Latis was a planet covered by water with a beautiful sparkle. There, a prophecy of fire has been passed down since a long time ago: Thousands of light years away, when a giant dragon born and living in a sea of flames wakes up, a crazy force will approach, swallowing heaven and earth in the darkness and eventually breaking the light.


Here in planet Latis, the Bacterion cluster continues to spread, beginning its invasion with the Salamander Army. The Latis Army, however, didn't have any way of fighting against Salamander. The prince of Latis threw himself at battle with the Space-Time Fighter Lord British, named after himself, and requested help from the planet Gradius, which was said to have faced and defeated the cluster's forces before.


Players can immediately restart back into the action instead of being pushed back to a predefined checkpoint per Gradius tradition. The buy-in feature is available in single-player mode, and the continuation feature is only available in dual-player mode; but they will both cease to be available once the final stage is reached.


The arcade version of the game was released under its original title, Salamander, in Japan (version J) and Europe (version D), and as Life Force in North America. The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that featured star field backgrounds had them changed with the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser", and the "Force Field" becoming the "Shield".


Konami later released an enhanced version of Salamander in Japan bearing the American title of Life Force which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese Life Force using the same power-up gauge as the original Gradius. Some music tracks have been completely changed for this release. The power-up gauge is arranged differently for both players as well.


Both the original Japanese version and the enhanced Life Force release are included in the compilation Salamander Deluxe Pack Plus for the PlayStation and Saturn, as well as in Salamander Portable for the PlayStation Portable.


Salamander was ported to the Nintendo Famicom in Japan in 1987. Instead of being a direct port of Salamander, elements were taken from both that and Life Force, and some elements, such as levels and bosses, were removed to make way for new content. Most of the level graphics and enemy sprites from Salamander, however, are used in favor of those used in Life Force. In addition, this version (and most subsequent ones) made use of the traditional Gradius power-up bar and capsules. The same year, North America received a port as well for the Nintendo Entertainment System. The game was practically identical to the Famicom port of Salamander, other than featuring an abbreviated version of the Gradius powerup bar (blocks would appear blank but when highlighted, a box would read what they were), not having the multiple endings and being titled Life Force. These ports make use of the Konami Code, which in this instance increases the number of lives from three to 30.

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