... that won't get tabled by turn 2. Here's my attempt. I didn't even look at existing lists before I worked this out, so its all me. I'm not nervous. Not nervous at all.
Tau Test Army (1500)
HQ
Commander — 1 jet pack infantry (character), XV8-02 crisis “iridium” battlesuit, command and control node, puretide engram neurochip, multi-spectrum sensor suit, drone controller, neuroweb, cyclic ion blaster (185)
XV8 Crisis Bodyguards — 2 jet pack infantry, fusion blaster x2, bonding knife ritual, gun drones x4 (146)
Etherial (50)
Troops
Fire Warriors — 10 infantry, shas’ui, emp grenades (120)
Fire Warriors — 10 infantry, shas’ui, emp grenades (120)
Kroot — 10 infantry, sniper rifles x10; kroot riders x2 (120)
Elites
Riptide — ion accelerator, early warning override, velocity tracker (210)
Fast Attack
Pathfinder Team — 8 infantry, rail gun, recon drone, pulse accelerator drone, emp grenades, shas'ui (172)
Heavy Support
XV88 Broadside Team — 3 infantry, shas’vre, high-yield missile pods x3, twin-linked plasma rifles x3, missile drones x6 (277)
My only concern is that I would have like to have given one fire warriors team a devil fish so they can get to objectives quicker.