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Oliver Parkes

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Aug 4, 2024, 5:10:38 PM8/4/24
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Transactionstimeout is now honored. When a transaction times out, it is rolled back, and an error is thrown that can be handled with error handling. To enable this, activate the mule.tx.error.when.timeout feature flag.

The FlatFile module now provides a reader property, retainEmptyStringFieldsOnParsing, for handling fields that lack values. When set to true, this property makes the reader retain these fields and set their values to an empty string. The default behavior of the reader is to remove those fields.


Data payloads without line breaks no longer work when using lenient as the recordParsing property. The other options to recordParsing support records that lack line breaks. noTerminator is preferred for fixed-length records that lack a line break.


The insecure="true" attribute of the trust-store config is now honored when additional properties are defined. Use the system property mule.honour.insecure.tls.configuration=true to apply this behavior in Mule 4.4 or earlier.


This release adds a feature flag that disables the error suppression feature. Error suppression prevents components such as the Web Service Consumer connector and the Until Successful scope from reporting errors outside their namespaces. Use the system property mule.suppress.mule.exceptions=false to apply this change.


AbstractForkJoinRouter-based processors, such as Parallel For Each and Scatter-Gather routers, can now show detailed error information for their failed routes. Use the system property mule.detailedCompositeRoutingExceptionLog=true to apply this change.


The text/plain reader now correctly ignores the byte order mark (BOM). The JSON writer now uses the encoding information available in Binary values when writing them as String values instead of using the writer configuration encoding. To restore the previous behavior, enable the system property com.mulesoft.dw.decode_binaries_with_writer_encoding.


Thread-local interference no longer occurs when a task is scheduled for execution on the same thread due to thread-pool exhaustion. One possible symptom was a transaction not being properly cleaned up under heavy load, followed by nested transaction errors.


Added the constant folding functionality so that DataWeave replaces operations involving constant values with the actual result. For example, 1024*8 is replaced at compile time with the resulting value 8192.


If you update the version of your parent pom.xml file to 1.4.0 or later when you build a Mule extension, ensure that the dependencies in your pom.xml file do not override dependencies defined in the parent pom.xml file and declare only the dependencies you need. If you need to declare a dependency that is already declared in the parent pom.xml file, do not specify a version so it uses the version from the parent pom.xml file.


MuleSoft releases enhance the quality, capabilities, and security of Muleruntime engine (Mule). To take advantage of these improvements, it is importantto adopt a strategy for upgrading your Mule version and to regularly updatepatches of your Mule deployments with the latest bug fixes and securityenhancements.


Mule runtime classes are now modularized per the Java module system introduced back in Java 9 (also known as JPMS or Project Jigsaw). Reflective introspection of Mule runtime classes is now limited. To maintain backward compatibility, reflective access to classes defined within the scope of your applications and domains remains open to access.


If you update the version of your parent pom.xml file to 1.4.0 or later when you build a Mule extension, ensure that the dependencies in your pom.xml file do not override dependencies defined in the parent pom.xml file, and declare only the dependencies you need. If you need to declare a dependency that is already declared in the parent pom.xml file, do not specify a version so it uses the version from the parent pom.xml file.


Mule runtime is the engine for Anypoint Platform and the industry's only runtime that combines data and application integration across legacy systems, SaaS applications, and APIs. Mule 4 is the latest and most advanced version of Mule yet.


So, my guess is that Anypoint Studio v7.8 isn't compatible with Mule version 4.4? It doesn't seem to state it in the release notes (4.4 probably didn't exist when they were released). In order to run this project, I just need to update my Anypoint Studio to a version that can run a 4.4 project?


Recommended: It is strongly recommended to upgrade to the last release of Anypoint Studio. You are using an old version of Anypoint Studio. Anypoint Studio 7.15 has been just released at the time of this writing. Your version was released originally in February 2021, it has been End Of Life for a time and misses a lot of improvements and fixes. You can still use Mule 4.3 with the newer Studio version installing it if not packaged with the new version.


Only if you absolutely need to stay in the old EOL version of Studio: You can edit mule-artifact.json to change the required version to a different one, like 4.3.0. Unless you are using a feature or connector specific to 4.4.0 then you should be able to run it with the previous version. There are no guarantees because as you correctly mentioned Studio 7.8 was released prior to Mule 4.4.


But we're not unique here - Impossible Mission ports to other systems were inferior in almost every case, for me the SMS version was OK because they went with a different look and set of mechanics but it still worked.


In 1990, Ozark Softscape released an NES version of the game. It may look a little better to some people, but I do not care about the aesthetic of it. For the most part, the core elements of the game remain the same. You still make M.U.L.E.s, place plots, and so on. But so many things look different, it's a bit distracting to someone who's played the original so much. Plots of land don't have border colors making it a bit harder to tell who owns what plots, the "points" racked up for how much you have produced go in strange places, and there is no longer a designator for how good a M.U.L.E. is at doing the job required for the plot.


Catching the Wampus is far easier. Once it started "blinking", it was easy to catch every time. But all it does is give you some text about it instead of the full screen switch in the original version. You can also catch it several times without problems.


The store is way different. There is no longer a zoom in/out effect going into and out of it. It is just a bunch of metal doors and very dull menus with really awful sound effects. It takes a lot longer to get around in this store, and there is no advantage to coming at it from above or below now. You can't leave it out the bottom, you have to walk all the way to the left or right edge. Buying a M.U.L.E. requires walking into the M.U.L.E. Corral door, then choosing to buy a M.U.L.E. from a menu, which makes a [*insert WAH WAH sound*] sound, like something bad just happened. Outfitting one makes a generic chimey sound.


Which leads to the biggest problem I had with this version: the sound. Picking a race now has a goofy voice: "Welcome green spheroid". It will say this every time your turn starts, well, without the "Welcome". This is the only quote/unquote improvement in the sound, though it is rather out of place. The sound of the ship landing and taking off are reused for the store doors opening and closing, the sound for outfitting a M.U.L.E. is reused whenever an auction starts.


However, the complete lack of sound through most of the game is just sad. Land claims, the entirity of the AI taking its turn, and auctions other than the starting chime are all done in complete silence. Positive and negative events are also silent. When you are taking your turn, the only sounds are from interacting with the store, and the wampus. This lack of sound makes the game feel hollow and incomplete.


Dan Bunten, credited with being the creator of the game, had sex-reassignment surgery in 1992 and has since been known as Danielle Bunten Berry, or Dani for short. This has lead to a bit of confusion on my part, since when I found out in 1998 that Dani had died of lung cancer and was considered one of the lead women in computer gaming in the 80s including M.U.L.E., I was confused because I could not remember her name from any games, let alone M.U.L.E.. Woman programmers would stand out because there were so few of them. So many programmers were named Bill or Dan that they did not stand out. It wasn't until researching for this video I found out why there was this disconnect.


I know very little about Bill Bunten, not even what his role was in making the game, and I cannot find anything about him. Searching for Bill Bunten always comes up with a Mayor Bill Bunten from Kansas that would have been in his 50s when M.U.L.E. came out, or more articles about Dani Bunten. His strategy guide in the manual makes him sound like a bit of a trickster.


Jim Rushing seems to have been the lead programmer for the game. After Ozark broke up, Jim Rushing was hired at Electronic Arts. He went on to mostly produce games, almost exclusively sports games. As best as I can tell, Jim Rushing still works there and is the largest pusher of Agile there. He is also a horsemanship instructor for Stanford University.


I did find a podcast with an interview with Alan from 2015. The link is included. This mostly just talks about his thoughts on the games they made and how they created them. During the interview, he mentions that he works on electronics and making customizations for planes for very wealthy clients.


Roy Glover, who doesn't even show up in the credits for the Atari 8bit version, made the catchy music that came with it. He also did the music for "Seven Cities of Gold (1984)" as well. Aside from that, I can't find anything out about him, what else he has done, or whether or not he's even still alive.

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