Isee that they are different things but I really can't tell why. Some people say: "emulators are for games; virtual machines are for operating systems"I don't agree with this answers because there are emulators for platforms other than videogame consoles (AMIGA (?) )
Virtual machines make use of CPU self-virtualization, to whatever extent it exists, to provide a virtualized interface to the real hardware. Emulators emulate hardware without relying on the CPU being able to run code directly and redirect some operations to a hypervisor controlling the virtual container.
Protected access means things like setting up page tables or reading/writing I/O ports. For the former, a hypervisor validates (and usually modifies, to match the hypervisor's own memory) the page table operation and performs the protected instruction itself; I/O operations are mapped to emulated device hardware instead of emulated CPU.
Both aim for some level of independence from the hardware of the host machine, but a virtual machine tends to simulate just enough hardware to make the guest work, and do so with an emphasis on efficiency of the emulation/virtualization. Ultimately the virtual machine may not act like any hardware that really exists, and may need VM-specific drivers, but the set of guest drivers will be consistent across a large number of virtual environments.
An emulator on the other hand tries to exactly reproduce all the behavior, including quirks and bugs, of some real hardware being simulated. Required guest drivers will exactly match the environment being simulated.
Virtualization, paravirtualization, and emulation technology, or some combination may be used for the implementation of virtual machines. Emulators generally can't use virtualization, because that would make the abstraction somewhat leaky.
Emulation is also useful when designing software for multiple systems.The coding can be done on a single machine, and the application can berun in emulations of multiple operating systems, all runningsimultaneously in their own windows.
While emulated environments require a software bridge to interact withthe hardware, virtualization accesses hardware directly. However,despite being the overall faster option, virtualization is limited torunning software that was already capable of running on the underlyinghardware. The clearest benefits of virtualization include:
Between emulation and virtualization, your business can perform mostvirtual systems functions. While both services sound alike, it allrevolves around how you utilize the software. If you want the softwareto get out of the way, virtualization allows guest code to rundirectly on the CPU. Conversely, emulators will run the guest codethemselves, saving the CPU for other tasks.
PCjs uses JavaScript to emulate a small collection of hardware and software that I grew up with in the 1970s and 1980s,allowing you to experience their slow CPUs, low-resolution displays, and primitive sound effects, all in the comfort andsafety of your desktop or mobile web browser.
Over time, PCjs emulations have expanded to include selected IBM PC Compatiblesand more classic machines, such as Minicomputers, Programmable Calculators,Terminals, and Arcade Games.To learn more or contribute to these very modest preservation efforts, visit the PCjsopen-source project on GitHub.
The reason is that I'm interested in starting OS development, and I've found that all the tutorials and stuff are much easier to follow on *nix machines. I tried using Cygwin, but I think it's adding another layer of complexity and not necessarily making things easier.
Each virtual machine is technically "independent" of one another, and with VirtualBox, you could easily do this, since it is supported on both Windows and Linux host operating systems (emulated or not). You could simply use Windows as your "base-host" OS, run Linux in a VM, and then use that operating system as the new base-host for Bochs.
Do note that your only limitation here is your hardware. Depending on the requirements of your development, you may require more memory, or an upgrade to a 64-bit "base-host" operating system. That being said, if you choose your Linux distros wisely, any modern system should be capable of arbitrary nesting like this.
You will see improved performance if you enable x86 virtualization support on your computer (if your motherboard and CPU support it), and AFAIK, you can "pass through" this feature to multiple nested virtual machines. If we have n virtual machines nested in eachother, this is supported so long as the 1st to the n-1th nested guest OS has support for x86 virtualization (the base host must also support it). Do note that there are still some security issues to be aware of if you do this, so take the appropriate precautions.
I sometimes run a whole VMware vSphere virtual infrastructure within VMware Workstation, along with virtual Cisco routers and switches and EMC Celerra Virtualized Storage Appliance, for self-learning and testing purposes.
To anyone who reads this question, sees the accepted answer, and thinks this will apply to VirtualBox as well, please see comment from @superbatfish on the original question. He makes a good point about the difference between virtualization and emulation.
Specifically, "hardware assisted VM" will not be available in the "top-level" guest OS (that is, at the time of this writing, VirtualBox doesn't provide hardware VM in guest OSes). With VirtualBox, this means you can only create 32-bit "nested guest" OSes, even if the top-level guest is 64 bit and your "real" host has hardware VM.
EDIT: KVM will run on a Linux host only. I haven't gotten any reliable info on Windows virtualization software concerning proper nested VM support. By 'proper' I mean that the hypervisor exposes virtualization extensions to the guest. You can always run a nested VM using a pure software hypervisor (e.g. dynamic translation), but that will be noticably slower.
EDIT: Bochs, which you mentioned, is a software-only hypervisor. This means that it will always be slow, and it's irrelevent if the hypervisor on the host exposes virtualization extensions to the guest (like KVM does). Most other virtualization softare (KVM, VirtualBox, VMWare) however can make use of those extensions and will perform much better if they are available.
Yes, you can run a virtual machine in a virtual machine. What I did was get a Windows 7 Ultimate x64 computer, run the same OS on the virtual machine, then run a 32 bit version (it couldn't handle 64 bit on the 3rd layer) on the 3rd layer. It was pretty laggy but i managed to get to the new york times on internet explorer with it. This may be difficult if you don't have a powerful computer, but you're running Linux and Bochs, which are lightweight Operating Systems, so it should be possible.
I used VMware Player 12, because VirtualBox didn't like emulating VM-x, and it was reaaaally slower. Right now, I'm trying to make W2K work on XP, but VMware can't install, VirtualBox produces BSODs so I'm trying using QEMU.
In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system.Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device.
Many printers, for example, are designed to emulate HP LaserJet printers because so much software is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era system, and to emulate old video game consoles.
A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some 1990s-era Macintosh computers, such as the Centris 610 or Performa 630, that allowed them to run personal computer (PC) software programs and field-programmable gate array-based hardware emulators. The Church-Turing thesis implies that theoretically, any operating environment can be emulated within any other environment, assuming memory limitations are ignored. However, in practice, it can be quite difficult, particularly when the exact behavior of the system to be emulated is not documented and has to be deduced through reverse engineering. It also says nothing about timing constraints; if the emulator does not perform as quickly as it did using the original hardware, the software inside the emulation may run much more slowly (possibly triggering timer interrupts that alter behavior).
In contrast, some other platforms have had very little use of direct hardware addressing, such as an emulator for the PlayStation 4.[2] In these cases, a simple compatibility layer may suffice. This translates system calls for the foreign system into system calls for the host system e.g., the Linux compatibility layer used on *BSD to run closed source Linux native software on FreeBSD and NetBSD.[3] For example, while the Nintendo 64 graphic processor was fully programmable, most games used one of a few pre-made programs, which were mostly self-contained and communicated with the game via FIFO; therefore, many emulators do not emulate the graphic processor at all, but simply interpret the commands received from the CPU as the original program would. Developers of software for embedded systems or video game consoles often design their software on especially accurate emulators called simulators before trying it on the real hardware. This is so that software can be produced and tested before the final hardware exists in large quantities, so that it can be tested without taking the time to copy the program to be debugged at a low level and without introducing the side effects of a debugger. In many cases, the simulator is actually produced by the company providing the hardware, which theoretically increases its accuracy. Math co-processor emulators allow programs compiled with math instructions to run on machines that do not have the co-processor installed, but the extra work done by the CPU may slow the system down. If a math coprocessor is not installed or present on the CPU, when the CPU executes any co-processor instruction it will make a determined interrupt (coprocessor not available), calling the math emulator routines. When the instruction is successfully emulated, the program continues executing.
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