The game's setting is the Pacific Ocean theater of World War II.[1] Gameplay consists of several varying stages in which the player must control various vehicles including warships and tanks in order to defeat an enemy fleet, break through enemy beach defences and destroy an enormous gun-emplacement to win the game. The gun emplacement requires multiple hits to be destroyed, but traverses faster than tanks can aim and fire, so it cannot be destroyed in a single attempt. In order to complete the game multiple tanks must make it through to the final level.
Ahoy! stated "This game is a blast". It praised the graphics and concluded: "It is a remarkable programming achievement".[4] Compute! listed the game in May 1988 as one of "Our Favorite Games", stating that it was superior to its "many imitators".[5]
Zzap!64 reviewed the game in a retrospective feature in October 1985. They argued that although it was considered impressive at the time of release it had already become dated, and was rated 70% overall.[1]
A sequel, Beach Head II: The Dictator Strikes Back, was released in 1985. A version of the game for Amiga was planned, but was cancelled when an agreement to publish with U.S. Gold could not be reached.[7] In 2000, a loose remake of the game, Beach Head 2000, was released for the Windows and MacOS platforms.
I knew who Beach-Head was in 1993. I was in third grade when this figure came out. I was far too young to catch the original 1986 Beach-Head toy on the shelves, but I knew the character from his media appearances.
I was very excited when my friend across the street called me (RIP landlines) and told me he got a Beach-Head figure. We both loved the character and we were excited to add him to our GI Joe adventures. I immediately ran across the street to see this new Beach-Head.
First I was greeted with the card art. It shows Beach-Head screaming under his mask. You can see his whole entire cavernous mouth. It does not make any sense at all. He is more ski mask than man, dark and twisted. Like some sort of eldritch sock puppet come to life.
Years later, during the advent of home internet and YoJoe.com, I gained a new appreciation for the figure. It was easy to see that he was just wearing a helmet over his balaclava. And when I saw the original 1986 Beach-Head, finally, I realized we had it pretty good back in 1993.
Eric: This was the only Beach Head I knew, back in the day. My friend had him, and while I usually played Cobra, we would team up sometimes so we could both be heroes on the Joe side. The Beach Head with the black vest was the one my friend had, and that one was a frequent main character and total badass. I mean LOOK at him! Look at that face! He was the only guy who could match up to Snake Eyes in badassery, and his big torso made him seem like a real bruiser, so he often took the fistfights. For this reason, that Beach Head stood out in my mind as a major character to get after I did my initial hunt for Star Brigade figures. Beach Head was THE MAN.
I still really like this packaging. The blue lasers and border really make it pop. I still think the card art itself is hilarious, even if the illustration itself is well done. No idea what the artist was going for with the face on this one.
Beach-Head also came with a pretty fun little mail away pamphlet. With enough proofs of purchase and a check from your parents, you could send away for either a Hall of Fame or ARAH version of GI Joe himself, Joe Colton.
He has a pistol holstered on each leg, which seems fitting for a ranger like Beach-Head. He also has a boot knife and a weird pouch on the inside of his left lower leg, where he presumably keeps his venison jerky and Pokemon cards.
This particular weapons tree was unique only to both versions of Battle Corps Beach-Head. This exact weapons loadout was never featured with any other figure. The same is true for the missile launcher.
So some accessories, I would always know in my head that they were suppose to be smaller than they were presented. So if I had this Beachhead and had play with it, I would have to imagine the handgun and knife are suppose to be smaller, as they would store in the pockets, straps, inside the vest, or in the hosters(Though in my case, it would be in my pocket). The large rifle however be just a large rifle, and the same with the missile launcher, so no where for him to store on himself.
The reddish thing is a folded beret, US Army airborne wear maroon (not red, they are prickly about that). Though, Beachhead has a 75th Infantry Division patch on his left shoulder. I have no idea if that all works out logically.
Beachhead was always a winner because he looked cool, big head and all, and he held his gun well. Holding their weapon well was a huge booster in vintage GI JOE figures.
Interesting how obscure his gun is in reality.
Growing up I always gave the cream AP versions of his pack and bag to Storm Shadow. I thought he could use a grappling hook launcher, escape balloon, and explosives pack (which is what I considered those pieces).
I think I just surprised myself with this entry. At times, this daily pursuit gets to me a grind, but Beachhead reminds my while I still find joy in doing this blog, and connecting with my toys. Now I need to pull out more older Joes to jog my aging brain cells.
Me, too! As soon as I saw this cover and read the issue, Wet Suit, Hawk, Beach Head and Devilfish were forever a team in my world. In fact, due to that cover, I retconned the Hawk figure as a younger version who was more likely to be in the field.
When i was introduced to the brand; the videos from season 2 were the only ones in my town [at one point my old town had three video stores] so i have more of an attachment to the characters who were featured in those episodes.
I got my Beachhead free. He and Airtight were given to me as the seller at the collectables fare had them in peices and thought they couldnt be repaired.
Beachhead strategies are often critical for bootstrapping new businesses. And franchisor businesses should think of the beachhead strategy as making sure the initial locations are strong and successful and good models for future locations.
The answer to this seeming paradox is: If you are doing a beachhead strategy, make sure that you include the follow-up idea of broadening your approach later on, after establishing yourself in that first core market.
All great advice and solid apaorpch. I have felt some of the things I am doing are wrong but if they have brought you success, I am going to keep the faith that my internal compass is pointing me in the right direction. Thanks for sharing.
I'm chairman and founder of Palo Alto Software and Bplans.com (this site). Founder or co-founder of several others, ranging from successful to failure and in-between. I have more info at timberry.com. And you can find me on Wikipedia too.
A massive multiplayer map, it basically featured a large base at one end, complete with two sniper towers and two gaping holes in the wall. This was in most cases a major point of conflict because of the many spawning areas situated within its walls.
On the other end of the map was a one roomed outpost and a separate sniper tower, both situated on the water front. The vast (By old gen standards) map in between was an elongated beach, complete with a few trenches, hills, sandbags and even a few buildings that had been bombed down to the size of waist-high rubble. This beach was surrounded by an un-scalable cliff. The prevailing weapons on the map are (in most cases) the M327 Grenade Launcher and the BP-02 Pup Grenade Launcher simply because the long expanse between bases offered a lot of room to open fire across
In the Killzone 2 version, the map takes place in a city. There is a large bridge cutting through the map but the central section is destroyed. The platforms the factions started on were altered.
Several man-made structures are placed across the map, along with buildings with Helghast banners on top of the impassable cliff. It takes place at night time with heavy wind and rain battering the beach front.
BEACHHEAD IS NOT JUST A GAME BUT AN EXPERIENCE UNLIKE ANY OTHER. BEACHHEAD IS AN ENTERTAINMENT PRODUCT THAT INTEGRATES GAMING AND A VIRTUAL REALITY WORLD WITH ITS IN-GAME ECONOMY. BEACHHEAD IS AN ALTERNATIVE REALITY WORLD PARALLEL TO OUR OWN, WHERE YOU CAN PLAY AND INTERACT WITH OTHERS, COMPETE, AND PROSPER. HELP US BUILD A NEW WORLD AND A NEW WAY OF LIVING AND GAMING. A TRULY IMMERSIVE MULTI-REALITY VR EXPERIENCE COMBINING COMMERCE, ENTERTAINMENT, AND GAMING. EMERGING FROM THE MUCH-LOVED BEACHHEAD VIDEO GAME SERIES, BH FUSES THE FUTURE-SHAPING POWER OF BLOCKCHAIN TECHNOLOGY WITH THE GAME'S DEEP HISTORY OF OVER THREE AND A HALF DECADES.
Welcome to our exciting new game, where you can play to earn rewards and advance your position both on and off the blockchain. In the off-chain mode, you use an in-game currency called BHC to play and compete against other players. The more you play, the more opportunities you have to earn rewards and improve your position in the game.
Beachhead Battles aim to bring new environments and scenarios to the world of BeachHead. Every battle is unique and will feature new varied turret positions, different goals and missions to complete, and many unlockables specific to their region to obtain. These battles will take you everywhere, and we plan to release a new scenario with every new season of gameplay.
You play the battles (missions) to earn unlockables via completing various tasks and the missions themselves, while you gain XP and BHC based on the total enemies eliminated. In addition, for every battle you complete, you earn a substantial BHC reward that increases in value as the battles increase in difficulty. If you play hard enough, you may accumulate a substantial amount of BHC, which you can use to buy other assets or invest in BH digital Real estate and become a "tycoon."
795a8134c1