Could you post screenshots to show this?
Both versions should be zooming out the same amount (and it would make more sense if anything for enhanced graphics to allow you to zoom out more since it means you have a better rig), it really is weird they have different levels of zoom.
Compared to most recent games, AoE2 DE (like AoE1 DE) is in fact not 3D but 2D, which causes this issue. More information about the graphics can be found here (for AoE1 DE, but it is similar for AoE2 DE).
The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter[2][3] and de facto computer display standard from 1984 that superseded the CGA standard introduced with the original IBM PC, and was itself superseded by the VGA standard in 1987. In addition to the original EGA card manufactured by IBM, many compatible third-party cards were manufactured, and EGA graphics modes continued to be supported by VGA and later standards.
Output was via direct-drive RGB,[22] as with the CGA, but no composite video output was included.[23] MDA and CGA monitors could be driven, as well as newly released enhanced color monitors for use specifically with EGA.[24]
EGA produces a display of up to 16 colors (using a fixed palette, or one selected from a gamut of 64 colors (6-bit RGB), depending on mode) at several resolutions up to 640 350 pixels, as well as two monochrome modes at higher resolutions. EGA cards include a ROM to extend the system BIOS for additional graphics functions, and a custom CRT controller (CRTC).[26]
In the 640 350 high-resolution mode, which requires an enhanced EGA monitor, 16 colors can be selected from a palette comprising all combinations of two bits per pixel for red, green and blue. This is four levels of intensity for each primary color and 64 colors overall. The 640 200 and 320 200 graphics modes provide backwards compatibility with CGA software and monitors, but they can use the entire sixteen-color CGA palette simultaneously, instead of the smaller four-color palettes that the actual CGA is limited to in those modes.[28]
For color text and CGA graphics modes, video memory is mapped to 16 KB of addresses beginning at address B8000h, and in monochrome (MDA-compatible) text mode, video memory occupies 16 KB beginning at B0000h. These address mappings are for backwards compatibility.
For modes new to the EGA, the video memory begins at address A0000h and occupies 64 KB. The different base addresses for color vs. monochrome modes makes it possible for an EGA to be used simultaneously with a monochrome graphics card in the same computer, or for an EGA in MDA text mode to be used simultaneously with a CGA in the same computer.
There are cases where the new graphics pipeline option can interfere with the graphics display of an existing installation. In these cases, the option should be unchecked. In the SOLIDWORKS 2021 version, this is enabled by default. Changing the option does require a SOLIDWORKS restart.
Not all graphics issues in an installation can be attributed to this option, however, using the certified graphics card driver is very important for the functioning of this enhancement. This is especially true for users updating to the current SOLIDWORKS 2021 version from other versions of several years ago.
In some systems, there are graphics processors built into the CPU. These typically do not offer the same level of performance that a dedicated graphics processor can. Most systems with both will have switchable graphics. For better performance with SOLIDWORKS, the internal CPU graphics can frequently be disabled on some systems.
I really liked the graphics patch for Hoenn, I leave several screenshots that I took when I tried it, of all, what caught my attention was the point of the drill light effects (?), which you placed in the middle of the pokemon center and the pokemart, making a good combination with the day and night system of the game, plus the perfect animation of the waterfall outside the pokemon league building.
The Enhanced Graphics App adds a set of visual style passthrough mappings for node custom graphics. Thesemappings are all of the form:
type: argument1="val1" argument2="val2" ...
where type is the type of chart or gradient and the arguments are the instructionsfor constructing that chart or graphic. Adding the desired mappings to a column in the default node table, and creating a style that utilizes thatcolumn to passthrough to one of the Custom Graphics visual attributes will add that graphic to the nodereferenced by that row in the node table. Note that there is no requirement that nodes have the same mappingor even the same type of mapping. Each of the individual types and their arguments are explained below.Here are the list of types supported by the enhancedGraphics app:barchartPaints a bar chart onto the node, according to the arguments provided. Thevaluelist and either node or nodelist arguments are required.
Arguments:attributelistIf the values are going to be specified by node attributes, this list provides the attributeor attributes to be used as a comma-separated list. You should either chose this option or valuelist in order to provide the height of the bars.colorlistThe list of colors, one for each bar. colorlist also supports the following keywords:
Example: a simple stripe with the colors red, white, and bluemiddle of the node and covering the entire node: stripechart: colorlist="red,white,blue"This produces the "Stripe Chart" node from Figure 1.Last updated: 3/27/2017 enhancedGraphics version 1.1.1
There are many packages that let you use the enhanced graphics modes of the IIgs in AppleSoft BASIC. However most packages like Iconix do not like System 6 so they have to run off disks and not the hard drive. AppleSoft's built in graphics are quite inferior to the 320x200 and 640x200 modes the IIgs can use. 3200 color mode would be terrific for programming, but 320x200 with a 16 color pallet and 640x200 dithered mode are fine.
The final result should be a BASIC program launched from the Finder under System 6 with access to IIgs graphics and not restricted to running from ProDOS. I want a stable approach to graphics in AppleSoft that allows me to focus on the programming. I have a MicroDrive IDE and want to launch BASIC programs from my hard disk using System 6.0.4. What package can I use to program in AppleSoft with enhanced graphics and use my hard drive to boot System 6?
A more relevant biological example is shown inFigure 2. This image shows a portion of the galFiltered.cys network delivered as part of the sampleData with every Cytoscape download. The bar charts show the values of the expression data included as columns gal1RGexp, gal4RGexp, and gal80Rexp. A string column was created and all rows were filled with the enhancedGraphic arguments:
This tutorial illustrates how Cytoscape's Custom Graphics can be used to add graphs, charts and other graphics to node, and how to combine Custom Graphics with the enhancedGraphics app for specialized visualizations.
The nodes in the network are labeled with the corresponding protein names (yeast), but there is additional information in the Data Node Table that could be useful to display on the nodes. We are going to use a combination of Custom Graphics and the enhancedGraphics app to create a second node label for the yeast gene common name, which is available as the node attribute COMMON.
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