AdventureMode is the first available mode and the main mode in Plants vs. Zombies. There are five stages and six areas playable in this mode, which are Day, Night, Pool, Fog, Roof, and Night Roof; each with their own characteristics. There are 10 levels from Day to Pool (stages 1-3), while 9 on Fog and Roof as 4-5 and 5-10 takes place on Night by the former and the latter on the Night Roof, respectively thus stages 4 and 5 take place in two different areas. A new plant is unlocked and added to the player's roster at the end of most levels, and in the other levels the player receives an item or a note.
In Adventure Mode, the player starts out with only a Peashooter. The fifth level in each area is a bonus level, which takes the form of a mini-game. The tenth level of every stage is a conveyor-belt level. Every fifth level, except for Level 5-5, is later unlocked as a mini-game or Puzzle Mode level. During Level 3-2, the mini-games mode is unlocked, and Puzzle Mode is unlocked during Fog Level 4-6.
Once the player has finished Adventure Mode for the first time, they can opt to replay the Adventure mode. The player can use whatever plants previously obtained in each level. The player will face increased difficulty and a more challenging gameplay than they have experienced when playing for the first time. The player will also discover the Zombie Yeti upon playing Level 4-10 for a second time.
During the 2.4.0 update of Plants vs. Zombies FREE, the Adventure Mode has been redesigned with a level selector. The new Adventure Mode is very similar to the one in Plants vs. Zombies 2, where players can unlock new levels after completing one, and they can also replay any level they want (this also removed Quick Play). After players beat all levels in Adventure Mode for the first time, "Adventure 2" will be unlocked, which is similar to replaying Adventure Mode from the old versions (but with the level selector, rather than sequentially going through each level). Also, players can return to "Adventure 1" which is similar to Quick Play but includes every Adventure Mode level to replay them anytime.
I have used both starter boosts from the garden as well as power upgrades (purchased with coins or from gift boxes) to defeat levels, but I did not need them for every level. I didn't keep track of which level was aided with these tools. Is their usage causing the stripes? Do I need to replay the levels without the boosts/upgrades for "true" completion?
Note that I have solved 99% of the levels (Besides one final level that is neither striped nor solid), so I am looking at a fully "completed" iteration of the game and have not compared it to an unresolved game.
The striped pattern is not related to whether you completed a level. After completing level 1, a new player will see that 4 and 5 already have the stripe pattern. It appears that the striped levels may be non-standard levels (i.e. you do not gather suns and plant defenses to survive the waves).
The next striped marker is level 7, which is non-standard in that the player must "Match symbols to destroy zombies". This is accomplished by tapping the panels the zombie is carrying and trying to find a matching panel, similar to the game Concentration. There is no planting nor sun gathering in this level either.
If you played Plants vs. Zombies 2 prior to the "linearization" update, there was a main path that consisted solely of generic levels. Zombies rarely dropped keys, which after collecting enough, could unlock gates which branched off this main path.
The striped levels you see in the current game are the same levels that were in the branched paths that required keys to unlock. These striped levels are considered 'challenges', which require specific criteria in order to complete. Rules for each challenge are different, and are clearly stated before entering a level.
PvZ's 15th Birthdayz Blowout - Level 11StatisticsLocationHoliday MashupTypeGargantuar Battle
Column Like You See 'EmFlagsTwoEscalation pointsInitial: -500
Per wave: 250PlantsZombiesChoice with
Summoned:
RewardsFirst timeReplayingN/AN/ALevelObjective 1All your plants are planted in columns.Objective 2Survive a massive birthday bash attack!Objective 3Survive with most plants picked for youObjective 4Survive without the shovel and Plant FoodPreviousNextPvZ's 15th Birthdayz Blowout - Level 11 is the eleventh level of the PvZ's 15th Birthdayz Blowout Thymed Event. It is a Gargantuar Battle and Column Like You See 'Em level paying homage to Column Like You See 'Em from the first game. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.
Secret levels are very difficult levels that appear after every first and sixth level in a world in Beta while after every fifth and tenth level in a world in Alpha, except S-0 which appears after finishing 0-4 (1-7 in Alpha), and S-1 which appears after completing level 1-3 (1-7 in Alpha). Upon completion, they reward a plant that is normally only rentable or is unlocked at a later point in a world.
Starting from 1.9, Secret levels will appear in the Travel Log as Epic Quests. Only a few quests can appear at a time, so the player must complete some quests in the list before new ones can appear. There is no downside for newcomers to skip the level instead, as the main levels will help the player gain the necessary skills in a much more forgiving way, and some levels will be much easier with plants obtained later on in the game. After a Secret level is beaten for the first time, it will appear somewhere on the map.
Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.
Plants vs. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. The game took inspiration from the games Magic: The Gathering and Warcraft III; along with the movie Swiss Family Robinson. It took three and a half years to make Plants vs. Zombies. Rich Werner was the main artist, Tod Semple programmed the game, and Laura Shigihara composed the game's music. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout Plants vs. Zombies.
Plants vs. Zombies was positively received by critics and was nominated for multiple awards, including "Download Game of the Year" and "Strategy Game of the Year" as part of the Golden Joystick Awards 2010. Reviewers praised the game's humorous art style, simplistic but engaging gameplay, and soundtrack. Upon release in May 2009, it was the fastest-selling video game developed by PopCap Games and quickly became their best-selling game, surpassing Bejeweled and Peggle. By 2010, it had sold over a million copies worldwide and has since been considered one of the greatest video games of all time. In 2011, PopCap was bought by Electronic Arts (EA). The company laid off Fan and 49 other employees, marking a change of focus to mobile and social gaming. After the buyout, Plants vs. Zombies was followed by a multimedia franchise including two sequels, three third-person shooters, two comic book series, and several spin-off games, most of which have received positive reviews.
Plants vs. Zombies is a tower defense video game in which the player defends their suburban home from zombies.[5][6][7] The lawn is divided into a grid,[8] with the player's house to the left.[9] The player places different types of plants on individual squares of the grid. Each plant has a different style of defense, such as shooting, exploding, and blocking.[8][10] Different types of zombies have their own special behaviors and their own weaknesses to different plants.[8][9] For example, Balloon Zombie can float over the player's plants, but its balloon can be popped by Cactus.[8][11] Other examples of zombies include Dancing Zombie which summons Backup Dancers around himself; and the Dolphin Rider Zombie, which rides on a dolphin in the water to jump over a plant.[6][9]
The player can pick a limited number of types of plants through seed packets at the beginning of each level,[12] and must pay to place them using a currency called "sun". The player collects sun by either clicking on sun icons that randomly appear over the lawn, or by using certain plants that generate sun, like Sunflowers and Sun-shrooms.[8][9][10] Each type of plant recharges between each placement at various speeds. A shovel can be used to dig up and remove plants.[13] Positioned at the left end of each lane is a single-use lawnmower, pool cleaner, and roof cleaner; if a zombie reaches this end, these will activate and kill all zombies in that lane.[14] If another zombie reaches the end of that lane without any last line of defense, the player has to restart the level.[13]
There are five stages in the Adventure mode, each comprising ten levels.[13] At the end of nearly every level, the player collects a new type of plant to use in subsequent levels. On the first level of stage two (level 2-1), zombies begin to occasionally drop in-game money when killed. After level 3-4, the player can spend the money at an in-game store called Crazy Dave's Twiddydinkies.[9][13] Crazy Dave offers boosts that the player uses to upgrade already-placed plants and gardening tools for the player's Zen Garden,[8][9] which is unlocked after level 5-4[13] and allows the player to water and maintain a group of plants,[8] which are obtained as loot from killing zombies or purchasing them through his store;[13] in return, the plants generate money for the player.[8] Every stage's fifth level has a mini-game challenge, often utilizing a conveyor belt that gives various plants to the player.[7] On every stage's tenth level, the player receives plants from a conveyor belt.[13] Stages one, three, and the first nine levels of stage five occur in daylight, while stages two, four, and the battle with Dr. Edgar George Zomboss take place at night.[13][11]
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