Star Wars Empire At War Forces Of Corruption Piracy Units

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Tea Rochlitz

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Aug 5, 2024, 11:07:43 AM8/5/24
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TheBlack Sun faction has the ability to spread corruption in enemy controlled systems, visible to all sides on the galactic map as a yellow credit effect surrounding these systems and any connecting hyperlanes.

It's important to be aware that all types of corruption provide the ability to see the enemy space and ground forces on the corrupted planet. They also provide the ability to move units past said planet for a bribe. All corruption types require the player to have certain units, techs, or buildings before corruption can be set up, and/or a predetermined amount of corrupted planets. The only exception to this is the basic Black Sun Presence, which only requires a Saboteur.


Note that it is not possible for the Black Sun to remove corruption from a system themselves. This is important because it necessitates good long term planning. If the intention is to one day recruit a mercenary from a system, it may be wise to avoid setting up another form of corruption there, else that mercenary might remain out of reach if the enemy does not remove it. It is usually wise however to establish the basic Black Sun presence before conquering a planet, because most other types of corruption require the player to have a certain number of planets with this type of corruption, . Do note that once the Black Sun Presence gets removed, it will still count toward your corruption count, necessary for other corruption types. The type of corruption established remains the same even if the planet is captured. If no corruption was established on a conquered planet, it will set up Mercenary Recruitment by default.


The most basic form of corruption. Gives the ability to see both ground and space forces on the corrupted planet, as well as doubling the sensor range of friendly units during space battles. Also gives the ability to bribe the corrupted planet to move fleets past its orbit. The bribe cost depends on the fleet's size. Can be established on most planets in the galaxy.


Disables the planet's special ability, Sabotages enemy ships, vehicles and equipment to lower their effectiveness in battle reduces defense by 25% and speed by 30% on all ships, vehicles, aircraft and droids. Reduces damage output and defense by 25% for all infantry.


Racketeering provides the player with 105% of the corrupted planet's total income. Note that the player will get two thirds of the set up cost refunded once the setting up process is complete. IMPORTANT - do not set up racketeering on planets with negative income! 105% of -100 is -105, and thus this would cause you to lose money! Note that the true income of an enemy planet will only be displayed when a friendly unit is in orbit. It is therefore advisable to scout ahead.


Setting up Mercenary Recruitment unlocks recruitable mercenaries for the Black Sun. This gives the player the ability to buy otherwise unobtainable space units, ground units, heroes, and governors. These units can then be recruited at a planet with a Black Sun Palace and a sufficiently high level space station. Note that the recruitment of these mercenaries is also unlocked by directly capturing the system in question. Also be aware that some mercenaries are unique one time purchases. When Attacking in space a small fleet of mercenaries will will support the player, in ground battles a merc recruiter will spawn at the first landing zone at the start of the battle.


Not to be confused with the ground structure of the same name, Black Market corruption allows the Black Sun to buy new abilities for certain units. Setting up a Black Market will also provide the player with one of four temporary Dealer heroes, which will provide a 25% discount and build time reduction on their respective type of unit, on the planet they are stationed at. This hero will disappear after 10 weeks, but can be re-obtained if the player sets up a Black Market again. The type of dealer the player receives depends on which planet the Black Market was established at.


Different options are available when the black market corruption type is set up on planets belonging to different factions. Purchases are made by sending a capable agent or hero to the corrupted system.


Star Wars: Empire at War: Forces of Corruption is an expansion pack for the computer game Star Wars: Empire at War released in October 2006. It adds the "Zann Consortium" as a third faction in addition to a number of new features.


Star Wars: Empire at War: Forces of Corruption adds the organized crime syndicate the Zann Consortium as a third faction. Pirates had previously been present in the game, but as a type of moderately-armed "speed bump" to progression in the war between Empire and Rebellion. The Zann Consortium is a new faction, neither good or evil, but willing to go to any lengths for a profit.


The Consortium has a full-fledged campaign that is set in the background of the original film trilogy. Its specialty is "corruption": it can conquer planets traditionally, but also gain bonuses from enemy-controlled worlds by having its infiltrators conduct any of several kinds of missions such as bribery, sabotage or piracy. Several mission types cause a small battle. It also has a mish-mash set of original units: A ring of raiders, renegades and ruffians eventually expands to eclectic exotic equipment as the Consortium appropriates everything it can lay its hands on. Crowd-pleasers include Rancor riders, surviving Droidekas and, if a "slavery" mission is performed on the forest moon of Endor, suicide bomber Ewoks.


The Rebel Alliance and the Empire receive new units and changes to existing ones. Corruption also introduces the ability to position structures and units on a planet's surface, pre-select starting units during space or ground battles, mobile build pads and transport ships for ground battles, the ability to repair space station hardpoints, and orbital bombardment from capital ships.[1]


The Galactic conquest mode includes new planets, with the added feature of non-conquest goals.[1] The skirmish mode includes maps for the new planets alongside the previous maps, with the optional feature of having a third player on the map.[1] Corruption includes 12 new planets: Dathomir, Mandalore, Hypori, Myrkr, Felucia, Honoghr, Kamino, Mustafar, Muunilinst, Saleucami, The Maw, and Utapau.[2] Alderaan is now an asteroid field and Bespin has a new ground landscape. Some planets now have infantry- and light vehicle-only terrain, and damaging terrain. New vehicles are also available, most drawn from the books and comics taking place after or between the original saga. These include three phases of the Empire's Dark Trooper, Lancet Aerial Artillery, the TIE Defender, and the Super Star Destroyer Executor. Many of the new units and planets included in the game are incorporated from the Star Wars expanded universe.


The campaign story begins just prior to the Battle of Yavin; as the game progresses, events from the Star Wars films occur, such as the Battle of Endor. The tutorial mission sets up the main campaign plot, showing Tyber Zann's imprisonment for stealing a Sith artifact from Jabba the Hutt. The actual campaign story begins with Tyber Zann, the leader of the Zann Consortium, being rescued from imprisonment on Kessel with help from Urai Fen, his loyal friend and lieutenant of the mercenary army he built over the years; Fen himself arrived on Kessel with the help of Han Solo and Chewbacca. The four of them then escape aboard the Millennium Falcon.


While re-establishing his headquarters, Tyber goes to Yavin IV after the Death Star destruction, where he learns of the Emperor's hidden treasury vaults and designs for a new Super Star Destroyer. After renewed conflict with Jabba the Hutt, Tyber sends Urai to capture Jabba's communications outpost on Saleucami and then goes to the factory world of Hypori, where he takes control of Jabba's Droideka factory, bribes the bounty hunter Bossk, and negotiates a truce with Jabba (both sides cease attacks, plus Jabba withdraws his bounty on Tyber and surrenders the planets Saleucami and Hypori). To unlock the secrets of the artifact, Tyber and Urai Fen go to Dathomir to find a dark-side Force user. They eventually free the witch Silri along with the other Nightsisters (both of whom are adept at the dark side of the Force). After killing the imperial governor, Tyber, Urai and Silri escape the planet and return to the Consortium's stronghold on Ryloth. Prince Xizor, the head of Black Sun crime syndicate, agrees to arrange a meeting between Tyber and an Imperial contact to sell the artifact. In return, Tyber is to steal some valuable Tibanna gas from the planet Bespin; with help from the bounty hunter IG-88, Tyber implicates the Black Sun, and watches Darth Vader finish them off.


Later, Grand Admiral Thrawn and Tyber (in his new flagship, the Merciless) clash in space above Imperial planet Carida. During the battle, Bossk steals the artifact and heads towards Thrawn's ship, the Star Destroyer Admonitor. Thrawn retreats shortly after, however Tyber planted a tracking device on the artifact earlier, allowing him to track it to Coruscant where he, Urai, and Silri raid the Emperor's personal data center, retrieving the Sith artifact and obtaining passcodes for the Emperor's flagship, the under-construction Eclipse-class Super Star Destroyer.


Forces of Corruption uses Alamo, the same game engine as the original Star Wars: Empire at War. Higher resolution textures for better graphics are included in the expansion, and larger maps (30% - 40% bigger) have been included.[3]


Following the announcement of the game, Star Wars: Empire at War: Forces of Corruption was shown at LucasArts' booth during E3 2006. A single player demo was made available, which featured a single tutorial-mission; the player had to corrupt the planet of Mandalore, establish a black market on Nal Hutta, and take over the planet of Kamino.[4] The game was later released on October 24, 2006 in the United States.

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