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On Feb 3, 2020, at 11:34 AM, Allen Holub <al...@holub.com> wrote:I usually frame it in terms of slack time. Reinertsen (in Principles of Product Development Flow) is even more pessimistic about the curve when there's high variation in task size. He recommends up to 50% slack time in high-variation settings, and 30% the rest of the time. Usually, the best I can squeeze out of an org is 20%, which seems to work okay. I explain it using a fire-fighter analogy—If the firehouse is 100% utiilized, the fire fighters are always putting out somebody else's fire, so you won't be particularly happy when you need their services. In the firehouse case, you want something more like 99% slack time. Practically speaking, this all translates to allocating time specifically for not "working" on features. Google does that by giving people one day a week for personal projects, and adds additional slack time with learning (in-house university lectures, for example). When I'm coaching, this jibes nicely with the Agile-is-a-learning-culture message. It's also a good way to talk about reducing story size down to a consistent day or two per story, and putting a hard boundary around the team that prevents the organization from injecting the latest hair-on-fire emergency into the workflow.
This applies to the TDD level as well. An aspect of TDD with a fast edit/build test cycle is the ability to stay on task, focussed.
James
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ISTM that Reinertsen isn't talking about slack in the same sense as "an afternoon off for learning". Reinertsen's slack is there to take up variability.
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