Melodyne, no sound coming out

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Krister Ekstrom

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Feb 14, 2026, 10:02:40 AM (6 days ago) Feb 14
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Hey,
I don’t know what i am doing wrong.
I’ve done like Steve and others have suggested but firstly, there’s no plugin with the name Melodyne Ara, and secondly when i launch the plugin that’s there on a track in Logic pro with vocals on it, and i try to do something with notes, no sound comes out.
I have pressed Transfer, and something happens because i get a grid with bars and one with a scale, however when i click the bar numbers grid with VOcr, nothing happens when i move the arrows.

What obvious thing have i missed?

/Krister

Laid Civic

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Feb 14, 2026, 6:03:36 PM (6 days ago) Feb 14
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Hey Krister

First, I’d suggest that you reinstall melodyne, both Melodyne and Melodyne ARA get installed when you install it, and Melodyne (ARA) is visible in Logic Pro even if you don’t run logic under rosetta.

Next, Melodyne is not like usual effect. It literally needs to have audio imported in order to do anything with it.
With Melodyne ARA, it happens pretty much instantly, you just press play then stop and whole file gets imported.
Without melodyne ARA the process is like this. Let say you want to import only verse 1 of your vocal or whatever you want to tune.
Navigate to start of your verse 1 with comma and period. Use VOCR to find Transfer in melodyne and click it. Finally press spaceBar and let it play until the end of verse 1, then press spaceBar again to stop it. At that point, the verse 1 is imported in melodyne, in most cases you can immediately use arrow keys to go through blobs.
What often happens after transfer is that the melodyne timeline is all the way at the end of file, so you’ll have to press and hold left arrow to go to the first blob.
That’s pretty consistent behavior in my experience. If, from whatever reason, you hear nothing when using left and right arrow keys, then, VOCR the melodyne window again, and below transfer and note inspector, you’ll see numbers which represent bars. Navigate to any of the numbers and use VO Shift SpaceBar to click on it, and melodyne window will be in focus which means, arrow keys will work. If you click twice on any of those numbers that is, bars, imported track will start playing.
This is literally the whole process, just follow it step by step and it will work.

Cheers
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Krister Ekstrom

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Feb 15, 2026, 3:31:58 AM (5 days ago) Feb 15
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Ok, i guess i’ll have to reinstall, since i have done what you said and still nothing comes out, however i see that things are being done, but i’ll reinstall and see what happens then.

Is there somewhere a list of key commands for Melodyne?
Thanks.
/Krister
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Krister Ekstrom

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Feb 15, 2026, 4:02:18 AM (5 days ago) Feb 15
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Ok, i don’t want to argue, you’re probably right in everything, it’s just that even after reinstalling, i see no Ara version of Melodyne, but that’s probably ok because i can use the other version, thing is, i’ve followed your instructions to the letter several times and even after reinstalation, nothing works.
I don’t get any sound at all, though i see that something clearly happens because i see the bar numbers and so on so Melodyne does its job, but why i don’t hear anything is beyond me.

I’ll keep working.
/Krister


> 15 feb. 2026 kl. 00:03 skrev Laid Civic <lucky...@gmail.com>:
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Steve Sparrow

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Feb 15, 2026, 5:49:54 AM (5 days ago) Feb 15
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Ok, I hope you don't mind me asking a question here.
Is Melodyne accessible to us now. I must be a bit out of date. I didn't think it was accessible.
If so, is it as easy to use as auto tune?
Steve
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Laid Civic

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Feb 15, 2026, 6:19:01 AM (5 days ago) Feb 15
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I read what I wrote to you, and surely I didn’t miss anything.
Maybe you should try to try melodyne in standalone mode first, use cmd+I to import some vocals and see how it works there. Maybe it gives you better picture of how it all looks like.

On key commands, not sure is it written in manual. There are lots of them, many not even assigned.
Tool selection, changing value and splitting blobs are operations you’ll do all the time, so here are most important key commands:
F2, press once for pitch tool, press twice for pitch drift tool, press three times for pitch modulation tool,
F3, formant tool,
F4, amplitude tool, press twice for fade tool,
F5, timing tool, press twice for time handle tool (not useful to us), and press 3 times for attack speed tool,
F6, note separation tool, usually not necessary as splitting command works regardless of tool selection.
Cmd+up and down arrows, change value in larger increments,
Cmd+Option+up and down arrows, change values in smaller increments (cents)
S, split selected blob.

Those are most important once.
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Laid Civic

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Feb 15, 2026, 6:20:59 AM (5 days ago) Feb 15
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Hey Steve

Not as accessible as autotune, nothing has changed in that regard. However, with a little help of VOCR and built-in key commands, you can do most of the work in melodyne. You won’t have everything labelled as in auto tune, but it can be used almost fully anyway.
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Steve Sparrow

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Feb 15, 2026, 6:37:45 AM (5 days ago) Feb 15
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interesting, I didn't know this.
Do you think it's worth changing over. Most folks say it's a lot better than auto tune.
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Laid Civic

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Feb 15, 2026, 7:08:31 AM (5 days ago) Feb 15
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Well, generally speaking it's definitely better.
However, as with any other tool, it comes down to what you really need.
I tried autotune before but never really used it for extended period of time.
I remember that it’s accessible, it has labeled controls and things like that, but it’s tool made specifficly for vocals, and if you don’t need full control over every single note, and you’re fine with automated tuning based on scales or autotune presets, or if you need things like t-pain effect which is common in modern genres, then I’d say autotune is just fine, and definitely easier.

However, melodyne is not made specifficly for vocals, then for any audio, monophonic, polyphonic, percussive etc.
It gives you definitely more control over pretty much everything, pitch, pitch deviations, vibrato, sibilants control, formant etc etc, gives you multiple algorithms for different materials, and it’s made for natural edits, meaning, edits without artifacts. However, none of this is automated and you control everything manually.
Melodyne does have automation macros for pitch, timing and note leveling, but these specific macros are not accessible to VoiceOver unfortunately.
Personally, I use melodyne for many years, since version 4 got out, I even created jaws script for melodyne years ago when I was on windows. I prefer it over other tools simply because it allows me to edit not just vocals, then everything I want, even things like guitar chords, percussion recordings, any melodic instrument etc etc. It requires some getting used to for sure, but it’s well worth it imho.
I have no idea what’s the current state of autotune, maybe it got updated and allows you to do more with it, but regardless, melodyne is always preferred for natural editing, or for editing other melodic, percussive, or polyphonic materials.

You can try it for free, I think 14 days trial is available, maybe even longer I don’t remember. Go through manual which is like 50 - 60 pages or something like that, just to see how it all works, or watch some videos, and finally try it out yourself.

Hope it helps.
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Krister Ekstrom

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Feb 15, 2026, 7:22:51 AM (5 days ago) Feb 15
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I will most definitely do that.
We’ll see what comes out of that.

/Krister
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