Some things to take note of while playing the Dark campaign:
- It is a Dark campaign, so most of the units you will be using are from the Dark, not the Light.- Obviously, it also has a storyline from the Dark perspective.
- There are TONS of edited and semi-new units that weren't in bungie's solo levels-learning how to master them is imperitive to winning.
- Like bungie's campaign, there are mission objectives, like having to protect a certain unit, or kill a certain unit. If you've turned off your mission objective box after having memorized all of the objectives in bungie's levels, you may want to turn it back on.
- Also with the mission objectives is a unique hint list for every level, just like bungie had for theirs.
- The difficulty levels are still in effect. An easier difficulty level will have less enemies and their AI won't be as sharp. Also if you play on an easier difficulty level some enemies won't use special attacks (like flaming arrows), certain ambushes just won't happen, enemy health will be lower, enemies will miss more, etc. I recommend playing on at least normal difficulty for the maximum fun factor. The campaign is beatable on legendary (no, really, I'm serious).
- There are 10 levels plus a secret level.
- There are new pregames, postgames, sounds, and scenery of course. The narration music used is the main menu music from myth 2. I would've like to do vocals of the narrations, but sound files like that are HUGE and I figure this campaign is already bloated enough as it is :)
Full-Team Tournaments are a series of myth games played between two teams at a time (similar to any real world team sporting tournament (ex. Soccer World Cup). Full-Team Tournaments are the most popular tournament type on Myth, because they allow order/clan play and allow weaker players to have a role without an individual player's skill level being as major a win/lose factor as it would be in smaller teams, or if they played on their own. Because of this, MWC has always been a full-team tournament.
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