Combat Tournament Legends Mobile

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Nerio Cintron

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Aug 4, 2024, 3:28:36 PM8/4/24
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CombatTournament Legends is a fast-paced fighting game, created, directed and released on Stickpage in 2011 by Ongokiller50 (Dennes Tejada). Stone (Travis George Michael Steven) contributed with making the game this time, instead of it all being done by Ongokiller50 like the previous game. They both took the task of animating things in the game like the playable characters, but Stone did the graphics for the game, which explains the different artstyle of the game compared to the previous game. The game is usually considered to be a sequel to the game "Combat Tournament", which was created a year earlier in 2010, though as said by Ongokiller50, Combat Tournament Legends is really just an improved and better version of the previous game, this time being beta tested by other people as well.

Over the years, it has constantly grown in popularity, and 3 new characters were added (Andre, Yoyo, and Ninja). In the game, you are also able to play as the older characters, Home-Run-Bat, Mr. Slaptastic, and Double Range. The objective of the game is to fight other competitors, advancing through the game while unlocking new levels and characters, with the characters being unlocked starting at Double Range, Andre, Yoyo and Ninja, in that order.


The last two Legends are Crazy Jay (Mascot of Stickpage) and Mr. Red (The protagonist of Shock Series). They are exclusive characters that can be found and unlocked only on the game's version on Stickpage. The only two RHGs from FluidAnims who make an appearance in the game are Andre and Yoyo.


All of levels are the same from the first game, with the only exception being that the Attack 'N' Defend level is replaced by Can you see the enemys?, but may have different or reduced people or maps.


Fighting the enemies in this game is easier and harder than it is in the first game. Easier because you now exit out of launchstun, but harder because the A.I. does so as well. Some enemies are easier to fight than others.


These bots can either not do constant combos, or cannot do special moves. For some characters, they attempt to move to a certain point of the level. Expect: SwordUpURAss (Andre), Rice, SesameStreet, etc...


These are modified Middle bots to add the backhand combo. Also named due to CPUs named BlueBox being the only ones to use this. They also roll at random. Also, if you're crouching, they will hit you with an attack that will hit you out of it.


These bots will act somewhat like Middle bots, but can combine combos and execute specials without doing a combo first. They may also follow a specific fighter on the map. Expect: Mr.ShaoDow - Grime, Rice (Yoyo), Balls, etc...


Only used by CPUs named BlackChicken in Hard Mode, these bots are hard to counter as a beginner. They can dodge incoming attacks (including in the air, which could be a oversight), crouch, and jump in place to attack an enemy that gets too close to them.


6 Way Game: A Free-For-All battle. This level is kind of difficult for a level this early on. SwordUpURAss (Double Range) is your main worry, as his special attack can kill multiple people very quickly, and his combos can hit multiple opponents at a time. Your second worry is Mr.ShaoDow - Grime (Ninja), as like SwordUpURAss (Double Range), his special attack can kill a lot of people, and he spams his side combos. Your third worry is Rice (Yoyo). He does pretty damaging combos but his special can be easily dodged. Your fourth worry is SwordUpURAss (Andre). He always stays in one place in the map and can't do specials, though his attacks do massive damage. Mr. Slaptastic is recommended to bring into this fight. [Hard Mode: SwordUpURAss (Andre) can do specials and won't stay in one spot.]


Slappy Vs Hammy: This is a 2v2 scenario. As Mr. Slaptastic, you are on the Slappy team with Balls, fighting against the Hammy team, Rice and Beens. [Hard Mode: Rice is now a Follow Bot, so help Balls whenever you can.]


Total War: Very easy; everyone is a Normal Bot and can't do specials and stays in one spot on the map. Mr. Red is recommended due to his speed and how vast the map is. [Hard Mode: Everyone is now a Follow Bot. Focus on DickSwett, Gesus, then Oneball and SesameStreet.]


2v2: Same scenario as Slappy vs Hammy, except you can use anyone. Yoyo is highly recommended for his exploit, though Mr. Slaptastic is a good choice as well. [Hard Mode: JackNDick is now a Monster Bot, and OldDirtyBasterd is a Follow Bot.]


Can you see the enemys?: Enemies are somewhat hidden, but the mission is still easy as they are Normal Bots. Mr. Red is recommended due to his speed and the vastness of the map. [Hard Mode: Mission is a lot more difficult as they are now Follow Bots.]


Elimination +2: You and your enemies have 3 lives. Once 0 lives it met, respawning is disabled for the fighter. Andre cannot die from the spikes, so it is recommended to use him here, though if you don't feel like cheating, Home-Run-Bat is a good choice here too. [Hard Mode: There is no difference.]




Home-Run-Bat, Mr. Slaptastic and Yoyo all have jumping animation frames that can't be seen in-game. This is because frame 8 of Jump for Home-Run-Bat and Mr. Slaptastic and frame 4 of Jump for Yoyo are coded to stay on this animation frame, and not advance to any further animation frames when it is reached whilst in the Jump animation.


While the Attack 'N' Defend level was replaced, most of the data for it is actually still in the game. The level data was mostly copied from Combat Tournament. At some point however, progress with the level was abandoned, and its spot was taken by Can you see the enemys?. The spawnpoints and A.I. are surprisingly still in this game, but they weren't edited in any way to work more properly, which means the issues with said A.I. in the previous game made their way here too, more specifically, STAY DOWN refuses to do anything in type 2 of the map. Character-specific bugs from the previous game are also still here too, like Double Range being assigned to the Blue Team in type 2 of the map.


The level's aesthetic appearance (and object appearance of what is seen here) was worked on to fit with the new artstyle of the game, an example being the shield component crystal has a different look. There is also a timer set to end at 2:30 minutes, not included in its predecessor. Some of the level geometry can't be seen, though the collision for the map is the same as the previous game, but it seems to be a little off center in some parts of the map. Voice clips when starting the level are used here that are unused in the previous game. The game can also still softlock here.


There are some other oddities. The level has no music. The level is quite laggy. There is a barrier where the breakable wall is that can't be breached unless you approach it with enough speed. Breaking the crystal doesn't spawn the second crystal at the top of the map. After 2:30 minutes is reached, the team that won the round is announced, then the "New assault starts in..." clip and voice clip plays, and as soon as the countdown begins after, it instantly switches to type 2 of the map. For some reason, Andre can actually spawn in this map, but Yoyo, Ninja, Crazy Jay and Mr. Red cannot due to the character sprite objects for them not included in the level frame.


There are 4 unused splash text animations. The first and second ones were obviously meant to be used if you have 1 or 2 more kills left to obtain in order for the match to end. The third and fourth ones are related to the kill streaks by getting a streak of kills at one time, which are also unused in Combat Tournament. They also have voice clips along with it. All four of these animations were never given a script to execute and appear in-game through certain actions, and thus, is why they are never seen.


There is an unused shape that was meant to be used in the level select screen on the 3rd page for the last option available: Final Fight. But for some reason, it isn't shown here. This is used in Combat Tournament. This just leaves the gameplay screenshot and the "BURNER" text above it when seen in-game. Due to this decision, this shape goes unused.




This is the v2.1 Combat Tournament Legends character select screen, theres isn't any character select for Crazy Jay (Mascot of Stickpage) and Mr. Red (The protagonist of Shock Series). instead theres text saying CLICK HERE FOR MORE CHARACTERS, when click it, takes you to StickPage (the hosting site for combat tournament that has Mr.Red and Crazy Jay).


Commemorating the 15th anniversary of the Gundam brand, G Gundam was produced to reboot the waning popularity of the long-running franchise. It is the first Gundam series with a self-contained plot set in an alternate calendar era from the original "Universal Century" timeline. Additionally, the show casts aside many of the conventions set by its predecessors and takes many new steps for its franchise, such as a focus on martial arts and decisive, personal duels as opposed to large-scale military conflicts. G Gundam was directed by Yasuhiro Imagawa, with its settings and characters significantly influenced by the director's interest in world cinema. The anime's real-world locales were drawn from numerous foreign films and were planned using location scouting. G Gundam ran for 49 episodes on Japan's TV Asahi from April 22, 1994, to March 31, 1995. An English-language version produced by Bandai Entertainment aired in the United States on Cartoon Network's Toonami block beginning on August 5, 2002. Since its original broadcast, G Gundam has spawned manga, audio albums, video games, guide books, and several lines of scale models.


During its conception and Japanese television debut, G Gundam was met with controversy among its production staff, sponsors, and fans because the show takes a wildly different turn from all previous entries in the Gundam universe. However, for that very reason, the series is cited as a milestone in its long-running franchise and ultimately proved very popular in the region. Reception for G Gundam has been generally positive in North America. Reviewers praised the primary characters and mecha as unique and stylized, but strongly disagreed on the plot. While some critics enjoyed the bold and campy divergence from the more dramatic social and political undertones traditional of Gundam, others found G Gundam's story diffusely shallow, repetitive, or not up to standards set by its anime predecessors.

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