I'm going to explain here what has happened to all of the products. The first day the bundle and the suit were removed, the textures were still there, but was just for a day or two. The bow, will remain in my store, as it has nothing to do with that, is just a compound bow, which I did using internet references.
The bow still have the camos there, so could be usefull to anyone. I plan to do another sci-fi suit, it was my second one, as the first was the main suit of the Victoria 8 Bundle, the Sci-Fi Samurai. Right now working on another project, so even if it's not on a 0 stage, don't expect to see it soon.
Some of you will know the game Crysis, I used the bodysuit as inspiration, even though I use a muscular an tendon as reference to do it, but the helmet was made using the real thing as reference, and was quite similar on the overall form, not on the suit itself, so it made it to the store.
Now, for the ones that just want the fast answer, the game developers asked DAZ to remove it. So there was nothing left to do, no images showing that is just inspired, being as I said, the helmet the most, so, it was taken out of my store. It means that no further action can't be done, and that the product WILL NOT RETURN to my store.
I appreciate that it can be difficult to say anything. On the other hand, if an item is pulled for copyright-related reasons, where does that leave end-users who may have used that item in images in various galleries etc?
I think individual gallery art is probably safe so long as you aren't selling the art to anyone, that falls under 'fan art'; it's when you are passing off imagery as your invention or profiting from intellectual property that you are well over the line.
So by that reckoning someone selling prints on for instance Deviant would probably be in trouble. In that case I think end-users who bought a compromised item that is pulled would need to be informed.
I bought the item and used it rather extensively. It is in several gallery images. It is a very nice set. The product bundle was not cheap. It is a pain to me when I buy an item to find it is derivative of something else because I do not know since I do not keep up to date on the latest games.
As far as I know I am free to use it for whatever purpose I want. I paid for that right. That right has not been rescinded nor would I buy a set not available for commercial use. If that changes daz would need to talk to me about it rather than just pull th item since I would need to know about it. The item is still in my account and I have a backup of the installer
Hell I even have rendered my nifskope extracted Skyrim mesh but clearly state it it is fanart taken from mesh in the game on my own personal machine simply testing how it looks in Octane with PBR lighting etc.
It seems to me that it should be Daz's top priority to contact everyone who owns any item that needs to get pulled due to copywrite. After all, they do have a list of everything everyone has purchased or else they wouldn't be able to have our product libraries in our account. I'm sure it doesn't happen very often, but when it does, users NEED to know since we are all under the impression that everything, save 1 item in the store, is good for 2D commercial use.
Agreed. I tend to avoid any content with dubious usage rights including some freebies just because the terms of use aren't clear. I've had it happen once already where I was forced to look up usage rights of every possible item in one scene. Not doing that again. I now only use commercial use products or items which specifically say this to avoid issues in the future
As far as I know, I only have a few items that are fan-art and when I created the DIM-ready installer for them, I gave them alll the same prefix in their name so they are all together in my products list and I can easily see that they are not to be used commercially.
This kind of stuff worries me too. All the time I see some nice-looking armor in the shop, put in my cart, then decided I don't want to spend hours to to make sure it isn't too close to some well-known property.
I've never heard of that game, not really into gaming except for the occasional foray into the Sims or Criminal Cases on Facebook. So it really is a chore to figure out what is safe for all uses and what must be only for fan art when it comes to 3d models. The "inspired by" vs. "shamelessly copied from" divide seems to be getting muddier by the minute, just when you think you're safe because you buy from a big store that's been around awhile along comes something like this. Right now I'm thankful I was too broke to buy it immediately, sure hope those who did don't get left in the lurch.
Exactly. Fan art is not permitted to be sold unless the content is licensed to that individual to sell it. We shouldn't have to be worried things are a product of infringement because the store should not be accepting or selling such fraudulent content, It should be a priority for the QA to interrogate any suspect products, and stop them in their tracks. I also agree, if an item is remarkably pulled for violation, the customers who purchased it should be informed and offered a full refund. Too much has been sold here that is well and truly past the red tape, and sickeningly far too many are still live.
Vendors need to understand it isn't right to be recreating / copying characters, costumes, props or locations from games, movies, or any other media, let alone fellow artists. "Fan art" or pathetically claiming it's "inspired by" is no excuse for copyright violation. If you don't own the design and you're not licensed or permitted by the copyright holder to use it, DON'T try to sell it. Simple.
I have some exciting news for anyone who is interested in using DAZ characters in their games. Typically, their characters have way too many polygons to use them in video games not to mention too many draw calls. I figured out a way to reduce the Genesis character down to 4k vertices and use it in Unity games.
Yes you have to purchase a game license to use their models in games. The game license is $500. It use to be $500 per game but they changed it to a one time $500 licensing fee which includes all games made using DAZ assets. For me it made sense to get the license because I am a one person team. My options were to either spend several months modeling every aspect of the game by hand, buy models, pay someone to create the models, or give a share of what I make on the game to a modeler. I decided the $500 license was a better option because there are a lot of assets that I could use as is or tweak some to make them unique. The other reason I liked DAZ is becoming animation is really easy in DAZ plus I liked the direct bridge to Photoshop.
The documents can be a little confusing which is why I contacted them directly to get clarification. I looked at the licensing fee as an investment in my indie game studio. I looked at it this way, if it helps me actually get my game done rather then dreaming about it getting done, it was worth the investment. I come from a business background and know it is nearly impossible to start a successful business without incurring some costs. This was one of those costs that I could see a return on my investment with.
Also, the DAZ indie license covers using DAZ Original content in games. Meaning, models made by DAZ. The DAZ store is like the Unity store where there are a lot of artists selling their work. The EULA can be a little confusing which is why I spent a few days talking to DAZ directly so I understood it completely.
I had a couple questions about reducing materials. You are using the Polygon Group Editor? If so, do I select face groups,surfaces, or regions?
And also how do I delete unused material groups?
Thanks
I do use the Polygon Group Editor to reduce the amount of material groups down. This reduces the draw calls in Unity. When using the Polygon Group Editor, I use surfaces. I combine all of the surface except for Eyelash and Tear into one group. When you do this, you will see the original groups will show 0 vertices. I then select them while still in Polygon Group Editor and right click delete to remove them. There will also be a Default group that will need deleted. Usually I create a new group called Skin and combine everything into that group.
Everything that Goat said is correct. To legally use DAZ models in a game, you need to purchase a game license. Fortunately, you can purchase the Decimator first and get your game 100% complete before having to buy the game license. That will allow you to see how everything works and if you are happy with the results. If everything is working properly, and you are happy with your game, then you could buy the license to ensure everything is legal in your game. Fortunately the license is a one time expense and covers all future games you make.
you may not in any case: (a) separately publish, market, distribute, transfer, sell or sublicense any 3-D Model(s) or any part thereof; or (b) publish, market, distribute, transfer, sell or sublicense renderings, animations, software applications, data or any other product from which any original 3-D Model(s), or any part thereof, or any substantially similar version of the original 3-D Model(s) can be separately exported, extracted, or de-compiled into any re-distributable form or format. Subject to the foregoin
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