In addition to the delay object, another way to implement a circular buffer for audio delay is with the pair of objects called tapin and tapout. Those two objects are always used as a pair; the outlet of a tapin object should only be connected to the left inlet of a tapout object. The tapin creates a buffer space in memory, and the tapout object accesses that memory some amount of time in the past; the patch cord connecting those two ensures that they refer to the same place in memory.
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