Use this ballistic calculator in order to calculate the flight path of a bullet given the shooting parameters that meet your conditions. This calculator will produce a ballistic trajectory chart that shows the bullet drop, bullet energy, windage, and velocity. It will a produce a line graph showing the bullet drop and flight path of the bullet. By adding trajectories to the panel on the right you may produce charts and graphs that show the different trajectories side by side. This can be useful in comparing cartridges or loads.
Keep in mind this is an approximation and although it is quite accurate it should never replace first-hand experience of shooting your specific firearm and ammunition to determine the bullet drop and windage at different ranges and conditions. To make it as accurate as possible, it is important that you input the most accurate information that represents shooting conditions, your firearm, and cartridge. The two most important variables are the Initial Velocity and the Ballistic Coefficient. If you do not have a Shooting Chronograph, I strongly suggest you purchase one. It is a great investment if you want to get into long range shooting and will be especially useful if you handload.
Thanks for using the external ballistic calculator from GunData.org that accurately details all aspects of the bullets trajectory the millisecond it leaves the guns barrel. Please share, like, and tweet this page and others to show your support.
Our calculator creates a proper ballistics trajectory chart that details range, drop, velocity, energy (fps), wind drift, and time. It takes into effect things like atmospheric conditions, wind, and even allows you to make projections shooting both up and down hill. No other free online calculator does.
For attack planning, especially for some of the older modelled aircraft, it would be nice to have a ballistic calculator for at least all the unguided bombs available, either integrated into the game or as an external applet.
Although some real-world ballistic tables can be found on the internet, it is unclear whether the in-game weapons are coded to behave exactly as their real-world counterparts (probably not), so those tables are mostly useless.
The user enters data such as release velocity, dive angle, release altitude, stick size and bomb spacing, and the calculator determines e.g. bomb range, time of flight, impact angle, impact velocity, pattern length, and sight depression at release.
There are things like this for artillery, sniping, and such. But when would you have time to do this in a fast bombing run? Probably why I've never seen one for aircraft in real life. The thing your looking for is the backup bombing sight. That thing that looks like a spiderweb on the hud. I hope to find some real life data charts for it on the internet one day. If you wanted to use a calculator, you would have to do this before the mission, at base, as your planning your attack. Then hope that you can get near that situation in the real battle (probably not). Too many nasty surprises always waiting to mess up your plans.
Your ideas about real world unguided munitions delivery are a little bit misinformed. Attack profiles are flown very accurately, and to plan in terms of dive angle, release point, minimum altitude and escape manoeuvre, even in CCIP modes, and are not just a "bombing run" done on the hoof. These attack profiles are known in advance and trained. Pilots don't just "put the thing on the thing" and squeeze the trigger. If flown correctly they should allow accurate delivery with the fixed net or depressible pipper sights in addition.
I suggest you watch the following video for an idea of how to achieve this level of realism in the sim. There are also some videos of this being taught in the real world in the T-38, but I can't recall the channel they were on.
Nice video, however it does not explain how you guys obtained the BDU-33 bomb range upon which your z-sleds are based. Also I could not spot a sight setting in your video (resolution is not the best though). Based on what I know about the 476th I would assume you have access to CWDS and/or the -34 tables, however this is not particularly helpful in this context since
Hi Bestandskraft, I am not in the 476th or responsible for developing any of this useful stuff. I was more trying to disabuse CaptainMidnight of his view that unguided weapons delivery was merely a "high speed bombing run" done off the cuff due to "nasty surprises".
My understanding is that this data was gather using a tool that they wrote called DAPS (Digital Attack Planner) which is not publicly available. You would need to join their excellent squadron to get access to it. If you read through the thread that I posted there are some good examples in it of how to utilise the tables.
Ultimately though you do not require to adjust the sight. If your speed, altitude ATL and dive angle are correct (all of these things will mean that your AoA is a known quantity) for the calculated delivery, your bombs will hit if the depressible pipper is over the target or not. It is merely a reference to check you've got your flying right.
So in short... a) correct b)sadly correct c) refer to the manual I linked in order to begin to understand how to work it out. Maybe some testing of Russian munitions might be a good project to gather data! I understand that's how the 476th got their numbers for the munitions, but I could be wrong.
You are of course correct. Assuming you are on parameters and use your altimeter to determine when to pickle, you will hit even without the sight. Its main purpose then would be lateral alignment and the avoidance of altimeter lag (which is, I believe, not simulated in DCS).
i've seen so several apps, that will work, but i want to make a prototype with embedded ballistic calculator, what i,m trying to do is first to make a simulation on matlab,, hmm is there any other microprocessor that is better than arduino that i can use?
The Arduino is not a microprocessor. The chip in it is a microcontroller. It is good at responding to external inputs and controlling external devices. What it is not good at is complex maths, at least not at high speed.
Involves pretty basic calculations for "good enough" accuracy but I would think it doable although I haven't tried it. I would probably use an EZSBC microcontroller although I don't see why and arduino would not be able to perform the math. Check out the explanation of the basic procedure to do the calculations, along with some great examples, at: Ballistic trajectory calculation - YouTube I considered doing a project like this but there are several very good calculators on the Internet by ammo manufacturers that are so easy to access and use that I just make up a card for my bullets/loads and refer to those in the field. However, an microcontroller could be set up to read the temperature, altitude, humidity on the spot and do the calculations realtime. I've found the basic trajectory calculations to be sufficient, though, and pretty accurate to boot.
The variable parts of the equation are the environmental conditions and target distance. Environmental conditions include air pressure, air temperature, and humidity. Air pressure is typically referred to as station pressure, or when combined with air temperature, density altitude.
Also known as trajectory validation, truing is the process of calibrating the ballistic calculator, ammunition, and scope to work accurately together. Click HERE for more information on trajectory validation.
As an Idaho native, avid hunter, and long range shooter, Sam has written numerous articles and gear reviews for various online publications. Specializing in long range hunting in the mountains of northern Idaho, Sam founded Panhandle Precision as a way to continue sharing his passions.
11. Point the rangefinder reticle at the object and press the LRF (3) button. The screen will display the recommended aiming point and correction values in the upper right corner.
You can also use ballistic calculator in the rangefinder SCAN mode by briefly pressing the LRF (3) button. In this mode, the target distance widget near the reticle cannot be disabled in the main menu, it is always displayed.
This example shows how to implement a version of the ballistic calculator. Insert in this VI all parameters referred to the bullet, starting position and target position and then the VI computes and plot the bullet trajectory.
The 4DOF ballistic calculator is used with pre-populated bullet files that include long range match and hunting style bullets. This includes Hornady ELD-X and ELD Match bullets along with appropriate BTHP bullets. In addition, popular long range projectiles from other companies like Sierra, Berger and more are included. To view the online, web version of 4DOF and see the projectiles available, visit www.hornady.com/4dof.
The new Hornady App also features a standard BC based calculator for use with other bullets. Users can enter their own G1 or G7 BC, or choose from the entire lineup of Hornady bullets and ammunition in easily filtered pre-populated lists.
The new Burris Ballistic Services is a set of sophisticated online ballistic tools that will allow you to master any Burris ballistic compensating reticle, build a dope card, program your Eliminator riflescope, or order custom elevation and windage knobs. With our easy-to-use software, expansive cartridge and bullet libraries, and highly customizable results, the Burris Ballistic Services will turn you into a reticle expert and a pro on the shooting range.
Ballistics really begin with your bullet. The better the bullet info, the better your results. The Burris Ballistic Services are centered around the best bullet and cartridge libraries in the business: almost 7,000 different cartridges and bullets are included from nearly every manufacturer. Rimfire, centerfire, even muzzleloader and shotgun shells are included in our comprehensive list. It contains G1 and G7 profiles, for precise accuracy.
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