Ok, that should work but, but, consider one kinect per computer (and projector) and make the software with large input areas (if you use a large area for each Kinect you will probably have hand resolution, not finger). You have another option as well, make the fabric elastic (stretched but elastic) and do something like this :
http://www.youtube.com/watch?v=9iYwIuznXII . It is a very rough (but with a very nice idea) Roberto Ulloa (a user of SKT) did. You can do the same with LKB (and we do recommend using LKB instead of SKT). With LKB you can connect 2 kinects in the same PC but Kinect have a ONE per USB HUB requirement so you have to be sure that the ports in the pc support 2 kinects (trial and error works...). We do interactive floors and walls all the time, takes some practice but works. The main advice is, as said earlier, to test the surface you want to use, check the resolution you get and then make the development considering the dimensions you can interact with (and the stability).
Another option you can use is interaction at a distance. With LKB you can send the users hands as TUIO objects to any application that receives them. You can also use the full skeleton of users.