Free Download The Man With The Whip

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Kjersti Mootz

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Jul 16, 2024, 4:09:16 AM7/16/24
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FORNEY, Texas (CBSDFW.COM) - A Kaufman County family says they are still rattled after a neighborhood boy beat on their door with a whip... but the threat didn't stop there. After a series of events that ended with gunfire the family says they just want their neighbor to take responsibility.

When Nash looked on her doorbell camera she saw a neighborhood boy angrily knocking and lashing the crop against the door. "I can see he actually has a whip," Carissa told CBS 11 News. "I swing the door open and said 'you have to leave.'"

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The family says everything started after school on May 12 when their daughter and the neighborhood boy were walking home. Dezerrea Nash said it was an incident between several children. "This one particular kid was hitting the girls with a skateboard and she [his daughter] retaliated and hit him back. One of the other kids pushed him in some water, like from behind, and he fell into a puddle of water. When he got up the first person he saw was our daughter, so he assumed that she did it."

When Dezerra walked over to speak with the boy's dad, later identified as Bryan Brunson, he says things went downhill. "He opens the door [and] I see that he has a weapon behind his back and he's leaning up against the doorway," Dezerra claims saying that he tried to show Brunson what happened but was told to get away.

It was late on Saturday when Jason Johnson, the Precinct 2 Constable in Kaufman County, confirmed to CBS 11 News that Brunson had been arrested and charged with deadly conduct because of reckless discharge of a firearm. He was released after posting an unspecified bond amount.

The Nash family told CBS 11 they just want the ordeal behind them. "Hopefully he [Brunson] just takes responsibility for it and this whole situation blows over without any further consequences or anyone else getting hurt," Dezerrea said.

In political contexts the word whip refers to a member of a legislature (such as the U.S. Congress or the British Parliament) who is appointed by a political party to make sure that other members are present when votes are taken and that they do the things that they are expected to do.

One thing I noticed while building him was the fact that taking the whip as one of my martial weapons from hobgoblin seemed to open up some interesting things in conjunction with warcaster and wasn't sure if anyone had input on it.

With Warcaster, whenever you would take an attack of opportunity, you can cast a spell instead. Since the whip has reach, it states that the attack distance, and distance for opportunity attacks, is extended by 5 feet.

It seems like this could be pretty powerful. My range of influence would extend 10 feet in all directions, so it would be much harder for opponents to skirt by me. On top of that, it would allow me to cast ranged attack spells with my AoO without having disadvantage due to being in melee. Unfortunately, it seems that Booming Blade, Green Flame Blade would not be viable, due to the range specifying within 5 feet of self.

With this build, would I be able to choose to use my attack of opportunity when an enemy moves from within 5 feet of me, in case I wanted to use Booming Blade? Or would I ONLY be able to use my AoO if they moved 10 feet?

The routine treatment for rotated maxillary incisor is a fixed appliance, but in some instance the use of this method is impossible. In addition, in only limited cases of rotation, removable appliance is applicable. In this study, the use of a semi-removable appliance is presented, which has some benefits over the other methods. In this study, the corrections of about 70-90 rotation of the maxillary central incisors in different phases of mixed dentition were performed in three patients using whip appliance. This method was performed using a simple removable appliance such as Hawley appliance and whip spring that forced the couple to derotate the tooth. In all cases, treatment was successfully completed in relative short duration. Whip appliance can be recommended as an effective method to correct rotation of maxillary incisor in mixed dentition with several advantages like rapid correction.

Are there viable builds for this? Seems like it could be fun. Disarming everyone with weapons, tripping those without, AoO with the reach (keep something in other hand incase anyone gets close. Maybe I should concentrate on the tripping and AoO first then add disamring as I get the feats.

Whip Mastery lets you attack adjacent foes without provoking attacks of opportunity, so you don't need a weapon in your other hand. I suggest carrying a shield.Kydeem de'Morcaine wrote:Maybe I should concentrate on the tripping and AoO first then add disamring as I get the feats.Yes, I think that's a good idea. Tripping is more useful than disarming, and I think you'll be happier with the rate of progress. Also, the main advantage of "Improved Disarm" is that you don't provoke an attack of opportunity when making a disarm attack. Since a whip has reach, you can use it to make disarm attacks without provoking AOO simply by stepping 5' away from your enemy before the attack. (Or just not being within threat range to start with.)

Well the greater whip mastery is all but useless Imo. you can skip weapon spec. And imp crit as well.
The whip should be your main weapon but not your main DAMAGE dealing weapon, use a flail instead ( its in the same weapon group)
If your starting at first lv. Use a human because you'll need 3 feats to make it work for you. One of which is EWP (whip) next is combat expert, then imp. trip.
Combat patrol also is an interesting feat for this build.

I was going to make Bluelucks 2nd point... Since the Whip has Reach (although doesnt threaten until you have Improved Whip Mastery: also note that doesnt threaten as large an area as a real Reach weapon, rather just your natural Reach +5, so Enlarging yourself will not yield the same Threat Area as a real Reach Weapon) your targets wont be able to take the AoO for not having the Improved Maneuver Feats. You may want to take them eventually, for the +2/+4 to CMB, but you dont need them right away. Im not sure if the benefit of Greater Disarm (sending the weapon to a random square within 15 instead of dropping to the ground) is REALLY worth taking the Feat... EVER.

I dont think Tripping Strike is that useful. Whips arent a high-crit-range weapon to begin with, and the nature of Trip is that you only can do it once to a given opponent and if you want them Prone you can just choose to Trip them in the first place. Once you get Greater Trip, your succesful Trip will give you a free AoO agaisnt them (although technically this runs into problems with the Whips Threat Area), so I see that being a more useful route than attacking them normally to begin with and hoping you Crit in order to get a Trip - Whips dont do as much damage as other weapons, so might as well concentrate on what they do best: Trip enemies first, thena attack normally once they are Prone.

Without all those Feats, you can take some other stuff that isnt directly related to your desired schtick, but will give you some more breadth, which is always good. Iron Will never hurts... Combat Patrol would be a good way to effect Area Lock-Down with your Whip/Trip AoOs. Lunge is another one that you can get early, and expands your Reach (although not threat area for AoOs) even more than the Whips natural 15 (30 enlarged), which can make your Full Attacks even more useful vs. dispersed enemies.

Their turn, they use a move action to pick up the weapon. They provoke.
You use your AoO to trip them. They get their weapon, but now they're prone.
They use another move action to stand up. They provoke.
You use your AoO to disarm them. They stand up, but now they're unarmed again... This is what I was thinking would be fun. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Kydeem de'Morcaine Oct 21, 2011, 11:56 am Blueluck wrote: ... Whip Mastery lets you attack adjacent foes without provoking attacks of opportunity, so you don't need a weapon in your other hand ... I had missed that. Thx AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Kydeem de'Morcaine Oct 21, 2011, 11:58 am Charender wrote: You missed greater weapon focus.

Then starts picking up disarm feats.Actually, I would suggest :- Asking your DM first for the free whip proficiency, even if it must cost you a whole category of weapon proficiencies to trade for it. Whether by being nice and convincing about how it fits your background, or by taking the Heirloom Weapon Trait as a tax. Or maybe both ? Ask nicely -> get the proficiency -> take Heirloom Weapon for the +1 bonus to AoO or +2 to one maneuver -> ??? -> PROFIT !
- You don't need Weapon Specialization if you wish to focus on maneuvers. Go high dex and weapon finesse.
- Tripping Strike isn't really worth it.
- Maybe you should see if Weapon Master archetype isn't the way to go.

You should now have two feats, and one talent left. I suggest to take the +2 to disarm with Heirloom Weapon ; the trait reducing the Combat Expertise penalty by 1 (0/+1 ; -1/+2 ;...) ; and for the feats, Improved Grapple, Improved Disarm.

For your equipment, get at least a +1 Dueling weapon (from the Pathfinder Society Field Guide, not the APG) = it gives a luck bonus to Trip/Disarm/Dirty Trick/Reposition CMB equal to 2xenhancement bonus of the weapon, stacking with said enhancement.
So basically, a +2 Dueling whip, with +6 from weapon finesse and a BAB of 6, gives 6+6 = 12 + 2(Magic) + 1(Weap.Focus) +1(GreaterWeap.Focus) + 4(Luck) = +20... before any feat or improving combat maneuvers.

And at 2nd level and every other even level you choose a talent which include:
The ability to threaten adjacent (and scaling out to the full range of the whip)
The ability to manipulate objects 15 feet away as if you were adjacent to them.
A 1/3 level bonus to disarm
Ability to move 15feet by lashing your whip onto something and swinging moving at full speed up a wall or over obstacles
Take one of many bonus feats like agile manuevers, combat expertiese, the trip and disarm feats, etc.

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